fourdjs/taperedLink.js

74 lines
2.0 KiB
JavaScript

import * as THREE from 'three';
// wtf dude
class TaperedLink extends THREE.Group {
constructor(baseMaterial, n1, n2, r1, r2) {
super();
//const geometry = new THREE.ConeGeometry( 1, 1, 32, true );
const geometry = new THREE.CylinderGeometry( 1, 1, 1, 16, 1, true);
const cplane = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0.5);
const material = baseMaterial.clone();
// material.clippingPlanes = [ cplane ];
this.object = new THREE.Mesh( geometry, material );
this.add( this.object );
this.update(n1, n2, r1, r2);
}
update_cone_busted(n1, n2, r1, r2) {
const kraw = r1 - r2;
let k = ( kraw == 0 ) ? 0.001 : kraw;
let nbase = n1.v3;
let napex = n2.v3;
let rbase = r1;
let rapex = r2;
if( k < 0 ) {
nbase = n2.v3;
napex = n1.v3;
rbase = r2;
rapex = r1;
k = -k;
}
const l = nbase.distanceTo(napex);
const lapex = l * rapex / k;
const h = l + lapex;
this.object.scale.copy(new THREE.Vector3(rbase, h, rbase));
const h_offset = 0.5 * h / l;
const pos = new THREE.Vector3();
pos.lerpVectors(nbase, napex, h_offset);
//this.scale.copy(new THREE.Vector3(rbase, h, rbase));
this.position.copy(pos); // the group, not the cone!!
this.lookAt(napex);
this.rotation.y = Math.PI / 2.0;
/* const clipnorm = new THREE.Vector3();
clipnorm.copy(napex);
clipnorm.sub(nbase);
clipnorm.negate();
clipnorm.normalize();
this.cone.material.clippingPlanes[0].setFromNormalAndCoplanarPoint(
clipnorm, napex
);
*/
}
update(n1, n2, r1, r2) {
const length = n1.v3.distanceTo(n2.v3);
const centre = new THREE.Vector3();
centre.lerpVectors(n1.v3, n2.v3, 0.5);
const link_mean = (r1 + r2) * 0.5;
this.scale.copy(new THREE.Vector3(link_mean, link_mean, length));
this.position.copy(centre);
this.lookAt(n2.v3);
this.children[0].rotation.x = Math.PI / 2.0;
this.visible = true;
}
export { TaperedLink };