import * as THREE from 'three'; const NODE_SIZE = 0.07; const LINK_SIZE = 0.02; function makeLink(link_m, n1, n2) { const length = n1.distanceTo(n2); const centre = new THREE.Vector3(); centre.lerpVectors(n1, n2, 0.5); const geometry = new THREE.CylinderGeometry(LINK_SIZE, LINK_SIZE,length); // const geometry = new THREE.SphereGeometry(LINK_SIZE); const cyl = new THREE.Mesh(geometry, link_m); const pivot = new THREE.Group(); pivot.add(cyl); pivot.position.copy(centre); pivot.lookAt(n2); cyl.rotation.x = Math.PI / 2.0; return pivot; } function makeWireFrame(node_m, link_m, graph) { const nodeids = {} const group = new THREE.Group(); for ( const n of graph.nodes ) { const v3 = new THREE.Vector3(n.x, n.y, n.z); nodeids[n.id] = v3.clone(); const geometry = new THREE.SphereGeometry(NODE_SIZE); const sphere = new THREE.Mesh(geometry, node_m); sphere.position.copy(v3); group.add(sphere); } for ( const l of graph.links ) { const link = makeLink(link_m, nodeids[l.source], nodeids[l.target]); group.add(link); } return group; } const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const light = new THREE.PointLight(0xffffff, 2); light.position.set(10, 10, 10); scene.add(light); const amblight = new THREE.AmbientLight(0xffffff, 0.2); scene.add(amblight); scene.background = new THREE.Color(0xdddddd); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const node_m = new THREE.MeshStandardMaterial( { color: 0x330000 } ); node_m.roughness = 0.2; const link_m = new THREE.MeshStandardMaterial( { color: 0xf0f0f0 } ); link_m.metalness = 0.4; link_m.roughness = 0.0; const shape = makeWireFrame(node_m, link_m, { nodes: [ { id: 1, x: 0, y: -1, z: 0 }, { id: 2, x: 0, y: 0, z: -1 }, { id: 3, x: -1, y: 0, z: 0 }, { id: 4, x: 0, y: 0, z: 1 }, { id: 5, x: 1, y: 0, z: 0 }, { id: 6, x: 0, y: 1, z: 0 }, ], links: [ { id: 1, source: 1, target: 2 }, { id: 2, source: 1, target: 3 }, { id: 3, source: 1, target: 4 }, { id: 4, source: 1, target: 5 }, { id: 5, source: 2, target: 3 }, { id: 6, source: 3, target: 4 }, { id: 7, source: 4, target: 5 }, { id: 8, source: 5, target: 2 }, { id: 9, source: 2, target: 6 }, { id: 10, source: 3, target: 6 }, { id: 11, source: 4, target: 6 }, { id: 12, source: 5, target: 6 }, ] }); scene.add(shape); camera.position.z = 3; let tick = 0; function animate() { requestAnimationFrame( animate ); shape.rotation.x = tick * 0.3; shape.rotation.y = tick * 0.5; tick += 0.01; renderer.render( scene, camera ); } animate();