Compare commits

..

4 Commits

Author SHA1 Message Date
Mike Lynch 3f83bde533 Very cursed but entertaining bug as I try to get links scaling well 2024-04-26 16:57:21 +10:00
Mike Lynch 6f4d4cc633 Link foreshortening works, but updating the geometry of every edge
is making large objects like the 120-cell noticeably stuttery
2024-04-26 11:42:37 +10:00
Mike Lynch fb9c78d82f Fixed some scale problems 2024-04-26 08:59:26 +10:00
Mike Lynch e478abe7c6 Scaled the ends of the links so that they have w-perspective 2024-04-26 07:34:27 +10:00
3 changed files with 48 additions and 76 deletions

View File

@ -2,7 +2,7 @@ import * as THREE from 'three';
const HYPERPLANE = 2.0;
const NODE_FORESHORTENING = 0.4;
const W_FORESHORTENING = 0.4;
class FourDShape extends THREE.Group {
@ -15,11 +15,10 @@ class FourDShape extends THREE.Group {
this.nodes3 = {};
this.links = structure.links;
this.faces = ( "faces" in structure ) ? structure.faces : [];
this.node_size = structure.geometry.node_size;
this.link_size = structure.geometry.link_size;
this.node_scale = 1;
this.link_scale = 1;
this.hyperplane = HYPERPLANE;
this.foreshortening = W_FORESHORTENING;
this.initShapes();
}
@ -44,36 +43,63 @@ class FourDShape extends THREE.Group {
}
makeLink(material, link) {
const n1 = this.nodes3[link.source].v3;
const n2 = this.nodes3[link.target].v3;
const length = n1.distanceTo(n2);
const n1 = this.nodes3[link.source];
const n2 = this.nodes3[link.target];
const s1 = n1.scale;
const s2 = n2.scale;
const length = n1.v3.distanceTo(n2.v3);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
const geometry = new THREE.CylinderGeometry(this.link_size, this.link_size, 1);
centre.lerpVectors(n1.v3, n2.v3, 0.5);
const geometry = new THREE.CylinderGeometry(this.link_scale * s2, this.link_scale * s1, 1);
const cyl = new THREE.Mesh(geometry, material);
const edge = new THREE.Group();
edge.add(cyl);
edge.position.copy(centre);
edge.scale.copy(new THREE.Vector3(1, 1, length));
edge.lookAt(n2);
edge.lookAt(n2.v3);
cyl.rotation.x = Math.PI / 2.0;
this.add(edge);
return edge;
}
updateLink(link, links_show) {
const n1 = this.nodes3[link.source].v3;
const n2 = this.nodes3[link.target].v3;
const length = n1.distanceTo(n2);
const n1 = this.nodes3[link.source];
const n2 = this.nodes3[link.target];
const s1 = n1.scale;
const s2 = n2.scale;
const length = n1.v3.distanceTo(n2.v3);
const centre = new THREE.Vector3();
centre.lerpVectors(n1, n2, 0.5);
link.object.scale.copy(new THREE.Vector3(this.link_scale, this.link_scale, length));
centre.lerpVectors(n1.v3, n2.v3, 0.5);
// is this really the only way to do this?
//const geometry = new THREE.CylinderGeometry(this.link_scale * s2, this.link_scale * s1, 1);
//link.object.children[0].geometry.dispose();
this.forshortenLink(link.object.children[0].geometry, this.link_scale * s2, this.link_scale * s1);
//const link_hack = this.link_scale * (s1 + s2) * 0.5;
link.object.scale.copy(new THREE.Vector3(1, 1, length));
link.object.position.copy(centre);
link.object.lookAt(n2);
link.object.lookAt(n2.v3);
link.object.children[0].rotation.x = Math.PI / 2.0;
// link.object.children[0].geometry.needsUpdate = true;
// link.object.children[0].geometry.computeVertexNormals();
link.object.visible = (!links_show || link.label in links_show);
}
forshortenLink(geometry, top, bottom) {
const count = geometry.attributes.position.count;
for( let i = 0; i < count; i++ ) {
const x = geometry.attributes.position.getX(i);
const y = geometry.attributes.position.getY(i);
const z = geometry.attributes.position.getZ(i);
if( z == 0 ) {
geometry.attributes.position.setX(i, x * top);
geometry.attributes.position.setY(i, y * top);
} else {
geometry.attributes.position.setX(i, x * bottom);
geometry.attributes.position.setY(i, y * bottom);
}
}
}
setFaceGeometry(face, geometry) {
const values = [];
@ -133,6 +159,7 @@ class FourDShape extends THREE.Group {
const material = this.getMaterial(n, this.node_ms);
this.nodes3[n.id] = {
v3: v3,
scale: k,
label: n.label,
object: this.makeNode(material, v3, k)
};
@ -154,9 +181,10 @@ class FourDShape extends THREE.Group {
const v4 = this.fourDrotate(n.x, n.y, n.z, n.w, rotations);
const k = this.fourDscale(v4.w);
const v3 = new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k);
const s4 = k * this.node_scale * NODE_FORESHORTENING;
const s4 = k * this.node_scale * this.foreshortening;
const s3 = new THREE.Vector3(s4, s4, s4);
this.nodes3[n.id].v3 = v3;
this.nodes3[n.id].scale = k * this.foreshortening;
this.nodes3[n.id].object.position.copy(v3);
this.nodes3[n.id].object.scale.copy(s3);
this.nodes3[n.id].object.visible = ( !nodes_show || n.label in nodes_show );

