Merge pull request 'rc-1.2.1 - new patterns and refactoring' (#36) from rc-1.2.1 into main
Reviewed-on: #36
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commit
14bee6cf6e
@ -156,13 +156,14 @@ function poptimal_svg(params) {
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params.patterns.map((p) => {
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const dots = dm.dots(1 / p.m, p.n, false);
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const rfunc = dm.radius(p.f);
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const dots_g = svg.append("g")
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.attr("id", `dots${p.i}`);
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dots_g.selectAll("circle")
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.data(dots)
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.join("circle")
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.attr("r", (d) => dm.radius(d, p.f, p.r))
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.attr("r", (d) => rfunc(d, p.r))
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.attr("fill", p.colour)
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.attr("cx", (d) => d.x)
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.attr("cy", (d) => d.y);
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@ -11,8 +11,11 @@ const RADIUS_OPTS = [
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"right-down",
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"left-up",
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"left-down",
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"in",
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"out",
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"circle-in",
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"circle-out",
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"hyper-in",
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"hyper-out",
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"grid",
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"noise",
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];
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@ -26,15 +29,19 @@ const RADIUS_DESC = {
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"right-down": "getting larger towards the lower right",
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"left-up": "getting larger towards the upper left",
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"left-down": "getting larger towards the lower left",
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"in": "getting larger in the centre",
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"out": "getting larger at the edges",
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"circle-in": "forming a circle at the centre",
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"circle-out": "leaving a circular gap at the centre",
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"hyper-in": "forming a starlike pattern at the centre",
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"hyper-out": "leaving a starlike gap in the centre",
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"noise": "of random sizes",
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"grid": "forming a grid pattern",
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}
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function distance(dx, dy) {
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return Math.sqrt(dx ** 2 + dy ** 2);
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}
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function int_range(v1, v2) {
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const vs = [v1, v2];
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vs.sort((a, b) => a - b);
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@ -43,6 +50,10 @@ function int_range(v1, v2) {
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return [...Array(high - low + 1).keys()].map((i) => i + low);
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}
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function randint(min, max) {
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return min + Math.floor(Math.random() * (max + 1));
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}
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class DotMaker {
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constructor(width, height) {
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this.width = width;
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@ -71,40 +82,42 @@ class DotMaker {
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return ps;
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}
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radius(d, func, maxr) {
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radius(func) {
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switch (func) {
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case "const":
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return maxr;
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return (d, r) => r;
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case "right":
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return maxr * d.x / this.width;
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return (d, r) => r * d.x / this.width;
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case "left":
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return maxr * (this.width - d.x) / this.width;
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return (d, r) => r * (this.width - d.x) / this.width;
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case "down":
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return maxr * d.y / this.height;
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return (d, r) => r * d.y / this.height;
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case "up":
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return maxr * (this.height - d.y) / this.height;
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return (d, r) => r * (this.height - d.y) / this.height;
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case "right-up":
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return 0.5 * maxr * (d.x + this.height - d.y) / this.wh;
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return (d, r) => 0.5 * r * (d.x + this.height - d.y) / this.wh;
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case "left-up":
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return 0.5 * maxr * (this.width - d.x + this.height - d.y) / this.wh;
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return (d, r) => 0.5 * r * (this.width - d.x + this.height - d.y) / this.wh;
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case "right-down":
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return 0.5 * maxr * (d.x + d.y) / this.wh;
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return (d, r) => 0.5 * r * (d.x + d.y) / this.wh;
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case "left-down":
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return 0.5 * maxr * (this.width - d.x + d.y) / this.wh;
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case "out":
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return 2 * maxr * distance((d.x - this.cx), (d.y - this.cy)) / this.wh;
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case "in":
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return 2 * maxr * (0.5 * this.wh - distance((d.x - this.cx), (d.y - this.cy))) / this.wh;
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// case "hyper-out":
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// return 2 * maxr * Math.abs(d.x - this.cx) (d.y - this.cy)) / this.width;
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// case "hyper-in":
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// return 2 * maxr * (0.5 * this.width - distance((d.x - this.cx), (d.y - this.cy))) / this.width;
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return (d, r) => 0.5 * r * (this.width - d.x + d.y) / this.wh;
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case "circle-out":
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return (d, r) => 2 * r * distance((d.x - this.cx), (d.y - this.cy)) / this.wh;
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case "circle-in":
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return (d, r) => 2 * r * (0.5 * this.wh - distance((d.x - this.cx), (d.y - this.cy))) / this.wh;
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case "hyper-in":
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return (d, r) => r * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
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case "hyper-out":
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return (d, r) => r * Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh;
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case "noise":
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return maxr * Math.random();
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return (d, r) => r * Math.random();
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case "grid":
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const xk = Math.PI * (2 * randint(1, 10) - 1) / this.width;
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const yk = Math.PI * (2 * randint(1, 10) - 1) / this.height;
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return (d, r) => r * (0.5 + 0.5 * (Math.sin(xk * d.x) + Math.sin(yk * d.y)));
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default:
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return maxr;
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return (d, r) => r;
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}
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}
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}
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13
src/index.md
13
src/index.md
@ -8,7 +8,7 @@ toc: false
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colourful generative patterns using [d3](https://d3js.org/) and [Observable Framework](https://observablehq.com/framework/)
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<p>v1.2.0 | by <a href="https://mikelynch.org">mike lynch</a> | <a href="https://aus.social/@mikelynch">@mikelynch@aus.social</a> | <a href="https://git.tilde.town/bombinans/poptimal">source</a></p>
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<p>v1.2.1 | by <a href="https://mikelynch.org">mike lynch</a> | <a href="https://aus.social/@mikelynch">@mikelynch@aus.social</a> | <a href="https://git.tilde.town/bombinans/poptimal">source</a></p>
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<div class="grid grid-cols-3">
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@ -137,6 +137,13 @@ const dots1 = dm.dots(1 / m1, n1, false);
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const dots2 = dm.dots(1 / m2, n2, false);
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```
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```js
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const rfunc1 = dm.radius(f1);
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const rfunc2 = dm.radius(f2);
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```
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```js
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@ -210,8 +217,8 @@ display(svg.node());
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```js
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// separate code block for when I understand transitions better
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dots_g1.selectAll("circle").attr("r", (d) => dm.radius(d, f1, r1));
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dots_g2.selectAll("circle").attr("r", (d) => dm.radius(d, f2, r2));
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dots_g1.selectAll("circle").attr("r", (d) => rfunc1(d, r1));
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dots_g2.selectAll("circle").attr("r", (d) => rfunc2(d, r2));
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```
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