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No commits in common. "89f385011c272bfa4b579f3d905d9df09488c68e" and "6b3c8210b5cbad1be7c315f25d53e51bfee80e1e" have entirely different histories.
89f385011c
...
6b3c8210b5
4
ampler.c
4
ampler.c
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@ -2,7 +2,6 @@
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#include "ampler.h"
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#include "ampler.h"
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#include "random.c"
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#include "audio.c"
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#include "audio.c"
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#include "draw.c"
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#include "draw.c"
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@ -42,9 +41,8 @@ Ampler_state *init() {
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// TODO: iterate a directory to load samples
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// TODO: iterate a directory to load samples
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//load_sample(state, "./mix.wav");
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//load_sample(state, "./mix.wav");
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//load_sample(state, "./haunted.wav");
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//load_sample(state, "./loop2.wav");
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//load_sample(state, "./loop2.wav");
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load_sample(state, "./loop.wav");
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//load_sample(state, "./loop.wav");
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//load_sample(state, "./chord.wav");
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//load_sample(state, "./chord.wav");
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puts("init.");
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puts("init.");
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25
ampler.h
25
ampler.h
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@ -13,7 +13,6 @@ typedef int32_t s32;
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typedef uint8_t u8;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef float f32;
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typedef float f32;
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typedef double f64;
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typedef double f64;
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@ -38,12 +37,8 @@ for ; N##_i < arraylen(ARRAY); N##_i += 1, N = &((ARRAY)[N##_i]) do
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define SAMPLE_RATE (44100)
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#define SAMPLE_RATE (44100)
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#define CHANNELS (1)
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#define CHANNELS (2)
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#define FRAME_SAMPLES (SAMPLE_RATE / 60)
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#define FRAME_SAMPLES (SAMPLE_RATE / 60)
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#define GRAIN_SAMPLES (SAMPLE_RATE / 36)
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#define GRID_WIDTH (36)
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#define GRID_HEIGHT (36)
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typedef struct Sound_src Sound_src;
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typedef struct Sound_src Sound_src;
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struct Sound_src {
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struct Sound_src {
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@ -58,15 +53,6 @@ struct Sound_src {
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enum { SND_FREE = 0, SND_STOPPED, SND_PLAYING, SND_LOOPING, } state;
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enum { SND_FREE = 0, SND_STOPPED, SND_PLAYING, SND_LOOPING, } state;
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};
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};
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typedef struct Grain Grain;
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struct Grain {
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s8 samples[GRAIN_SAMPLES];
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// not sure what else to store here?
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// maybe file origin?
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// speed multiplier?
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// ending?
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};
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typedef struct Udp_msg Udp_msg;
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typedef struct Udp_msg Udp_msg;
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struct Udp_msg {
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struct Udp_msg {
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s8 text[32]; // includes null terminator
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s8 text[32]; // includes null terminator
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@ -83,7 +69,6 @@ struct Ampler_state {
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Udp_msg messages[64];
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Udp_msg messages[64];
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s8 frame_mix[CHANNELS][FRAME_SAMPLES];
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s8 frame_mix[CHANNELS][FRAME_SAMPLES];
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s8 frame_rec[CHANNELS][FRAME_SAMPLES];
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s8 frame_rec[CHANNELS][FRAME_SAMPLES];
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Grain grains[GRID_WIDTH][GRID_HEIGHT];
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};
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};
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@ -91,12 +76,4 @@ void udp_init(Ampler_state *);
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void udp_frame(Ampler_state *);
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void udp_frame(Ampler_state *);
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void udp_quit(Ampler_state *);
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void udp_quit(Ampler_state *);
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/*
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typedef struct Markov_4 Markov_4;
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struct Markov_4 {
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u8 start;
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u8 chain[256][256];
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u8 lens[256];
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};
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*/
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11
audio.c
11
audio.c
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@ -95,11 +95,11 @@ int audio_frame(Ampler_state *state) {
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// TODO: We should use CHANNELS here
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// TODO: We should use CHANNELS here
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// static s8 mix_l[FRAME_SAMPLES] = { 0 }, mix_r[FRAME_SAMPLES] = { 0 };
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// static s8 mix_l[FRAME_SAMPLES] = { 0 }, mix_r[FRAME_SAMPLES] = { 0 };
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s8 *mix_l = state->frame_mix[0]; // s8 *mix_l = state->frame_mix[0], *mix_r = state->frame_mix[1];
