89 lines
2.0 KiB
JavaScript
89 lines
2.0 KiB
JavaScript
import * as THREE from 'three';
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import { GUI } from 'lil-gui';
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import { TaperedLink } from './taperedLink.js';
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const FACE_OPACITY = 0.3;
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const CAMERA_K = 5;
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// scene, lights and camera
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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const light = new THREE.PointLight(0xffffff, 2);
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light.position.set(10, 10, 10);
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scene.add(light);
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const light2 = new THREE.PointLight(0xffffff, 2);
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light2.position.set(-10, 5, 10);
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scene.add(light);
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const amblight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(amblight);
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camera.position.set(0, 0, CAMERA_K / 2);
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camera.lookAt(0, 0, 0);
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//camera.position.z = 4;
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.localClippingEnabled = true;
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document.body.appendChild( renderer.domElement );
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const NODEC = 0x3293a9;
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const BACKGROUNDC = 0xd4d4d4;
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scene.background = new THREE.Color(BACKGROUNDC);
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const material = new THREE.MeshStandardMaterial({ color: NODEC });
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const params = {
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r1: 0.5,
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r2: 0.6,
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l: 3,
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};
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const gui = new GUI();
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gui.add(params, "r1", 0.01, 1.5);
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gui.add(params, "r2", 0.01, 1.5);
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gui.add(params, "l", 0, 4);
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function makeNode(material, pos, r) {
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const geometry = new THREE.SphereGeometry(1);
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const sphere = new THREE.Mesh(geometry, material);
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updateNode(sphere, pos, r);
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return sphere;
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}
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function updateNode(node, pos, r) {
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node.scale.copy(new THREE.Vector3(r, r, r));
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node.position.copy(pos);
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}
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const n1 = makeNode(material, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
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const n2 = makeNode(material, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"])
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//const tl = new TaperedLink(
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scene.add(n1);
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scene.add(n2);
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function animate() {
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requestAnimationFrame(animate);
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updateNode(n1, new THREE.Vector3(-0.5 * params["l"], 0, 0), params["r1"]);
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updateNode(n2, new THREE.Vector3(0.5 * params["l"], 0, 0), params["r2"]);
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renderer.render(scene, camera);
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}
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animate();
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