8
gui.js
View File

@ -2,8 +2,8 @@ import { GUI } from 'lil-gui';
const DEFAULTS = {
thickness: 0.5,
nodesize: 1.5,
thickness: 0.02,
nodesize: 0.02,
linkopacity: 0.5,
link2opacity: 0.5,
shape: '120-cell',
@ -67,14 +67,14 @@ class FourDGUI {
});
this.gui.add(this.params, 'hyperplane', 0.5, 1 / 0.8);
this.gui.add(this.params, 'zoom', 0.1, 2.0);
this.gui.add(this.params, 'thickness', 0, 1);
this.gui.add(this.params, 'thickness', 0, 0.1);
this.gui.add(this.params, 'linkopacity', 0, 1).onChange(
(v) => setLinkOpacity(v, true)
);
this.gui.add(this.params, 'link2opacity', 0, 1).onChange(
(v) => setLinkOpacity(v, false)
);
this.gui.add(this.params, 'nodesize', 0.1, 4);
this.gui.add(this.params, 'nodesize', 0, 0.1);
this.gui.addColor(this.params, 'color').onChange(setColor);
this.gui.addColor(this.params, 'background').onChange(setBackground);
this.gui.add(this.params, 'xRotate', [ 'YW', 'YZ', 'ZW' ]);

View File

@ -80,10 +80,6 @@ export const cell5 = () => {
{ id:9, source:3, target: 5},
{ id:10, source:4, target: 5},
],
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: '--' }],
description: `Five tetrahedra joined at ten faces with three
tetrahedra around each edge. The 5-cell is the simplest regular
@ -115,10 +111,6 @@ export const cell16 = () => {
name: '16-cell',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: '--' }],
description: `Sixteen tetrahedra joined at 32 faces with four
tetrahedra around each edge. The 16-cell is the four-dimensional
@ -157,10 +149,6 @@ export const tesseract = () => {
name: 'Tesseract',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [
{ name: 'none', links: [ 0 ] },
{ name: 'one 16-cell', links: [ 0, 1 ] },
@ -221,10 +209,6 @@ export const cell24 = () => {
name: '24-cell',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
base: {},
options: [
{ name: 'none', links: [ 0 ] },
@ -412,10 +396,6 @@ export const cell120_layered = (max) => {
name: '120-cell layered',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
nolink2opacity: true,
options: options,
description: `This version of the 120-cell lets you explore its
@ -447,10 +427,6 @@ export const cell120_inscribed = () => {
name: '120-cell',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [
{ name: "none", links: [ 0 ]},
{ name: "one inscribed 600-cell", links: [ 0, 1 ] },
@ -582,10 +558,6 @@ export const cell600 = () => {
name: '600-cell',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [
{ name: "none", links: [ 0 ]},
{ name: "one 24-cell", links: [ 0, 1 ] },
@ -635,10 +607,6 @@ export const cell600_layered = () => {
name: '600-cell layered',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
nolink2opacity: true,
options: options,
description: `This version of the 600-cell lets you explore its
@ -666,10 +634,6 @@ export const snub24cell = () => {
name: 'Snub 24-cell',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: "--" } ],
description: `The snub 24-cell is a semiregular polytope which
connects the 24-cell with the 600-cell. It consists of 24 icosahedra
@ -736,10 +700,6 @@ export const dodecahedron = () => {
name: 'Dodecahedron',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [
{ name: "none", links: [ 0 ]},
{ name: "one tetrahedron", links: [ 0, 1 ] },
@ -774,10 +734,6 @@ export const tetrahedron = () => {
{ id:5, source:2, target: 4},
{ id:6, source:3, target: 4},
],
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: '--' }],
description: `The simplest three-dimensional polytope, consisting of four triangles joined at six edges. The 5-cell is its four-dimensional analogue.`,
};
@ -811,10 +767,6 @@ export const octahedron = () => {
name: 'Octahedron',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: '--' }],
description: `The three-dimensional cross-polytope, the 16-cell is its four-dimensional analogue.`,
};
@ -839,10 +791,6 @@ export const cube = () => {
name: 'Cube',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [ { name: '--' }],
description: `The three-dimensional measure polytope, the tesseract is its four-dimensional analogue.`,
};
@ -885,10 +833,6 @@ export const icosahedron = () => {
name: 'Icosahedron',
nodes: nodes,
links: links,
geometry: {
node_size: 0.02,
link_size: 0.02
},
options: [
{ name: "--"},
],