From 702df89634a99bdec20b48cdd9ff8a95fb15b8a2 Mon Sep 17 00:00:00 2001 From: Mike Lynch Date: Sat, 22 Jul 2023 13:40:01 +1000 Subject: [PATCH] More tinkering with geometry --- main.js | 43 +++++++++++++++++++++++++++++-------------- 1 file changed, 29 insertions(+), 14 deletions(-) diff --git a/main.js b/main.js index dad408e..0c0d212 100644 --- a/main.js +++ b/main.js @@ -3,18 +3,17 @@ import * as THREE from 'three'; const NODE_SIZE = 0.2; const LINK_SIZE = 0.1; -function makeShape(graph) { +function makeWireFrame(link_m, node_m, graph) { const nodeids = {} const group = new THREE.Group(); for ( const n of graph.nodes ) { nodeids[n.id] = [ n.x, n.y, n.z ]; - const geometry = new THREE.SphereGeometry(NODE_SIZE, NODE_SIZE,NODE_SIZE); - const material = new THREE.MeshBasicMaterial({color: 0x00ff00}); - const sphere = new THREE.Mesh(geometry, material); + const geometry = new THREE.SphereGeometry(NODE_SIZE); + const sphere = new THREE.Mesh(geometry, mode_m); group.add(sphere); - sphere.x = n.x; - sphere.y = n.y; - sphere.z = n.z; + sphere.position.x = n.x; + sphere.position.y = n.y; + sphere.position.z = n.z; } return group; } @@ -44,10 +43,6 @@ const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); -// const geometry = new THREE.BoxGeometry( 1, 1, 1 ); -// const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); -// const cube = new THREE.Mesh( geometry, material ); -// scene.add( cube ); const group = new THREE.Group(); @@ -56,12 +51,34 @@ const sphere_m = new THREE.MeshBasicMaterial( { color: 0x33ff00 } ); const sphere = new THREE.Mesh( sphere_g, sphere_m ); group.add( sphere ); +sphere.position.x = -2; + +const sphere2_g = new THREE.SphereGeometry( 1 ); +const sphere2 = new THREE.Mesh( sphere_g, sphere_m ); +group.add( sphere2 ); + + +sphere2.position.x = 2; + + const cyl_g = new THREE.CylinderGeometry( 0.2, 0.2, 4 ); const cyl_m = new THREE.MeshBasicMaterial( { color: 0x009930 } ); const cyl = new THREE.Mesh( cyl_g, cyl_m ); group.add( cyl ); +// const shape = makeShape({ +// nodes: [ +// { id: 1, x: -10, y: -10, z: -10 }, +// { id: 2, x: 10, y: 10, z: 10} +// ], +// links: [ +// { id: 1, source: 1, target: 1 } +// ] +// }); + + + scene.add(group); @@ -73,10 +90,8 @@ let tick = 0; function animate() { requestAnimationFrame( animate ); - group.rotation.x = tick; + group.position.x = Math.sin(tick) * 2; group.rotation.y = tick; - cyl.position.y = Math.sin(tick * 10) * 0.4; - cyl.rotation.x = tick * 2; tick += 0.01; renderer.render( scene, camera );