import * as THREE from 'three'; const HYPERPLANE = 2.0; const W_FORESHORTENING = 0.04; class FourDShape extends THREE.Group { constructor(node_ms, link_ms, face_ms, structure) { super(); this.node_ms = node_ms; this.link_ms = link_ms; this.face_ms = face_ms; this.nodes4 = structure.nodes; this.nodes3 = {}; this.links = structure.links; this.faces = ( "faces" in structure ) ? structure.faces : []; this.node_scale = 1; this.link_scale = 1; this.hyperplane = HYPERPLANE; this.foreshortening = W_FORESHORTENING; this.initShapes(); } // if a node/link has no label, use the 0th material getMaterial(entity, materials) { if( "label" in entity ) { return materials[entity.label]; } else { return materials[0]; } } makeNode(material, v3, scale) { const geometry = new THREE.SphereGeometry(this.node_size); const sphere = new THREE.Mesh(geometry, material); sphere.position.copy(v3); this.add(sphere); return sphere; } makeLink(material, link) { const n1 = this.nodes3[link.source]; const n2 = this.nodes3[link.target]; const s1 = n1.scale; const s2 = n2.scale; const length = n1.v3.distanceTo(n2.v3); const centre = new THREE.Vector3(); centre.lerpVectors(n1.v3, n2.v3, 0.5); const geometry = new THREE.CylinderGeometry( this.link_scale * s2, this.link_scale * s1, 1, 16, 1, true ); const cyl = new THREE.Mesh(geometry, material); const edge = new THREE.Group(); edge.add(cyl); edge.position.copy(centre); edge.scale.copy(new THREE.Vector3(1, 1, length)); edge.lookAt(n2.v3); cyl.rotation.x = Math.PI / 2.0; this.add(edge); return edge; } updateLink(link, links_show) { const n1 = this.nodes3[link.source]; const n2 = this.nodes3[link.target]; const s1 = n1.scale; const s2 = n2.scale; const length = n1.v3.distanceTo(n2.v3); const centre = new THREE.Vector3(); centre.lerpVectors(n1.v3, n2.v3, 0.5); // take the average of the ends as the thickness - as a workaround, // because I haven't worked out how to reshape tapered links without // having to reassign a new geometry to every link const link_mean = this.link_scale * (s1 + s2) * 0.5; link.object.scale.copy(new THREE.Vector3(link_mean, link_mean, length)); link.object.position.copy(centre); link.object.lookAt(n2.v3); link.object.children[0].rotation.x = Math.PI / 2.0; link.object.visible = (!links_show || link.label in links_show); } setFaceGeometry(face, geometry) { const values = []; for( const f of face.nodes ) { const v3 = this.nodes3[f].v3; values.push(v3.x); values.push(v3.y); values.push(v3.z); } const v3 = this.nodes3[face.nodes[0]].v3; values.push(v3.x); values.push(v3.y); values.push(v3.z); const vertices = new Float32Array(values); geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); } makeFace(material, face) { const geometry = new THREE.BufferGeometry(); this.setFaceGeometry(face, geometry) const mesh = new THREE.Mesh( geometry, material ); this.add(mesh); return mesh; } fourDtoV3_old(x, y, z, w, rotations) { const v4 = new THREE.Vector4(x, y, z, w); for ( const m4 of rotations ) { v4.applyMatrix4(m4); } const k = this.fourDscale(v4.w); return new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k); } fourDscale(w) { return this.hyperplane / ( this.hyperplane + w ); } fourDrotate(x, y, z, w, rotations) { const v4 = new THREE.Vector4(x, y, z, w); for ( const m4 of rotations ) { v4.applyMatrix4(m4); } return v4; } fourDtoV3(v4) { const k = this.fourDscale(v4.w); return new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k); } initShapes() { for( const n of this.nodes4 ) { const k = this.fourDscale(n.w); const v3 = new THREE.Vector3(n.x * k, n.y * k, n.z * k); const material = this.getMaterial(n, this.node_ms); this.nodes3[n.id] = { v3: v3, scale: k, label: n.label, object: this.makeNode(material, v3, k) }; } for( const l of this.links ) { const material = this.getMaterial(l, this.link_ms); l.object = this.makeLink(material, l); } for( const f of this.faces ) { const material = this.getMaterial(f, this.face_ms); f.object = this.makeFace(material, f); } } render3(rotations, nodes_show, links_show) { this.scalev3 = new THREE.Vector3(this.node_scale, this.node_scale, this.node_scale); for( const n of this.nodes4 ) { const v4 = this.fourDrotate(n.x, n.y, n.z, n.w, rotations); const k = this.fourDscale(v4.w); const v3 = new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k); const s4 = k * this.node_scale * this.foreshortening; const s3 = new THREE.Vector3(s4, s4, s4); this.nodes3[n.id].v3 = v3; this.nodes3[n.id].scale = k * this.foreshortening; this.nodes3[n.id].object.position.copy(v3); this.nodes3[n.id].object.scale.copy(s3); this.nodes3[n.id].object.visible = ( !nodes_show || n.label in nodes_show ); } for( const l of this.links ) { this.updateLink(l, links_show); } for( const f of this.faces ) { this.setFaceGeometry(f, f.object.geometry); } } } export { FourDShape };