loading audio works right now, drawing basic waveform
parent
412d2588cb
commit
596dfd49e2
6
ampler.c
6
ampler.c
|
@ -35,6 +35,9 @@ Ampler_state *init() {
|
|||
if !(state -> playdev) do
|
||||
puts(SDL_GetError());
|
||||
|
||||
// TODO: iterate a directory to load samples
|
||||
load_track(state);
|
||||
|
||||
puts("init.");
|
||||
return state;
|
||||
}
|
||||
|
@ -55,8 +58,6 @@ int ampler_main(SDL_Window *w, SDL_Renderer *r, Ampler_state **u_data) {
|
|||
|
||||
Ampler_state *state = *u_data;
|
||||
|
||||
load_track(state);
|
||||
|
||||
SDL_PauseAudioDevice(state -> playdev, 0); // unpause audio
|
||||
while 1 do {
|
||||
SDL_Event e;
|
||||
|
@ -67,7 +68,6 @@ int ampler_main(SDL_Window *w, SDL_Renderer *r, Ampler_state **u_data) {
|
|||
audio_frame(state);
|
||||
draw_frame(w, r, state);
|
||||
|
||||
SDL_RenderPresent(r);
|
||||
SDL_Delay(1);
|
||||
|
||||
if !remove("reload-trigger") do {
|
||||
|
|
5
ampler.h
5
ampler.h
|
@ -27,9 +27,8 @@ typedef double f64;
|
|||
|
||||
typedef struct Ampler_state Ampler_state;
|
||||
struct Ampler_state {
|
||||
u32 size;
|
||||
u32 size; // in bytes, off this struct
|
||||
SDL_AudioDeviceID playdev;
|
||||
s8 track_l[SAMPLE_RATE * 120]; // 2 minutes
|
||||
s8 track_r[SAMPLE_RATE * 120]; // 2 minutes
|
||||
s8 tracks[CHANNELS][SAMPLE_RATE * 480]; // 8 minutes
|
||||
};
|
||||
|
||||
|
|
30
audio.c
30
audio.c
|
@ -7,12 +7,15 @@ int audio_frame(Ampler_state *state) {
|
|||
if queued > FRAME_SAMPLES * CHANNELS * 2 do return 0;
|
||||
// else puts("queued audio.");
|
||||
|
||||
// TODO: ITERATE SOUNDS AND MIX IN SEP CHANNELS
|
||||
// TODO: THEN, CONVERT TO INTERLEAVED AND OUTPUT
|
||||
|
||||
static s16 frame[SAMPLE_RATE * CHANNELS * 7] = { 0 };
|
||||
for int i = 0; i < arraylen(frame); i += CHANNELS do {
|
||||
int vol = 64;
|
||||
frame[i] = ((s16) (state -> track_l[i])) * vol;
|
||||
frame[i + 1] = ((s16) (state -> track_r[i])) * vol;
|
||||
}
|
||||
const int vol = 64;
|
||||
for int i = 0; i < arraylen(frame) / CHANNELS; i += 1 do
|
||||
for int t = 0; t < CHANNELS; t += 1 do
|
||||
frame[i * CHANNELS + t] = ((s16) (state -> tracks[t][i])) * vol;
|
||||
|
||||
if SDL_QueueAudio(state -> playdev, frame, sizeof frame) do
|
||||
puts(SDL_GetError());
|
||||
|
||||
|
@ -31,16 +34,17 @@ void load_track(Ampler_state *state) {
|
|||
return;
|
||||
}
|
||||
|
||||
const int len = bytes / sizeof s16;
|
||||
const int chans = spec.channels;
|
||||
const int len = (bytes / sizeof s16) / chans;
|
||||
|
||||
// TODO: Use floats to print out total number of seconds
|
||||
printf("loading sample.wav\n");
|
||||
// TODO: VALIDATE LENGTH + TRACKS
|
||||
|
||||
s8 *tracks[] = { state -> track_l, state -> track_r, };
|
||||
for int i = 0; i < len; i += spec.channels do
|
||||
for int c = 0; c < spec.channels; c++ do {
|
||||
tracks[c][i] = (s8) (buffer[i + c] >> 8);
|
||||
}
|
||||
printf("loading sample.wav %f seconds.\n",
|
||||
((f32) len) / ((f32) SAMPLE_RATE));
|
||||
|
||||
for int i = 0; i < len; i += 1 do
|
||||
for int t = 0; t < chans; t += 1 do
|
||||
state -> tracks[t][i] = (s8) (buffer[i * chans + t] >> 8);
|
||||
|
||||
SDL_FreeWAV((void *) buffer);
|
||||
}
|
||||
|
|
15
draw.c
15
draw.c
|
@ -1,5 +1,18 @@
|
|||
// draw.c
|
||||
|
||||
void draw_frame(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
|
||||
// todo: draw track l / r wave forms
|
||||
SDL_SetRenderDrawColor(r, 0x1D, 0x2B, 0x53, 255);
|
||||
SDL_RenderClear(r);
|
||||
|
||||
SDL_SetRenderDrawColor(r, 0xFF, 0x00, 0x4D, 255);
|
||||
const space = (44100 * 8) / 512;
|
||||
for int t = 0; t < arraylen(state -> tracks); t += 1 do
|
||||
for int x = 0; x < 512; x += 1 do {
|
||||
const int y = 128 + 256 * t;
|
||||
const int val = state -> tracks[t][x * space];
|
||||
SDL_RenderDrawLine(r, x, y + val / 8, x, y + val);
|
||||
//SDL_RenderDrawPoint(r, x, y + val);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(r);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue