added cool markovy visualiser
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								ampler.c
									
									
									
									
									
								
							
							
						
						
									
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								ampler.c
									
									
									
									
									
								
							| @ -30,7 +30,8 @@ Ampler_state *init() { | ||||
| 		puts(SDL_GetError()); | ||||
| 
 | ||||
| 	// TODO: iterate a directory to load samples
 | ||||
| 	load_track(state); | ||||
| 	load_sample(state, "loop2.wav"); | ||||
| 	load_sample(state, "chord.wav"); | ||||
| 
 | ||||
| 	puts("init."); | ||||
| 	return state; | ||||
|  | ||||
							
								
								
									
										4
									
								
								ampler.h
									
									
									
									
									
								
							
							
						
						
									
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								ampler.h
									
									
									
									
									
								
							| @ -24,6 +24,7 @@ typedef double f64; | ||||
| #define do ) | ||||
| 
 | ||||
| #define or || | ||||
| #define and && | ||||
| 
 | ||||
| 
 | ||||
| #define arraylen(a) (sizeof (a) / sizeof ((a)[0])) | ||||
| @ -45,6 +46,8 @@ struct Sound_src { | ||||
| 	f32 speed; // in samples, per sample, can be negative
 | ||||
| 	s32 start; // play start in samples
 | ||||
| 	s32 end; // play end in samples
 | ||||
| 	s8 name[32]; // includes null terminator
 | ||||
| 	f32 note_speed; // multiplies with base speed, CANNOT be negative
 | ||||
| 	enum { SND_FREE = 0, SND_STOPPED, SND_PLAYING, SND_LOOPING, } state; | ||||
| }; | ||||
| 
 | ||||
| @ -61,6 +64,7 @@ struct Ampler_state { | ||||
| 	Sound_src sounds[64]; | ||||
| 	s32 played_audio_last_frame; | ||||
| 	Udp_msg messages[64]; | ||||
| 	s8 frame_mix[CHANNELS][FRAME_SAMPLES]; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										31
									
								
								audio.c
									
									
									
									
									
								
							
							
						
						
									
										31
									
								
								audio.c
									
									
									
									
									
