// Utilities for generating sets of coordinates based on // permutations, even permutations and changes of sign. // Based on https://www.qfbox.info/epermute function pandita(a) { const n = a.length; for( let k = n - 2; k >= 0; k-- ) { if( a[k] < a[k + 1] ) { for( let l = n - 1; l >= 0; l-- ) { if( a[k] < a[l] ) { const tmp = a[k]; a[k] = a[l]; a[l] = tmp; const revtail = a.slice(k + 1); revtail.reverse(); for( let i = 0; i < revtail.length; i++ ) { a[k + 1 + i] = revtail[i]; } return Math.floor(revtail.length / 2) + 1; } } console.log("Shouldn't get here"); process.exit(); } } return false; } function permutations_old(a) { a.sort(); const ps = [ [...a] ]; let running = true; while( running ) { const s = pandita(a); if( s ) { ps.push([...a]); } else { running = false; } } return ps; } function permutations(a) { a.sort(); const ps = [ [...a] ]; let running = true; while( pandita(a) > 0 ) { ps.push([...a]); } return ps; } function permutations_even(a) { a.sort(); let parity = 'even'; const ps = [ [...a] ]; let running = true; while( running ) { const s = pandita(a); if( s ) { if( parity === 'even' ) { if( s % 2 === 1 ) { parity = 'odd'; } } else { if( s % 2 === 1 ) { parity = 'even'; } } if( parity === 'even' ) { ps.push([...a]); } } else { running = false; } } return ps; } // for a given permutation, say [ 1, 1, 0, 0 ], return all // of the valid changes of sign, so: // [ [1, 1, 0, 0 ], [ -1, 1, 0, 0 ], [ 1, -1, 0, 0 ], [-1, -1, 0, 0 ]] // ie don't do it on the zeros function expand_sign(a, label) { const expanded = []; const exv = a.map((v) => v ? [ -v, v ] : [ 0 ]); for( const xv of exv[0] ) { for( const yv of exv[1] ) { for( const zv of exv[2] ) { for( const wv of exv[3] ) { expanded.push({label: label, x: xv, y:yv, z:zv, w:wv}); } } } } return expanded; } export function coordinates(a, id0=1, even=false) { const ps = even ? permutations_even(a) : permutations(a); const coords = []; for( const p of ps ) { const expanded = expand_sign(p, 0); coords.push(...expanded); } return coords; } function scale_and_index(nodes, scale) { let i = 1; for( const n of nodes ) { n["id"] = i; i++; for( const a of [ 'x', 'y', 'z', 'w' ] ) { n[a] = scale * n[a]; } } return nodes; } function make_120cell_vertices() { const phi = 0.5 * (1 + Math.sqrt(5)); const r5 = Math.sqrt(5); const phi2 = phi * phi; const phiinv = 1 / phi; const phi2inv = 1 / phi2; const nodes = [ coordinates([2, 2, 0, 0], 0), coordinates([r5, 1, 1, 1], 1), coordinates([phi, phi, phi, phi2inv], 2), coordinates([phi, phiinv, phiinv, phiinv], 0), coordinates([phi2, phi2inv, 1, 0], 1, true), coordinates([r5, phiinv, phi, 0], 2, true), coordinates([2, 1, phi, phiinv], 0, true), ].flat(); return scale_and_index(nodes, 0.5); } function dist2(n1, n2) { return (n1.x - n2.x) ** 2 + (n1.y - n2.y) ** 2 + (n1.z - n2.z) ** 2 + (n1.w - n2.w) ** 2; } function make_120cell_edges(nodes) { const seen = {}; const nnodes = nodes.length; const links = []; let id = 1; for( let i = 0; i < nnodes - 1; i++ ) { const d2 = []; for( let j = 0; j < nnodes; j++ ) { d2.push({ d2: dist2(nodes[i], nodes[j]), id: j }); } d2.sort((a, b) => b.d2 - a.d2); const closest = d2.slice(1, 4); for( const e in closest ) { const ids = [ nodes[i].id, e.id ]; ids.sort(); const fp = ids.join(','); if( !seen[fp] ) { seen[fp] = true; links.push({ id: id, label: 0, source: nodes[i].id, target: e.id }); id++; } } } return links; } const nodes = make_120cell_vertices(); const links = make_120cell_edges(nodes); console.log(links);