86 lines
1.5 KiB
JavaScript
86 lines
1.5 KiB
JavaScript
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// hacky stuff for 4d rotations
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// see https://math.stackexchange.com/questions/1402362/can-rotations-in-4d-be-given-an-explicit-matrix-form#1402376
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import * as THREE from 'three';
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function rotZW(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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ctheta, -stheta, 0, 0,
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stheta, ctheta, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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}
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function rotYW(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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ctheta, 0, -stheta, 0,
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0, 1, 0, 0,
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stheta, 0, ctheta, 0,
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0, 0, 0, 1,
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);
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}
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function rotYZ(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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ctheta, 0, 0, -stheta,
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0, 1, 0, 0,
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0, 0, 1, 0,
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stheta, 0, 0, ctheta,
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);
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}
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function rotXW(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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1, 0, 0, 0,
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0, ctheta, -stheta, 0,
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0, stheta, ctheta, 0,
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0, 0, 0, 1
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);
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}
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function rotXZ(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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1, 0, 0, 0,
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0, ctheta, 0, -stheta,
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0, 0, 1, 0,
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0, stheta, 0, ctheta,
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);
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}
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function rotXY(theta) {
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const ctheta = Math.cos(theta);
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const stheta = Math.sin(theta);
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return new THREE.Matrix4(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, ctheta, -stheta,
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0, 0, stheta, ctheta,
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);
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}
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export const rotfn = {
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XY: rotXY,
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XZ: rotXZ,
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XW: rotXW,
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YZ: rotYZ,
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YW: rotYW,
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ZW: rotZW,
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};
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