Added first version of sin (diamond grid) and horizontal and vertical
bands
This commit is contained in:
parent
6a0d2470a1
commit
81f0702e27
@ -1,5 +1,6 @@
|
||||
// calculate tiles
|
||||
|
||||
const SIN_PERIOD = 100 / Math.PI;
|
||||
|
||||
const RADIUS_OPTS = [
|
||||
"const",
|
||||
@ -16,6 +17,9 @@ const RADIUS_OPTS = [
|
||||
"hyper-in",
|
||||
"hyper-out",
|
||||
"noise",
|
||||
"diamonds",
|
||||
"horizontal-bands",
|
||||
"vertical-bands",
|
||||
];
|
||||
|
||||
const RADIUS_DESC = {
|
||||
@ -33,6 +37,9 @@ const RADIUS_DESC = {
|
||||
"hyper-in": "forming a starlike pattern at the centre",
|
||||
"hyper-out": "leaving a starlike pattern gap in the centre",
|
||||
"noise": "of random sizes",
|
||||
"diamonds": "in a grid tilted at 45 degrees",
|
||||
"horizontal-bands": "in horizontal bands",
|
||||
"vertical-bands": "in a vertical bands",
|
||||
}
|
||||
|
||||
function distance(dx, dy) {
|
||||
@ -107,6 +114,12 @@ class DotMaker {
|
||||
return maxr * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
|
||||
case "noise":
|
||||
return maxr * Math.random();
|
||||
case "horizontal-bands":
|
||||
return maxr * (1 + Math.cos(SIN_PERIOD *(d.y - this.cy)/ this.wh));
|
||||
case "vertical-bands":
|
||||
return maxr * (1 + Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh));
|
||||
case "grid":
|
||||
return maxr * (0.5 + 0.5 * (Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh) + Math.cos(SIN_PERIOD * (d.y - this.cy)/ this.wh)));
|
||||
default:
|
||||
return maxr;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user