rc-1.2.1 - new patterns and refactoring #36
| @ -1,6 +1,5 @@ | ||||
| // calculate tiles
 | ||||
| 
 | ||||
| const SIN_PERIOD = 100 / Math.PI; | ||||
| 
 | ||||
| const RADIUS_OPTS = [  | ||||
| 	"const", | ||||
| @ -16,10 +15,8 @@ const RADIUS_OPTS = [ | ||||
| 	"circle-out", | ||||
| 	"hyper-in", | ||||
| 	"hyper-out", | ||||
| 	"grid", | ||||
| 	"noise", | ||||
| 	"diamonds", | ||||
| 	"horizontal-bands", | ||||
| 	"vertical-bands", | ||||
| ]; | ||||
| 
 | ||||
| const RADIUS_DESC = { | ||||
| @ -37,9 +34,7 @@ const RADIUS_DESC = { | ||||
| 	"hyper-in": "forming a starlike pattern at the centre", | ||||
| 	"hyper-out": "leaving a starlike gap in the centre", | ||||
| 	"noise": "of random sizes", | ||||
| 	"diamonds": "in a grid tilted at 45 degrees", | ||||
| 	"horizontal-bands": "in horizontal bands", | ||||
| 	"vertical-bands": "in a vertical bands", | ||||
| 	"grid": "forming a grid pattern", | ||||
| } | ||||
| 
 | ||||
| function distance(dx, dy) { | ||||
| @ -55,6 +50,10 @@ function int_range(v1, v2) { | ||||
| 	return [...Array(high - low + 1).keys()].map((i) => i + low); | ||||
| } | ||||
| 
 | ||||
| function randint(min, max) { | ||||
| 	return min + Math.floor(Math.random() * (max + 1)); | ||||
| } | ||||
| 
 | ||||
| class DotMaker { | ||||
| 	constructor(width, height) { | ||||
| 		this.width = width; | ||||
| @ -108,17 +107,15 @@ class DotMaker { | ||||
| 	      	case "circle-in": | ||||
| 	      		return (d, r) => 2 * r * (0.5 * this.wh - distance((d.x - this.cx), (d.y - this.cy))) / this.wh; | ||||
| 	      	case "hyper-in": | ||||
| 	      		return (d, r) => r * Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh; | ||||
| 	      	case "hyper-out": | ||||
| 	      		return (d, r) => r * (1 - Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh); | ||||
| 	      	case "hyper-out": | ||||
| 	      		return (d, r) => r * Math.abs((d.x - this.cx) * (d.y - this.cy)) / this.wh; | ||||
| 	      	case "noise": | ||||
| 	      		return (d, r) => r * Math.random(); | ||||
| 	      	case "horizontal-bands": | ||||
| 	      		return (d, r) => r * (1 + Math.cos(SIN_PERIOD *(d.y - this.cy)/ this.wh)); | ||||
| 	      	case "vertical-bands": | ||||
| 	      		return (d, r) => r * (1 + Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh)); | ||||
| 	      	case "grid": | ||||
| 	      		return (d, r) => r * (0.5 + 0.5 * (Math.cos(SIN_PERIOD *(d.x - this.cx)/ this.wh) + Math.cos(SIN_PERIOD * (d.y - this.cy)/ this.wh))); | ||||
| 	      		const xk = Math.PI * (2 * randint(1, 10) - 1) / this.width; | ||||
| 	      		const yk = Math.PI * (2 * randint(1, 10) - 1) / this.height; | ||||
| 	      		return (d, r) => r * (0.5 + 0.5 * (Math.sin(xk * d.x) + Math.sin(yk * d.y))); | ||||
| 	    	default: | ||||
| 	      		return (d, r) => r; | ||||
| 	  } | ||||
|  | ||||
							
								
								
									
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							| @ -137,6 +137,13 @@ const dots1 = dm.dots(1 / m1, n1, false); | ||||
| const dots2 = dm.dots(1 / m2, n2, false); | ||||
| 
 | ||||
| 
 | ||||
| ``` | ||||
| 
 | ||||
| ```js | ||||
| 
 | ||||
| const rfunc1 = dm.radius(f1); | ||||
| const rfunc2 = dm.radius(f2); | ||||
| 
 | ||||
| ``` | ||||
|    | ||||
| ```js | ||||
| @ -210,9 +217,6 @@ display(svg.node()); | ||||
| ```js | ||||
|   // separate code block for when I understand transitions better | ||||
|    | ||||
|   const rfunc1 = dm.radius(f1); | ||||
|   const rfunc2 = dm.radius(f2); | ||||
|    | ||||
|   dots_g1.selectAll("circle").attr("r", (d) => rfunc1(d, r1)); | ||||
|   dots_g2.selectAll("circle").attr("r", (d) => rfunc2(d, r2)); | ||||
| 
 | ||||
|  | ||||
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