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2 changed files with 61 additions and 85 deletions

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@ -1,10 +1,11 @@
import * as THREE from 'three'; import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'lil-gui'; import { GUI } from 'lil-gui';
import { TaperedLink } from './taperedLink.js'; import { TaperedLink } from './taperedLink.js';
const FACE_OPACITY = 0.3; const FACE_OPACITY = 0.3;
const CAMERA_K = 5; const CAMERA_K = 5;
@ -27,93 +28,61 @@ scene.add(amblight);
camera.position.set(0, 0, CAMERA_K / 2); camera.position.set(0, 0, CAMERA_K / 2);
camera.lookAt(0, 0, 0); camera.lookAt(0, 0, 0);
camera.position.z = 8; //camera.position.z = 4;
const renderer = new THREE.WebGLRenderer({antialias: true}); const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
renderer.localClippingEnabled = true; renderer.localClippingEnabled = true;
const controls = new OrbitControls( camera, renderer.domElement );
controls.autoRotate = false;
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
const NODEC = 0x3293a9; const NODEC = 0x3293a9;
const LINKC = 0x00ff88;
const BACKGROUNDC = 0xd4d4d4; const BACKGROUNDC = 0xd4d4d4;
scene.background = new THREE.Color(BACKGROUNDC); scene.background = new THREE.Color(BACKGROUNDC);
const material = new THREE.MeshStandardMaterial({ color: LINKC }); const material = new THREE.MeshStandardMaterial({ color: NODEC });
material.transparent = true;
material.opacity = 0.5;
const node_mat = new THREE.MeshStandardMaterial({ color: NODEC });
node_mat.transparent = true;
node_mat.opacity = 0.8;
const params = { const params = {
r1: 0.5, r1: 0.5,
r2: 0.6, r2: 0.6,
sync: false, l: 3,
l: 9,
rotx: 1,
roty: 0,
rotz: 0,
}; };
const gui = new GUI(); const gui = new GUI();
gui.add(params, "r1", 0.01, 1.5); gui.add(params, "r1", 0.01, 1.5);
gui.add(params, "r2", 0.01, 1.5); gui.add(params, "r2", 0.01, 1.5);
gui.add(params, "sync"); gui.add(params, "l", 0, 4);
gui.add(params, "l", 0, 10);
gui.add(params, "rotx", 0, 4);
gui.add(params, "roty", 0, 4);
gui.add(params, "rotz", 0, 4);
function makeNode(material, pos, r) { function makeNode(material, pos, r) {
const geometry = new THREE.SphereGeometry(1); const geometry = new THREE.SphereGeometry(1);
const sphere = new THREE.Mesh(geometry, material); const sphere = new THREE.Mesh(geometry, material);
const node = { updateNode(sphere, pos, r);
v3: pos, return sphere;
object: sphere
};
updateNode(node, pos, r);
return node;
} }
function updateNode(node, pos, r) { function updateNode(node, pos, r) {
node.v3 = pos; node.scale.copy(new THREE.Vector3(r, r, r));
node.object.scale.copy(new THREE.Vector3(r, r, r)); node.position.copy(pos);
node.object.position.copy(pos);
} }
const n1 = makeNode(node_mat, new THREE.Vector3(-params["l"], -1, -1), params["r1"]); const n1 = makeNode(material, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
const n2 = makeNode(node_mat, new THREE.Vector3(params["l"], 1, 1), params["r2"]); const n2 = makeNode(material, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"])
const tl = new TaperedLink(material, n1, n2, params["r1"], params["r2"]); //const tl = new TaperedLink(
scene.add(n1.object); scene.add(n1);
scene.add(n2.object); scene.add(n2);
scene.add(tl);
function animate() { function animate() {
requestAnimationFrame(animate); requestAnimationFrame(animate);
const r1 = params["r1"]; updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
const r2 = params["sync"] ? r1 : params["r2"] updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
updateNode(n1, new THREE.Vector3(- params["l"], -1, -1), r1);
updateNode(n2, new THREE.Vector3(params["l"], 1, 1), r2);
tl.update(n1, n2, r1, r2, params["rotx"], params["roty"], params["rotz"]);
controls.update();
renderer.render(scene, camera); renderer.render(scene, camera);
} }
animate(); animate();

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@ -1,38 +1,31 @@
import * as THREE from 'three'; import * as THREE from 'three';
// really stupid idea: add a cylinder as well!
