rc-1.2.1 - new patterns and refactoring #36
@ -1,6 +1,5 @@
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// calculate tiles
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// calculate tiles
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const SIN_PERIOD = 100 / Math.PI;
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const RADIUS_OPTS = [
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const RADIUS_OPTS = [
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"const",
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"const",
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@ -16,10 +15,8 @@ const RADIUS_OPTS = [
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"circle-out",
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"circle-out",
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"hyper-in",
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"hyper-in",
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"hyper-out",
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"hyper-out",
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"grid",
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"noise",
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"noise",
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"diamonds",
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"horizontal-bands",
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"vertical-bands",
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];
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];
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const RADIUS_DESC = {
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const RADIUS_DESC = {
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@ -37,9 +34,7 @@ const RADIUS_DESC = {
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"hyper-in": "forming a starlike pattern at the centre",
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"hyper-in": "forming a starlike pattern at the centre",
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"hyper-out": "leaving a starlike gap in the centre",
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"hyper-out": "leaving a starlike gap in the centre",
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"noise": "of random sizes",
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"noise": "of random sizes",
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"diamonds": "in a grid tilted at 45 degrees",
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"grid": "forming a grid pattern",
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"horizontal-bands": "in horizontal bands",
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"vertical-bands": "in a vertical bands",
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}
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}
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function distance(dx, dy) {
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function distance(dx, dy) {
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@ -55,6 +50,10 @@ function int_range(v1, v2) {
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return [...Array(high - low + 1).keys()].map((i) => i + low);
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return [...Array(high - low + 1).keys()].map((i) => i + low);
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}
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}
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function randint(min, max) {
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return min + Math.floor(Math.random() * (max + 1));
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}
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class DotMaker {
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class DotMaker {
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constructor(width, height) {
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constructor(width, height) {
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this.width = width;
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this.width = width;
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@ -108,17 +107,15 @@ class DotMaker {
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case "circle-in":
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case "circle-in":
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return (d, r) => 2 * r * (0.5 * this.wh - distance((d.x - this.cx), (d.y - this.cy))) / this.wh;
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return (d, r) => 2 * r * (0.5 * this.wh - distance((d.x - this.cx), (d.y - this.cy))) / this.wh;
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case "hyper-in":
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case "hyper-in":
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return (d, r) => r * Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh;
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case "hyper-out":
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return (d, r) => r * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
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return (d, r) => r * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh);
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case "hyper-out":
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return (d, r) => r * Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh;
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case "noise":
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case "noise":
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return (d, r) => r * Math.random();
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return (d, r) => r * Math.random();
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case "horizontal-bands":
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return (d, r) => r * (1 + Math.cos(SIN_PERIOD *(d.y - this.cy)/ this.wh));
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case "vertical-bands":
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return (d, r) => r * (1 + Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh));
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case "grid":
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case "grid":
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return (d, r) => r * (0.5 + 0.5 * (Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh) + Math.cos(SIN_PERIOD * (d.y - this.cy)/ this.wh)));
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const xk = Math.PI * (2 * randint(1, 10) - 1) / this.width;
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const yk = Math.PI * (2 * randint(1, 10) - 1) / this.height;
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return (d, r) => r * (0.5 + 0.5 * (Math.sin(xk * d.x) + Math.sin(yk * d.y)));
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default:
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default:
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return (d, r) => r;
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return (d, r) => r;
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}
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}
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10
src/index.md
10
src/index.md
@ -137,6 +137,13 @@ const dots1 = dm.dots(1 / m1, n1, false);
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const dots2 = dm.dots(1 / m2, n2, false);
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const dots2 = dm.dots(1 / m2, n2, false);
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```
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```js
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const rfunc1 = dm.radius(f1);
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const rfunc2 = dm.radius(f2);
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```
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```
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```js
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```js
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@ -209,9 +216,6 @@ display(svg.node());
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```js
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```js
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// separate code block for when I understand transitions better
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// separate code block for when I understand transitions better
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const rfunc1 = dm.radius(f1);
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const rfunc2 = dm.radius(f2);
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dots_g1.selectAll("circle").attr("r", (d) => rfunc1(d, r1));
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dots_g1.selectAll("circle").attr("r", (d) => rfunc1(d, r1));
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dots_g2.selectAll("circle").attr("r", (d) => rfunc2(d, r2));
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dots_g2.selectAll("circle").attr("r", (d) => rfunc2(d, r2));
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