								
							| @ -24,12 +24,14 @@ void trigger_sounds(Ampler_state *state) { | ||||
| } | ||||
| 
 | ||||
| void sound_src_frame(Sound_src *s, s8 *mix[]) { | ||||
| 	if s -> state == SND_LOOPING or s -> state == SND_PLAYING do | ||||
| 	if s->state != SND_LOOPING and s->state != SND_PLAYING do | ||||
| 		return; | ||||
| 
 | ||||
| 	for int i = 0; i < FRAME_SAMPLES; i += 1 do { | ||||
| 		for int c = 0; c < CHANNELS; c += 1 do | ||||
| 			mix[c][i] += s -> tracks[c][(int) s -> pos]; | ||||
| 
 | ||||
| 		s -> pos += s -> speed; | ||||
| 		s -> pos += s->speed * s->note_speed; | ||||
| 
 | ||||
| 		if s -> state == SND_LOOPING do { | ||||
| 			while s -> pos < s -> start do | ||||
| @ -58,13 +60,14 @@ int audio_frame(Ampler_state *state) { | ||||
| 	trigger_sounds(state); | ||||
| 
 | ||||
| 	// TODO: We should use CHANNELS here
 | ||||
| 	static s8 mix_l[FRAME_SAMPLES] = { 0 }, mix_r[FRAME_SAMPLES] = { 0 }; | ||||
| 	SDL_memset(mix_l, 0, sizeof mix_l); | ||||
| 	SDL_memset(mix_r, 0, sizeof mix_r); | ||||
| 	// static s8 mix_l[FRAME_SAMPLES] = { 0 }, mix_r[FRAME_SAMPLES] = { 0 };
 | ||||
| 	s8 *mix_l = state->frame_mix[0], *mix_r = state->frame_mix[1]; | ||||
| 	SDL_memset(mix_l, 0, FRAME_SAMPLES / sizeof s8); | ||||
| 	SDL_memset(mix_r, 0, FRAME_SAMPLES / sizeof s8); | ||||
| 
 | ||||
| 	s8 *mix[] = { mix_l, mix_r }; | ||||
| 	foreach_ptr(Sound_src, snd, state -> sounds) //for int s = 0; s < arraylen(state -> sounds); s += 1 do
 | ||||
| 		sound_src_frame(snd, mix); //sound_src_frame(&(state -> sounds[s]), mix);
 | ||||
| 	foreach_ptr(Sound_src, snd, state -> sounds) | ||||
| 		sound_src_frame(snd, mix); | ||||
| 
 | ||||
| 	const int vol = 100; | ||||
| 	static s16 frame[FRAME_SAMPLES * CHANNELS] = { 0 }; | ||||
| @ -78,7 +81,7 @@ int audio_frame(Ampler_state *state) { | ||||
| 	return 1; // audio was qued
 | ||||
| } | ||||
| 
 | ||||
| void load_track(Ampler_state *state) { | ||||
| void load_sample(Ampler_state *state, const char *file_name) { | ||||
| 	Sound_src *snd = NULL; | ||||
| 	foreach_ptr(Sound_src, s, state -> sounds) | ||||
| 		if s -> state == SND_FREE do { | ||||
| @ -94,7 +97,7 @@ void load_track(Ampler_state *state) { | ||||
| 	s16 *buffer = NULL; | ||||
| 	u32 bytes = 0; | ||||
| 
 | ||||
| 	SDL_LoadWAV("sample.wav", &spec, &buffer, &bytes); | ||||
| 	SDL_LoadWAV(file_name, &spec, &buffer, &bytes); | ||||
| 
 | ||||
| 	if spec.format != AUDIO_S16 do { | ||||
| 		puts("error: sample.wav is not s16"); | ||||
| @ -110,14 +113,20 @@ void load_track(Ampler_state *state) { | ||||
| 	snd -> start = 0; | ||||
| 	snd -> end = snd->track_len; | ||||
| 	snd -> state = SND_STOPPED; | ||||
| 	snd -> note_speed = 1.0f; // TODO: Look up a note ?
 | ||||
| 	SDL_memset(snd->name, 0, sizeof snd->name); | ||||
| 	for int i = 0; i < arraylen(snd->name) - 1; i += 1 do | ||||
| 		if file_name[i] == '\0' or file_name[i] == '.' do break; | ||||
| 		else snd->name[i] = file_name[i]; | ||||
| 
 | ||||
| 	if snd == &(state->sounds[0]) do | ||||
| 		snd -> state = SND_LOOPING; | ||||
| 	snd -> end /= 2; | ||||
| 	snd -> start = snd -> end / 2; | ||||
| 
 | ||||
| 	for int i = 0; i < CHANNELS; i += 1 do | ||||
| 		snd -> tracks[i] = malloc(snd -> track_len); | ||||
| 
 | ||||
| 	// TODO: Change to a malloc wrapper that does gur error
 | ||||
| 	// checking for us and also adds ptrs to gur half gc
 | ||||
| 	for int i = 0; i < CHANNELS; i += 1 do | ||||
| 		if !(snd -> tracks[i]) do | ||||
| 			puts("fffuuuck"); | ||||
|  | ||||
							
								
								
									
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								draw.c
									
									
									
									
									
								
							
							
						
						
									
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								draw.c
									
									
									
									
									