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s8 *mix_l = state->frame_mix[0], *mix_r = state->frame_mix[1];
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SDL_memset(mix_l, 0, FRAME_SAMPLES / sizeof (s8));
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SDL_memset(mix_l, 0, FRAME_SAMPLES / sizeof (s8));
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//SDL_memset(mix_r, 0, FRAME_SAMPLES / sizeof (s8));
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SDL_memset(mix_r, 0, FRAME_SAMPLES / sizeof (s8));
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s8 *mix[] = { mix_l }; //s8 *mix[] = { mix_l, mix_r };
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s8 *mix[] = { mix_l, mix_r };
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foreach_ptr(Sound_src, snd, state -> sounds)
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foreach_ptr(Sound_src, snd, state -> sounds)
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sound_src_frame(snd, mix);
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sound_src_frame(snd, mix);
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@ -132,7 +132,6 @@ void load_sample(Ampler_state *state, const char *file_name) {
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u32 bytes = 0;
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u32 bytes = 0;
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SDL_LoadWAV(file_name, &spec, (u8 **) &buffer, &bytes);
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SDL_LoadWAV(file_name, &spec, (u8 **) &buffer, &bytes);
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// TODO: Check for error from LoadWAV
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if spec.format != AUDIO_S16 do {
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if spec.format != AUDIO_S16 do {
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puts("error: sample.wav is not s16");
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puts("error: sample.wav is not s16");
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@ -168,10 +167,8 @@ void load_sample(Ampler_state *state, const char *file_name) {
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puts("fffuuuck");
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puts("fffuuuck");
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for int i = 0; i < snd -> track_len; i += 1 do
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for int i = 0; i < snd -> track_len; i += 1 do
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for int t = 0; t < chans; t += 1 do {
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for int t = 0; t < chans; t += 1 do
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if t >= CHANNELS do continue; // THIS GETS US MONO
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snd -> tracks[t][i] = (s8) (buffer[i * chans + t] >> 8);
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snd -> tracks[t][i] = (s8) (buffer[i * chans + t] >> 8);
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}
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SDL_FreeWAV((void *) buffer);
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SDL_FreeWAV((void *) buffer);
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102
draw.c
102
draw.c
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@ -1,6 +1,15 @@
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// draw.c
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// draw.c
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void draw_snd_waves(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
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void draw_frame(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
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SDL_SetRenderDrawColor(r, 0x1D, 0x2B, 0x53, 255);
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SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(r, 10, 10, 10, 40);
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SDL_Rect screen = { 0, 0, 512, 512 };
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SDL_RenderFillRect(r, &screen);
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// SDL_RenderClear(r);
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// TODO: DRAW WITH X SCALE FACTOR
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// TODO: DRAW WITH X SCALE FACTOR
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// TODO: DRAW SMOLER
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// TODO: DRAW SMOLER
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SDL_SetRenderDrawColor(r, 0xFF, 0x00, 0x4D, 255);
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SDL_SetRenderDrawColor(r, 0xFF, 0x00, 0x4D, 255);
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@ -25,59 +34,29 @@ void draw_snd_waves(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
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SDL_RenderDrawLine(r, snd->start / space, top, snd->start / space, bot);
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SDL_RenderDrawLine(r, snd->start / space, top, snd->start / space, bot);
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SDL_RenderDrawLine(r, snd->end / space, top, snd->end / space, bot);
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SDL_RenderDrawLine(r, snd->end / space, top, snd->end / space, bot);
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}
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}
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}
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void draw_frame(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
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static u8 markov[256][256];
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SDL_SetRenderDrawColor(r, 0x1D, 0x2B, 0x53, 255);
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SDL_memset(markov, 0, sizeof markov);
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SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(r, 10, 10, 10, 40);
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SDL_Rect screen = { 0, 0, /*512*/ FRAME_SAMPLES, 512 };
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SDL_RenderFillRect(r, &screen);
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// SDL_RenderClear(r);
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//markov_draw(&(state->markov), r);
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//SDL_memset(&(state->markov), 0, sizeof state->markov);
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//markov_gen(&(state->markov), state->frame_mix[1]);
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//markov_draw(&(state->markov), r);
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SDL_RenderPresent(r);
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}
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/*
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for int x = 0; x < 256; x += 1 do
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// for int y = 0; y < markov_lens[x]; y += 1 do {
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for int y = 0; y < 256; y += 1 do {
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s32 m = markov[x + y * 256];
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SDL_SetRenderDrawColor(r,
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m >= 10 ? m : 0,
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MIN(255, m < 4 ? m * 100 : 0),
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MIN(255, m < 10 and m >= 4 ? m * 100 : 0), 255);
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if m != 0 do {
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const int y2 = 255 - y;
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SDL_RenderDrawPoint(r, x * 2, y2 * 2);
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SDL_RenderDrawPoint(r, x * 2 + 1, y2 * 2);
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SDL_RenderDrawPoint(r, x * 2, y2 * 2 + 1);
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SDL_RenderDrawPoint(r, x * 2 + 1, y2 * 2 + 1);
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}
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}
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*/
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/*
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for int x = 0; x < FRAME_SAMPLES - 1; x += 1 do {
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for int x = 0; x < FRAME_SAMPLES - 1; x += 1 do {
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// playing
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u8 cur = state->frame_mix[0][x] + 128;
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u8 cur = state->frame_mix[0][x] + 128;
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u8 next = state->frame_mix[0][x + 1] + 128;
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u8 next = state->frame_mix[0][x + 1] + 128;
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// recing
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//cur = state->frame_rec[0][x] + 128;
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cur = state->frame_rec[0][x] + 128;
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//next = state->frame_rec[0][x + 1] + 128;
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next = state->frame_rec[0][x + 1] + 128;
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markov[cur + next * 256] += 1;
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markov[cur][next] += 1;
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}
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}
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int start_x = 0, end_x = 255;
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/*
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for int x = 0; x < 256; x += 1 do {
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u8 to = 0;
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for int y = 0; y < 255; y += 1 do to += markov[x][y];
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markov[x][255] = to;
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}
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*/
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int start_x = 255, end_x = 0;
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// converts from graph plot to prob table
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for int x = 0; x < 256; x += 1 do {
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for int x = 0; x < 256; x += 1 do {
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// for each colum
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// for each colum
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// copy into temp col, store how filed, col is
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// copy into temp col, store how filed, col is
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@ -85,15 +64,32 @@ void draw_frame(SDL_Window *w, SDL_Renderer *r, Ampler_state *state) {
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// for remainder of col fill with re-roll value
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// for remainder of col fill with re-roll value
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u8 temp[256] = { 0 }; // amount of each dest, by index
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u8 temp[256] = { 0 }; // amount of each dest, by index
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for int i = 0; i < 256; i++
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for int i = 0; i < 256; i++
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do temp[i] = markov[x + i * 256];
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do temp[i] = markov[x][i];
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s32 next = 0;
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s32 next = 0;
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for int i = 0; i < 256; i++ do {
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for int i = 0; i < 256; i++ do
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for int j = 0; j < temp[i] and next < 256; j++ do {
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for int j = 0; j < temp[i] and next < 256; j++ do {
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markov[x + (next++) * 256] = i;
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markov[x][next++] = i;
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if x < start_x do start_x = x;
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if x < start_x do start_x = x;
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if x > end_x do end_x = x;
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if x > end_x do end_x = x;
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}
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}
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markov_lens[x] = next;
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}
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}
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}
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*/
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//for int x = 0; x < 256; x++ do markov[x][0] = x, markov[0][x] = x;
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for int x = start_x; x < end_x; x += 1 do
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for int y = 0; y < 256; y += 1 do {
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s32 m = markov[x][255 - y];
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SDL_SetRenderDrawColor(r,
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m >= 10 ? m : 0,
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MIN(255, m < 4 ? m * 100 : 0),
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MIN(255, m < 10 and m >= 4 ? m * 100 : 0), 255);
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if m != 0 do {
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SDL_RenderDrawPoint(r, x * 2, y * 2);
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SDL_RenderDrawPoint(r, x * 2 + 1, y * 2);
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SDL_RenderDrawPoint(r, x * 2, y * 2 + 1);
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SDL_RenderDrawPoint(r, x * 2 + 1, y * 2 + 1);
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}
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}
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SDL_RenderPresent(r);
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}
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102
markov.c
102
markov.c
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@ -1,102 +0,0 @@
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// markov.c
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/* TODO:
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* remove hardcoded FRAME_SAMPLES
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*/
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// !!!YOU WERE HERE!!!! //
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// write a proper markov chain, only run for 256 samples per chain
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// - make sure we DONT EVER fall into a zero len state
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// - test with sine wave, should work on any freq
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// s8 to u8 conversion macros ?
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// lo / hi nibble extracion macros
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void markov_gen(Markov_4 *m, s8 *audio) {
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const u8 cur_1st = (u8)(((s32) audio[0]) + 128);
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const u8 cur_2nd = (u8)(((s32) audio[1]) + 128);
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// 1st goes in low bits, 2nd in high
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m -> start = (cur_1st >> 4) | (cur_2nd & 0xf0);
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for int sam = 0; sam < 512; sam += 2 do {
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|
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const u8 cur_1st = (u8)(((s32) audio[sam]) + 128);
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const u8 cur_2nd = (u8)(((s32) audio[sam + 1]) + 128);
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// 1st goes in low bits, 2nd in high
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const u8 cur = (cur_1st >> 4) | (cur_2nd & 0xf0);
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||||||
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const int nex_sam = sam == 510 ?
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0 : // loop back to first sample
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|
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sam + 2;
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const u8 nex_1st = (u8)(((s32) audio[nex_sam]) + 128);
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|
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const u8 nex_2nd = (u8)(((s32) audio[nex_sam + 1]) + 128);
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// 1st goes in low bits, 2nd in high
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const u8 nex = (nex_1st >> 4) | (nex_2nd & 0xf0);
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m->chain[cur][nex] = MIN(m->chain[cur][nex] + 1, 255);
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}
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for int x = 0; x < 256; x++ do {
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|
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static u8 x_copy[256];
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for int i = 0; i < 256; i++ do
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x_copy[i] = m->chain[x][i];
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|
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u8 len = 0;
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for int y = 0; y < 256; y++ do
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for ; len < x_copy[y]; len++ do
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m -> chain[x][len] = y;
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|
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m -> lens[x] = len;
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|
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}
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}
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||||||
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|
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void markov_synth(Markov_4 *m, s8 *audio_out) {
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|
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if SDL_GetKeyboardState(NULL)[SDL_SCANCODE_SPACE] do return;
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|
||||||
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|
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u8 x = m -> start;
|
|
||||||
for int sam = 0; sam < FRAME_SAMPLES; sam += 2 do {
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|
||||||
if m->lens[x] == 0 do {
|
|
||||||
puts("asdsdgsdgKLJASDUGEAKLJASKLJSDILKWJASDKLJ, WHY IS THERE A ZERO");
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|
||||||
break;
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|
||||||
}
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|
||||||
|
|
||||||
