arduino-modular/Xmas/Xmas.ino

169 lines
4.9 KiB
C++

// We Wish You a Merry Christmas
#include <Adafruit_MCP4728.h>
#include <Wire.h>
Adafruit_MCP4728 mcp;
float tuning[16];
// 0 = A, 8 = F (tonic)
int m1[] = { 3, 8, 8, 10, 8, 7, 5, 5, 5, 10, 10, 12, 10, 8, 7, 3, 7, 12, 12, 13, 12, 10, 8, 5, 3, 3, 5, 10, 7, 8, 3, 8, 8, 8, 7, 7, 8, 7, 5, 3, 10, 12, 10, 10, 8, 8, 15, 3, 3, 3, 5, 10, 7, 8 };
int s1[] = { 0, 2, 4, 5, 6, 7, 8, 10, 12, 14, 16, 17, 18, 19, 20, 22, 24, 26, 28, 29, 30, 31, 32, 34, 36, 37, 38, 40, 42, 44, 48, 50, 52, 54, 56, 60, 62, 64, 66, 68, 72, 74, 76, 77, 78, 79, 80, 82, 84, 85, 86, 88, 90, 92 };
float d1[] = { 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4 };
int m2[] = { 8, 1, 2, 3, 4, 5, 0, 1, 3, 8, 8, 3, 5, 7, 8, 7, 0, 1, 3, 8 };
int s2[] = { 2, 8, 14, 20, 26, 32, 36, 38, 42, 44, 50, 56, 62, 68, 74, 80, 84, 86, 90, 92 };
float d2[] = { 6, 6, 6, 6, 6, 4, 2, 4, 2, 6, 6, 6, 6, 6, 6, 4, 2, 4, 2, 4 };
// int m1[] = { 0, 2, 4, 5, 7, 9, 11, 12 };
// int s1[] = { 0, 2, 4, 6, 8, 10, 12, 14 };
// float d1[] = { 1.0, 0.5, 1.0, 0.5, 1.0, 0.5, 1.0, 0.5 };
// int m2[] = { 0, 4, 7, 12, 0, 4, 7, 12, 0, 4, 7, 12, 0, 4, 7, 12 };
// int s2[] = { 0, 1 , 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
// float d2[] = { 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 };
float gate = 0.5;
int bpm = 320;
float beat_s = 60.0 / (float)bpm;
int beat = round(1000.0 * beat_s);
// count_in = number of beats since t0 to wait before we startt playing
// repeat = number of beats to repeat - could be computed from the sequence data
// From here on, all times are in milliseconds to head off floating point errors
long count_in = 4 * beat;
int repeat = 96;
float voltrange = 5.0;
float octave = 4096.0 / voltrange; // number of DAC steps in an octave
float mod_b = 3.141592653589793 / 4.0;
typedef struct {
int s = -1;
bool playing = false;
bool looped = false;
long play = 0;
long rel = 0;
long last = 0;
long init = 0;
int *melody;
int *start;
float *duration;
int len = 0;
MCP4728_channel_t pitch;
MCP4728_channel_t gate;
} sequencer;
sequencer seq1, seq2;
long start_time;
void setup(void) {
Serial.begin(115200);
while (!Serial)
delay(10); // will pause Zero, Leonardo, etc until serial console opens
if (!mcp.begin(0x64)) {
Serial.println("Failed to find MCP4728 chip");
while (1) {
delay(10);
}
Serial.println("MCP4728 initialised");
}
float n0 = 0;
for( int i = 0; i < 16; i++ ) {
tuning[i] = round(n0 + octave * (float)i / 12.0);
}
long now = millis();
start_time = now;
seq1.last = now;
seq1.pitch = MCP4728_CHANNEL_A;
seq1.gate = MCP4728_CHANNEL_B;
seq1.melody = m1;
seq1.start = s1;
seq1.duration = d1;
seq1.len = sizeof(m1) / sizeof(m1[0]);
times_to_ms(seq1);
seq2.last = now;
seq2.pitch = MCP4728_CHANNEL_C;
seq2.gate = MCP4728_CHANNEL_D;
seq2.melody = m2;
seq2.duration = d2;
seq2.start = s2;
seq2.len = sizeof(m2) / sizeof(m2[0]);
times_to_ms(seq2);
}
void times_to_ms(sequencer& seq) {
for( int i = 0; i < seq.len; i++ ) {
seq.start[i] *= beat;
seq.duration[i] = (float)beat * seq.duration[i] * 0.8;
}
}
void loop() {
long now = millis();
long t = now - start_time;
long beats = -1;
if( t >= count_in ) {
beats = (t - count_in) % (beat * repeat);
runSequencer(seq1, t, beats);
runSequencer(seq2, t, beats);
}
}
void runSequencer(sequencer& seq, long now, long beats) {
int next = seq.s + 1;
int start;
if( seq.playing ) {
if( now > seq.rel ) {
mcp.setChannelValue(seq.gate, 0);
seq.playing = false;
}
}
if( next > seq.len - 1 ) {
seq.s = -1;
seq.looped = true;
return; // don't start the loop yet
} else {
start = seq.start[next];
}
if( seq.looped ) { // reached the end and waiting for the start of the bar
if( beats < seq.last ) {
seq.looped = false; // bar has restarted, start waiting
seq.s = -1;
next = 0;
} else {
return;
}
}
seq.last = beats;
if( beats >= start ) {
seq.s = next;
seq.rel = now + seq.duration[seq.s];
if( seq.melody[seq.s] > -1 ) {
mcp.setChannelValue(seq.pitch, tuning[seq.melody[seq.s]]);
mcp.setChannelValue(seq.gate, 4095);
}
seq.playing = true;
}
}