177 lines
4.8 KiB
JavaScript
177 lines
4.8 KiB
JavaScript
import * as THREE from 'three';
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const HYPERPLANE = 2.0;
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const NODE_FORESHORTENING = 0.4;
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class FourDShape extends THREE.Group {
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constructor(node_ms, link_ms, face_ms, structure) {
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super();
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this.node_ms = node_ms;
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this.link_ms = link_ms;
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this.face_ms = face_ms;
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this.nodes4 = structure.nodes;
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this.nodes3 = {};
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this.links = structure.links;
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this.faces = ( "faces" in structure ) ? structure.faces : [];
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this.node_size = structure.geometry.node_size;
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this.link_size = structure.geometry.link_size;
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this.node_scale = 1;
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this.link_scale = 1;
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this.hyperplane = HYPERPLANE;
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this.projection = 1;
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this.initShapes();
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}
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// if a node/link has no label, use the 0th material
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getMaterial(entity, materials) {
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if( "label" in entity ) {
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return materials[entity.label];
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} else {
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return materials[0];
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}
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}
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makeNode(material, v3, scale) {
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const geometry = new THREE.SphereGeometry(this.node_size);
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const sphere = new THREE.Mesh(geometry, material);
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sphere.position.copy(v3);
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this.add(sphere);
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return sphere;
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}
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makeLink(material, link) {
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const n1 = this.nodes3[link.source].v3;
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const n2 = this.nodes3[link.target].v3;
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const length = n1.distanceTo(n2);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1, n2, 0.5);
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const geometry = new THREE.CylinderGeometry(this.link_size, this.link_size, 1);
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const cyl = new THREE.Mesh(geometry, material);
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const edge = new THREE.Group();
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edge.add(cyl);
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edge.position.copy(centre);
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edge.scale.copy(new THREE.Vector3(1, 1, length));
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edge.lookAt(n2);
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cyl.rotation.x = Math.PI / 2.0;
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this.add(edge);
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return edge;
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}
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updateLink(link, links_show) {
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const n1 = this.nodes3[link.source].v3;
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const n2 = this.nodes3[link.target].v3;
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const length = n1.distanceTo(n2);
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const centre = new THREE.Vector3();
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centre.lerpVectors(n1, n2, 0.5);
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link.object.scale.copy(new THREE.Vector3(this.link_scale, this.link_scale, length));
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link.object.position.copy(centre);
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link.object.lookAt(n2);
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link.object.children[0].rotation.x = Math.PI / 2.0;
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link.object.visible = (!links_show || link.label in links_show);
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}
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setFaceGeometry(face, geometry) {
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const values = [];
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for( const f of face.nodes ) {
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const v3 = this.nodes3[f].v3;
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values.push(v3.x);
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values.push(v3.y);
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values.push(v3.z);
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}
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const v3 = this.nodes3[face.nodes[0]].v3;
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values.push(v3.x);
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values.push(v3.y);
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values.push(v3.z);
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const vertices = new Float32Array(values);
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geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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}
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makeFace(material, face) {
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const geometry = new THREE.BufferGeometry();
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this.setFaceGeometry(face, geometry)
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const mesh = new THREE.Mesh( geometry, material );
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this.add(mesh);
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return mesh;
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}
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fourDscale(w) {
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return this.hyperplane / ( this.hyperplane + w );
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}
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fourDrotate(x, y, z, w, rotations) {
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const v4 = new THREE.Vector4(x, y, z, w);
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for ( const m4 of rotations ) {
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v4.applyMatrix4(m4);
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}
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return v4;
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}
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renderNodePerspective(n, rotations) {
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const v4 = this.fourDrotate(n.x, n.y, n.z, n.w, rotations);
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const k = this.fourDscale(v4.w);
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const position = new THREE.Vector3(v4.x * k, v4.y * k, v4.z * k);
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const s4 = k * this.node_scale * NODE_FORESHORTENING;
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const scale = new THREE.Vector3(s4, s4, s4);
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return { position: position, scale: scale }
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}
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renderNodeIsometric(n, rotations) {
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const v4 = this.fourDrotate(n.x, n.y, n.z, n.w, rotations);
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const position = new THREE.Vector3(v4.x, v4.y + v4.w, v4.z);
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const s4 = this.node_scale;
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const scale = new THREE.Vector3(s4, s4, s4);
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return { position: position, scale: scale }
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}
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initShapes() {
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for( const n of this.nodes4 ) {
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const k = this.fourDscale(n.w);
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const v3 = new THREE.Vector3(n.x * k, n.y * k, n.z * k);
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const material = this.getMaterial(n, this.node_ms);
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this.nodes3[n.id] = {
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v3: v3,
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label: n.label,
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object: this.makeNode(material, v3, k)
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};
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}
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for( const l of this.links ) {
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const material = this.getMaterial(l, this.link_ms);
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l.object = this.makeLink(material, l);
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}
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for( const f of this.faces ) {
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const material = this.getMaterial(f, this.face_ms);
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f.object = this.makeFace(material, f);
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}
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}
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render3(rotations, nodes_show, links_show) {
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this.scalev3 = new THREE.Vector3(this.node_scale, this.node_scale, this.node_scale);
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for( const n of this.nodes4 ) {
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const node3d = this.renderNodeIsometric(n, rotations);
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this.nodes3[n.id].v3 = node3d.position;
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this.nodes3[n.id].object.position.copy(node3d.position);
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this.nodes3[n.id].object.scale.copy(node3d.scale);
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this.nodes3[n.id].object.visible = ( !nodes_show || n.label in nodes_show );
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}
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for( const l of this.links ) {
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this.updateLink(l, links_show);
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}
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for( const f of this.faces ) {
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this.setFaceGeometry(f, f.object.geometry);
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}
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}
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}
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export { FourDShape };
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