Four-D graphics with three.js
 
 
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Mike Lynch c5d2427db2 testbed version of function to partition the chords from a vertex
into two disjoint icosahedral sets
2023-08-06 11:25:55 +10:00
docs Added notes/planning for 120-cell partition 2023-08-06 08:41:44 +10:00
.gitignore Added .DS_Store 2023-07-25 15:06:54 +10:00
README.md Added a light, updated screenshots 2023-07-28 08:40:27 +10:00
TODO.md 4D to 3D transformation 2023-07-22 16:59:48 +10:00
colours.js Indexing for 5-cell 2023-08-04 15:56:21 +10:00
fourDShape.js Adjustable node sizes relative to links 2023-08-04 14:10:39 +10:00
gui.js Made 120-cell the default and changed order in the gui so it's last 2023-08-06 11:25:09 +10:00
index.html Effective 4D rotations and a tesseract model 2023-07-23 18:16:02 +10:00
main.js Fixed node colours from params 2023-08-04 15:28:08 +10:00
package-lock.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
package.json Added basic automatic colour schemes and colourised the first 2023-08-02 16:58:51 +10:00
permute.js Removed fancy colors, standardised polytope generation 2023-07-28 08:16:47 +10:00
permute_testbed.js testbed version of function to partition the chords from a vertex 2023-08-06 11:25:55 +10:00
polytopes.js Added manual coherent indexing for 16-cell 2023-08-04 16:55:19 +10:00
rotation.js Refactoring 2023-07-29 12:06:34 +10:00
vite.config.js Added Vite config 2023-07-24 12:24:32 +10:00

README.md

FourDjs

Visualisations of four-dimensional polytopes projected into 3-space, rendered with three.js

Basic interactive demo