								
							| @ -2,31 +2,68 @@ | ||||
| 
 | ||||
| void draw_frame(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) { | ||||
| 	SDL_SetRenderDrawColor(r, 0x1D, 0x2B, 0x53, 255); | ||||
| 	//SDL_SetRenderDrawColor(r, 10, 10, 10, 100);
 | ||||
| 	SDL_RenderClear(r); | ||||
| 
 | ||||
| 	SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_BLEND); | ||||
| 	SDL_SetRenderDrawColor(r, 10, 10, 10, 20); | ||||
| 	SDL_Rect screen = { 0, 0, 512, 512 }; | ||||
| 	SDL_RenderFillRect(r, &screen); | ||||
| 	// SDL_RenderClear(r);
 | ||||
| 
 | ||||
| 	// TODO: DRAW WITH X SCALE FACTOR
 | ||||
| 	// TODO: DRAW SMOLER
 | ||||
| 	SDL_SetRenderDrawColor(r, 0xFF, 0x00, 0x4D, 255); | ||||
| 	const space = (44100 * 8) / 512; | ||||
| 	// TODO: DRAW L / R OVERLAPPED IN DIFF COLORS ?
 | ||||
| 	const int t = 0; | ||||
| 	const int t = 0; // TODO: DRAW L / R OVERLAPPED IN DIFF COLORS ?
 | ||||
| 	const int wav_h = 128; | ||||
| 	if 0 do | ||||
| 	foreach_ptr(Sound_src, snd, state -> sounds) | ||||
| 		if snd -> state != SND_FREE do | ||||
| 			for int x = 0; x < 512; x += 1 do { | ||||
| 				const int y = 128 + 256 * snd_i; | ||||
| 		if snd -> state != SND_FREE do { | ||||
| 			const int y = wav_h / 2 + (wav_h + 4) * snd_i; | ||||
| 			const int top = y - 64, bot = y + 64; | ||||
| 			for int x = 0; x < 512 and x * space < snd->track_len; x += 1 do { | ||||
| 				const int val = snd -> tracks[t][x * space]; | ||||
| 				SDL_RenderDrawLine(r, x, y + val / 8, x, y + val); | ||||
| 				//SDL_RenderDrawPoint(r, x, y + val);
 | ||||
| 				const int sign = val < 0 ? -1 : 1; | ||||
| 				SDL_RenderDrawLine(r, x, y + sign, x, y + val / 2); | ||||
| 				//SDL_RenderDrawPoint(r, x, y + val / 2);
 | ||||
| 			} | ||||
| 
 | ||||
| 	if state -> played_audio_last_frame do | ||||
| 	foreach_ptr(Sound_src, snd, state -> sounds) | ||||
| 		if snd->state == SND_PLAYING or snd->state == SND_LOOPING do { | ||||
| 			const int x = snd -> pos / space; | ||||
| 			SDL_RenderDrawLine(r, x, 0, x, 512); | ||||
| 			SDL_RenderDrawLine(r, snd->start / space, 0, snd->start / space, 512); | ||||
| 			SDL_RenderDrawLine(r, snd->end / space, 0, snd->end / space, 512); | ||||
| 			if state -> played_audio_last_frame do | ||||
| 				SDL_RenderDrawLine(r, x, top, x, bot); | ||||
| 			SDL_RenderDrawLine(r, snd->start / space, top, snd->start / space, bot); | ||||
| 			SDL_RenderDrawLine(r, snd->end / space, top, snd->end / space, bot); | ||||
| 		} | ||||
| 
 | ||||
| 	static u8 markov[256][256]; | ||||
| 	SDL_memset(markov, 0, sizeof markov); | ||||
| 	for int x = 0; x < FRAME_SAMPLES - 1; x += 1 do { | ||||
| 		u8 cur = state->frame_mix[0][x] + 128; | ||||
| 		u8 next = state->frame_mix[0][x + 1] + 128; | ||||
| 		markov[cur][255 - next] += 1; | ||||
| 	} | ||||
| 	for int x = 0; x < 256; x += 1 do { | ||||
| 		u8 to = 0; | ||||
| 		for int y = 0; y < 255; y += 1 do to += markov[x][y]; | ||||
| 		markov[x][255] = to; | ||||
| 	} | ||||
| 	for int x = 0; x < 256; x += 1 do { | ||||
| 		u8 to = markov[x][255]; | ||||
| 		if to == 0 do continue; | ||||
| 		for int y = 0; y < 255; y += 1 do | ||||
| 			; //markov[x][y] *= to;
 | ||||
| 	} | ||||
| 
 | ||||
| 	for int x = 0; x < 256; x += 1 do	 | ||||
| 		for int y = 0; y < 256; y += 1 do { | ||||
| 			u8 m = markov[x][y]; | ||||
| 			const int s = 20; | ||||
| 			SDL_SetRenderDrawColor(r, m * s, m * s, m * s, 255); | ||||
| 			if m != 0 do { | ||||
| 				SDL_RenderDrawPoint(r, x * 2, y * 2); | ||||
| 				SDL_RenderDrawPoint(r, x * 2 + 1, y * 2); | ||||
| 				SDL_RenderDrawPoint(r, x * 2, y * 2 + 1); | ||||
| 				SDL_RenderDrawPoint(r, x * 2 + 1, y * 2 + 1); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 	SDL_RenderPresent(r); | ||||
|  | ||||
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