Made time calculations all be in integer microseconds
parent
f4d75a627e
commit
71fd9e319a
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@ -35,7 +35,7 @@ the absolute start time should include a count-in
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int m1[] = { 0, 2, 4, 5, 7, 9, 11, 12 };
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int s1[] = { 0, 3, 5, 7, 9, 11, 13, 15 };
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int s1[] = { 0, 2, 4, 6, 8, 10, 12, 14 };
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float d1[] = { 1.0, 0.5, 1.0, 0.5, 1.0, 0.5, 1.0, 0.5 };
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int m2[] = { 0, 4, 7, 12, 0, 4, 7, 12, 0, 4, 7, 12, 0, 4, 7, 12 };
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int s2[] = { 0, 1 , 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
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@ -45,12 +45,14 @@ float d2[] = { 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5
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float gate = 0.5;
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int bpm = 180;
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float beat_s = 60.0 / (float)bpm;
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int beat_m = round(1000.0 * beat_s);
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int beat = round(1000.0 * beat_s);
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// count_in = number of beats since t0 to wait before we startt playing
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// repeat = number of beats to repeat - could be computed from the sequence data
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long count_in_m = 4 * beat_m;
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// From here on, all times are in milliseconds to head off floating point errors
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long count_in = 4 * beat;
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int repeat = 16;
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@ -112,31 +114,49 @@ void setup(void) {
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seq2.start = s2;
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seq2.len = sizeof(m2) / sizeof(m2[0]);
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times_to_ms(seq1);
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times_to_ms(seq2);
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}
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void times_to_ms(sequencer& seq) {
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for( int i = 0; i < seq.len; i++ ) {
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seq.start[i] *= beat;
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seq.duration[i] = (float)beat * seq.duration[i];
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}
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}
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void loop() {
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long now = millis();
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long beat_int = (now - start_time - count_in_m) % (beat_m * repeat);
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float beat = (float)(beat_int) / (float)beat_m;
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runSequencer(seq1, now, beat);
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runSequencer(seq2, now, beat);
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long t = now - start_time;
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long beats = -1;
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if( t >= count_in ) {
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beats = (t - count_in) % (beat * repeat);
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runSequencer(seq1, t, beats);
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runSequencer(seq2, t, beats);
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}
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}
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void runSequencer(sequencer& seq, long now, float beat) {
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if( seq.s < seq.len - 1 ) {
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if( beat > (float)seq.start[seq.s + 1] ) {
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seq.s += 1;
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seq.rel = now + round((float)beat_m * seq.duration[seq.s]);
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void runSequencer(sequencer& seq, long now, long beats) {
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int next = seq.s + 1;
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int start;
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if( next > seq.len - 1 ) {
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seq.s = -1;
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next = 0;
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return; // don't start the loop yet
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} else {
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start = seq.start[next];
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}
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if( beats >= start ) {
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seq.s = next;
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seq.rel = now + seq.duration[seq.s];
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if( seq.melody[seq.s] > -1 ) {
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mcp.setChannelValue(seq.pitch, tuning[seq.melody[seq.s]]);
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mcp.setChannelValue(seq.gate, 4095);
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}
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seq.playing = 1;
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if( seq.s == seq.len - 1 ) {
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seq.s = -1;
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}
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}
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}
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if( seq.playing ) {
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if( now > seq.rel ) {
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@ -146,14 +166,3 @@ void runSequencer(sequencer& seq, long now, float beat) {
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}
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}
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// void noteOn(sequencer& seq, int note) {
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// if( note > -1 ) {
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// mcp.setChannelValue(seq.pitch, tuning[note]);
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// mcp.setChannelValue(seq.gate, 4095);
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// }
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// }
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// void noteOff(sequencer& seq) {
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// mcp.setChannelValue(seq.gate, 0);
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// }
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