import * as THREE from 'three'; const NODE_SIZE = 0.2; const LINK_SIZE = 0.1; function makeShape(graph) { const nodeids = {} const group = new THREE.Group(); for ( const n of graph.nodes ) { nodeids[n.id] = [ n.x, n.y, n.z ]; const geometry = new THREE.SphereGeometry(NODE_SIZE, NODE_SIZE,NODE_SIZE); const material = new THREE.MeshBasicMaterial({color: 0x00ff00}); const sphere = new THREE.Mesh(geometry, material); group.add(sphere); sphere.x = n.x; sphere.y = n.y; sphere.z = n.z; } return group; } // const shape = makeShape({ // nodes: [ // { id: 1, x: -10, y: -10, z: -10 }, // { id: 2, x: 10, y: 10, z: 10} // ], // links: [ // { id: 1, source: 1, target: 1 } // ] // }); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // const geometry = new THREE.BoxGeometry( 1, 1, 1 ); // const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); // const cube = new THREE.Mesh( geometry, material ); // scene.add( cube ); const group = new THREE.Group(); const sphere_g = new THREE.SphereGeometry( 1 ); const sphere_m = new THREE.MeshBasicMaterial( { color: 0x33ff00 } ); const sphere = new THREE.Mesh( sphere_g, sphere_m ); group.add( sphere ); const cyl_g = new THREE.CylinderGeometry( 0.2, 0.2, 4 ); const cyl_m = new THREE.MeshBasicMaterial( { color: 0x009930 } ); const cyl = new THREE.Mesh( cyl_g, cyl_m ); group.add( cyl ); scene.add(group); camera.position.z = 5; let tick = 0; function animate() { requestAnimationFrame( animate ); group.rotation.x = tick; group.rotation.y = tick; cyl.position.y = Math.sin(tick * 10) * 0.4; cyl.rotation.x = tick * 2; tick += 0.01; renderer.render( scene, camera ); } animate();