Added first version of sin (diamond grid) and horizontal and vertical
bands
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@ -1,5 +1,6 @@
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// calculate tiles
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// calculate tiles
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const SIN_PERIOD = 100 / Math.PI;
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const RADIUS_OPTS = [
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const RADIUS_OPTS = [
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"const",
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"const",
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@ -16,6 +17,9 @@ const RADIUS_OPTS = [
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"hyper-in",
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"hyper-in",
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"hyper-out",
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"hyper-out",
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"noise",
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"noise",
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"diamonds",
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"horizontal-bands",
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"vertical-bands",
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];
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];
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const RADIUS_DESC = {
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const RADIUS_DESC = {
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@ -33,6 +37,9 @@ const RADIUS_DESC = {
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"hyper-in": "forming a starlike pattern at the centre",
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"hyper-in": "forming a starlike pattern at the centre",
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"hyper-out": "leaving a starlike pattern gap in the centre",
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"hyper-out": "leaving a starlike pattern gap in the centre",
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"noise": "of random sizes",
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"noise": "of random sizes",
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"diamonds": "in a grid tilted at 45 degrees",
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"horizontal-bands": "in horizontal bands",
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"vertical-bands": "in a vertical bands",
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}
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}
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function distance(dx, dy) {
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function distance(dx, dy) {
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@ -107,6 +114,12 @@ class DotMaker {
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return maxr * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
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return maxr * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
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case "noise":
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case "noise":
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return maxr * Math.random();
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return maxr * Math.random();
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case "horizontal-bands":
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return maxr * (1 + Math.cos(SIN_PERIOD *(d.y - this.cy)/ this.wh));
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case "vertical-bands":
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return maxr * (1 + Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh));
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case "grid":
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return maxr * (0.5 + 0.5 * (Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh) + Math.cos(SIN_PERIOD * (d.y - this.cy)/ this.wh)));
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default:
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default:
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return maxr;
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return maxr;
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}
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}
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