Quick 07
This commit is contained in:
parent
1500d4ee55
commit
ce64fa40e7
34
07/genuary07.py
Executable file
34
07/genuary07.py
Executable file
@ -0,0 +1,34 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
r0 = 2
|
||||
|
||||
print('<svg width="600" height="600" xmlns="http://www.w3.org/2000/svg">')
|
||||
|
||||
cache = {}
|
||||
|
||||
def bool_r(x, y):
|
||||
if x in cache:
|
||||
if y in cache[x]:
|
||||
return cache[x][y]
|
||||
else:
|
||||
cache[x] = {}
|
||||
if x < 1:
|
||||
cache[x][y] = (y % 2 == 1)
|
||||
else:
|
||||
if y < 1:
|
||||
cache[x][y] = (x % 2 == 1)
|
||||
else:
|
||||
a = bool_r(x - 1, y)
|
||||
b = bool_r(x, y - 1)
|
||||
cache[x][y] = (a and not b) or (b and not a)
|
||||
return cache[x][y]
|
||||
|
||||
|
||||
for x in range(128):
|
||||
for y in range(128):
|
||||
cx = r0 + x * r0 * 2
|
||||
cy = r0 + y * r0 * 2
|
||||
if bool_r(x, y):
|
||||
print(f'<circle cx="{cx}" cy="{cy}" r="{r0}" style="fill:blue;"></circle>')
|
||||
|
||||
print("</svg>")
|
||||
2223
07/index.html
Normal file
2223
07/index.html
Normal file
File diff suppressed because it is too large
Load Diff
140
dist/06/animate.js
vendored
Normal file
140
dist/06/animate.js
vendored
Normal file
@ -0,0 +1,140 @@
|
||||
|
||||
const WIDTH = 800;
|
||||
const HEIGHT = 800;
|
||||
const NCRITTERS = 10;
|
||||
const CLOSE = 20;
|
||||
const BOUNCE = 0.02;
|
||||
const STUN = 10;
|
||||
const MIN_RADIUS = 2;
|
||||
const HIDE_SPEED = 10.5;
|
||||
|
||||
const pointer = { x: 0, y: 0 };
|
||||
|
||||
const critters = [];
|
||||
|
||||
let lights = "off";
|
||||
|
||||
function dist(c1, c2) {
|
||||
const dx = c1.x - c2.x;
|
||||
const dy = c1.y - c2.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
class Critter {
|
||||
constructor(i) {
|
||||
this.i = i;
|
||||
this.x = Math.random() * WIDTH;
|
||||
this.y = Math.random() * HEIGHT;
|
||||
this.vx = Math.random() * 0.1 - 0.05;
|
||||
this.vy = Math.random() * 0.1 - 0.05;
|
||||
this.status = "go";
|
||||
}
|
||||
init() {
|
||||
const i0 = `c00${this.i}`;
|
||||
this.elt = document.getElementById(i0);
|
||||
console.log(`elt ${i0} ${this.elt}`);
|
||||
}
|
||||
go_v(pos, vel) {
|
||||
if( pos < 10 ) {
|
||||
return vel + 0.01;
|
||||
} else if ( pos > WIDTH - 10 ) {
|
||||
return vel - 0.01;
|
||||
} else {
|
||||
return vel + Math.random() * 0.01 - 0.005;
|
||||
}
|
||||
}
|
||||
update() {
|
||||
if( this.status === "hide" ) {
|
||||
if( this.tick > STUN ) {
|
||||
this.tick--;
|
||||
this.elt.setAttribute("r", this.tick + MIN_RADIUS);
|
||||
} else {
|
||||
this.hide_vec = Math.atan2(this.y - pointer.y, this.x - pointer.x);
|
||||
this.vx = Math.cos(this.hide_vec) * HIDE_SPEED;
|
||||
this.vy = Math.sin(this.hide_vec) * HIDE_SPEED;
|
||||
}
|
||||
}
|
||||
if( this.status === "collide" ) {
|
||||
this.tick--;
|
||||
if( this.tick === 0 ) {
|
||||
this.status = "go";
|
||||
this.elt.setAttribute("fill", "blue");
|
||||
}
|
||||
}
|
||||
if( this.status === "go" ) {
|
||||
const collisions = critters.filter((c) => c.i != this.i && dist(c, this) < CLOSE);
|
||||
if( collisions.length > 0 ) {
|
||||
const hit = collisions[0];
|
||||
this.status = "collide";
|
||||
this.tick = 20;
|
||||
this.elt.setAttribute("fill", "red");
|
||||
this.vx = (this.x - collisions[0].x) * BOUNCE;