class TaperedLink extends THREE.Group { class TaperedLink extends THREE.Group {
constructor(baseMaterial, n1, n2, r1, r2) { constructor(baseMaterial, n1, n2, r1, r2) {
super(); super();
const geometry = new THREE.ConeGeometry( 1, 1, 16, true ); const cone = new THREE.ConeGeometry( 0.75, 1, 32, true );
//const geometry = new THREE.CylinderGeometry( 1, 1, 1, 16, 1, true);
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5); const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
const material = baseMaterial.clone(); const material = baseMaterial.clone();
material.clippingPlanes = [ cplane ]; material.clippingPlanes = [ cplane ];
this.object = new THREE.Mesh( geometry, material ); this.cone = new THREE.Mesh( cone, material );
this.add( this.object ); this.add( this.cone );
this.update(n1, n2, r1, r2, 1, 0, 0); const cylinder = new THREE.CylinderGeometry(1, 1, 1, 16, 1, true);
const cyl_material = baseMaterial.clone();
cyl_material.color = new THREE.Color(0xff0000);
this.cylinder = new THREE.Mesh(cylinder, cyl_material);
this.add( this.cylinder );
this.update(n1, n2, r1, r2);
} }
update_cyl(n1, n2, r1, r2, rotx, roty, rotz) { update(n1, n2, r1, r2) {
const length = n1.v3.distanceTo(n2.v3); this.update_cone(n1, n2, r1, r2);
const centre = new THREE.Vector3();
centre.lerpVectors(n1.v3, n2.v3, 0.5);
const link_mean = (r1 + r2) * 0.5;
this.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
this.position.copy(centre);
this.lookAt(n2.v3);
this.children[0].rotation.x = rotx * Math.PI / 2.0;
this.children[0].rotation.y = roty * Math.PI / 2.0;
this.children[0].rotation.z = rotz * Math.PI / 2.0;
this.visible = true;
} }
update(n1, n2, r1, r2, rotx, roty, rotz) { update_cone(n1, n2, r1, r2) {
const kraw = r1 - r2; const kraw = r1 - r2;
let k = ( kraw == 0 ) ? 0.001 : kraw; let k = ( kraw == 0 ) ? 0.001 : kraw;
let nbase = n1.v3; let nbase = n1.v3;
@ -48,33 +41,47 @@ class TaperedLink extends THREE.Group {
} }
const l = nbase.distanceTo(napex); const l = nbase.distanceTo(napex);
const lapex = l * rapex / k; const h = l * rbase / k;
const h = l + lapex;
this.scale.copy(new THREE.Vector3(rbase, rbase, h));
const h_offset = 0.5 * h / l; const h_offset = 0.5 * h / l;
const pos = new THREE.Vector3(); const pos = new THREE.Vector3();
if( l > 0 ) {
pos.lerpVectors(nbase, napex, h_offset); pos.lerpVectors(nbase, napex, h_offset);
}
const rmean = 0.5 * (r1 + r2);
if( h_offset < 1 ) {
this.cone.scale.copy(new THREE.Vector3(rbase, h, rbase));
this.cylinder.scale.copy(new THREE.Vector3(rmean, l, rmean));
} else {
// you're on the other side of napex so flip the cone
this.cone.scale.copy(new THREE.Vector3(rbase, -h, rbase));
this.cylinder.scale.copy(new THREE.Vector3(rmean, -l, rmean));
}
this.lookAt(napex); // the group, not the cone!!
this.position.copy(pos); // the group, not the cone!! this.position.copy(pos); // the group, not the cone!!
this.cone.rotation.x = Math.PI / 2.0;
this.lookAt(nbase); this.cylinder.rotation.x = Math.PI / 2.0;
this.children[0].rotation.x = rotx * Math.PI / 2.0;
this.children[0].rotation.y = roty * Math.PI / 2.0;
this.children[0].rotation.z = rotz * Math.PI / 2.0;
this.visible = true;
const clipnorm = new THREE.Vector3(); const clipnorm = new THREE.Vector3();
clipnorm.copy(napex); clipnorm.copy(napex);
clipnorm.sub(nbase); clipnorm.sub(nbase);
clipnorm.negate(); clipnorm.negate();
clipnorm.normalize(); clipnorm.normalize();
this.object.material.clippingPlanes[0].setFromNormalAndCoplanarPoint( this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
clipnorm, napex clipnorm, napex
); );
} }
update_cylinder_busted(n1, n2, r1, r2) {
const length = n1.v3.distanceTo(n2.v3);
const centre = new THREE.Vector3();
centre.lerpVectors(n1.v3, n2.v3, 0.5);
const link_mean = (r1 + r2) * 0.5;
this.cylinder.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
this.cylinder.position.copy(centre);
//this.cylinder.lookAt(n2.v3);
this.cylinder.rotation.x = Math.PI / 2.0;
}
} }
export { TaperedLink }; export { TaperedLink };