|
||||
this.vy = (this.y - collisions[0].y) * BOUNCE;
|
||||
hit.status = "collide";
|
||||
hit.tick = 20;
|
||||
hit.vx = -this.vx;
|
||||
hit.vy = -this.vy;
|
||||
} else {
|
||||
this.vx = this.go_v(this.x, this.vx);
|
||||
this.vy = this.go_v(this.y, this.vy);
|
||||
}
|
||||
}
|
||||
this.x += this.vx;
|
||||
this.y += this.vy;
|
||||
this.elt.setAttribute("cx", this.x);
|
||||
this.elt.setAttribute("cy", this.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const svg = document.getElementsByTagName("svg")[0];
|
||||
if (svg) { // Check if container exists
|
||||
|
||||
for( let i = 0; i < NCRITTERS; i++ ) {
|
||||
const c = new Critter(i);
|
||||
c.init(i);
|
||||
c.update();
|
||||
critters.push(c);
|
||||
}
|
||||
|
||||
svg.addEventListener("click", () => {
|
||||
const dark = document.getElementById("dark");
|
||||
if( lights === "on" ) {
|
||||
lights = "off";
|
||||
dark.setAttribute("fill-opacity", "0.8");
|
||||
for( const c of critters ) {
|
||||
c.status = "go";
|
||||
}
|
||||
} else {
|
||||
lights = "on";
|
||||
dark.setAttribute("fill-opacity", "0");
|
||||
for( const c of critters ) {
|
||||
c.status = "hide";
|
||||
c.tick = Math.random() * 10 + 15;
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
}
|
||||
|
||||
|
||||
|
||||
});
|
||||
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
/* const rect = svg.getBoundingClientRect();
|
||||
const x = pointer.x - rect.left;
|
||||
const y = pointer.y - rect.top;
|
||||
*/ for( const c of critters ) {
|
||||
c.update();
|
||||
}
|
||||
}
|
||||
|
||||
animate();
|
||||
|
||||
|
||||
|
||||
43
dist/06/index.html
vendored
Normal file
43
dist/06/index.html
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<title>etc.mikelynch.org | Genuary 2026</title>
|
||||
<link rel="stylesheet" href="../styles.css" />
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="main">
|
||||
|
||||
<h1>Genuary 2026 - </h1>
|
||||
|
||||
<p>Prompt: Lights on/off. Make something that changes when you switch on or off the “digital” lights.</p>
|
||||
|
||||
<p>Not what I wanted, but I'm on holidays and need to go to bed</p>
|
||||
|
||||
<div id="container">
|
||||
<svg width="800" height="800" xmlns="http://www.w3.org/2000/svg">
|
||||
<rect id="dark" x="0" y="0" width="800" height="800" fill="black" fill-opacity="0.8"></rect>
|
||||
<circle id="c000" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c001" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c002" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c003" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c004" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c005" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c006" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c007" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c008" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
<circle id="c009" r="10" cx="100" cy="100" fill="blue" fill-opacity="0.5"></circle>
|
||||
</svg>
|
||||
|
||||
</div>
|
||||
<p><a href="../">Back</a></p>
|
||||
|
||||
|
||||
|
||||
|
||||
<script src="animate.js">
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
2223
dist/07/index.html
vendored
Normal file
2223
dist/07/index.html
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user