// split x into low + hi
|
|
||||||
s8 lo = (x & 0xf), hi = ((x & 0xf0) >> 4);
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|
||||||
//audio_out[sam] = (lo - 8) << 4;
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|
||||||
//audio_out[sam + 1] = (hi - 8) << 4;
|
|
||||||
|
|
||||||
if 1 do { // bit crush
|
|
||||||
const int b = 4;
|
|
||||||
audio_out[sam] = (audio_out[sam] >> b) << b;
|
|
||||||
audio_out[sam + 1] = (audio_out[sam + 1] >> b) << b;
|
|
||||||
}
|
|
||||||
|
|
||||||
u8 rnd_y = rnd_u8() % m->lens[x];
|
|
||||||
x = m->chain[x][rnd_y];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void markov_draw(Markov_4 *mar, SDL_Renderer *r) {
|
|
||||||
const int w = 256;
|
|
||||||
|
|
||||||
for int x = 0; x < 256; x += 1 do
|
|
||||||
//for int y = 0; y < mar->lens[x]; y += 1 do {
|
|
||||||
for int y = 0; y < 256; y += 1 do {
|
|
||||||
s32 m = mar->chain[x][y];
|
|
||||||
SDL_SetRenderDrawColor(r,
|
|
||||||
m >= 10 ? m : 0,
|
|
||||||
MIN(255, m < 4 ? m * 100 : 0),
|
|
||||||
MIN(255, m < 10 and m >= 4 ? m * 100 : 0), 255);
|
|
||||||
//SDL_SetRenderDrawColor(r, m * 32, 0, 0, 255);
|
|
||||||
if m != 0 do {
|
|
||||||
const int y2 = 255 - y;
|
|
||||||
SDL_RenderDrawPoint(r, x * 2, y2 * 2);
|
|
||||||
SDL_RenderDrawPoint(r, x * 2 + 1, y2 * 2);
|
|
||||||
SDL_RenderDrawPoint(r, x * 2, y2 * 2 + 1);
|
|
||||||
SDL_RenderDrawPoint(r, x * 2 + 1, y2 * 2 + 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
59
random.c
59
random.c
|
@ -1,59 +0,0 @@
|
||||||
// random.c
|
|
||||||
|
|
||||||
// !!!!YOU WERE HERE!!!!!//
|
|
||||||
// MAKE A DOOM STYLE SHUFFLED RANDOMIZER, FOR JUST 8 BITS
|
|
||||||
//
|
|
||||||
|
|
||||||
// original uses unsigned long, tcc says that it's 4 bytes
|
|
||||||
// public domain impl from:
|
|
||||||
// http://lomont.org/papers/2008/Lomont_PRNG_2008.pdf
|
|
||||||
u32 well_512() {
|
|
||||||
// TODO: Make this more random / make sure it's correct ?
|
|
||||||
/* new Uint32Array([2 << 30]).map(x => Math.random() * x).join(",\n") */
|
|
||||||
static u32 state[16] = {
|
|
||||||
1096601398, 347948986, 707021053, 1924450882,
|
|
||||||
1184298871, 1860618357, 1301703596, 86165936,
|
|
||||||
160838326, 1276044826, 98793404, 1014941842,
|
|
||||||
1604941344,1520346171, 726203645, 1872316350,
|
|
||||||
};
|
|
||||||
|
|
||||||
static u32 index = 0;
|
|
||||||
|
|
||||||
|
|
||||||
u32 a, b, c, d;
|
|
||||||
a = state[index];
|
|
||||||
c = state[(index + 13) & 15];
|
|
||||||
b = a ^ c ^ (a << 16) ^ (c << 15);
|
|
||||||
c = state[(index + 9) & 15];
|
|
||||||
c ^= (c >> 11);
|
|
||||||
a = state[index] = b ^ c;
|
|
||||||
d = a ^ ((a << 5) & 0xda442d24UL);
|
|
||||||
index = (index + 15) & 15;
|
|
||||||
a = state[index];
|
|
||||||
state[index] = a ^ b ^ d ^ (a << 2) ^ (b << 18) ^ (c << 28);
|
|
||||||
return state[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
u8 rnd_u8() {
|
|
||||||
return well_512() & 0xff;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
12
udp.c
12
udp.c
|
@ -8,7 +8,7 @@
|
||||||
* store from ip + port in message ?
|
* store from ip + port in message ?
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#else
|
#else
|
||||||
#include <sys/socket.h>
|
#include <sys/socket.h>
|
||||||
|
@ -26,13 +26,13 @@
|
||||||
#undef while
|
#undef while
|
||||||
|
|
||||||
// G l o b a L E v i L //
|
// G l o b a L E v i L //
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
static SOCKET udp_sock;
|
static SOCKET udp_sock;
|
||||||
#else
|
#else
|
||||||
static int udp_sock;
|
static int udp_sock;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
void udp_init(Ampler_state *state) {
|
void udp_init(Ampler_state *state) {
|
||||||
// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-wsastartup
|
// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-wsastartup
|
||||||
WSADATA wsa;
|
WSADATA wsa;
|
||||||
|
@ -71,7 +71,7 @@ void udp_init(Ampler_state *state) {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
void udp_quit(Ampler_state *state) {
|
void udp_quit(Ampler_state *state) {
|
||||||
closesocket(udp_sock);
|
closesocket(udp_sock);
|
||||||
WSACleanup();
|
WSACleanup();
|
||||||
|
@ -82,7 +82,7 @@ void udp_quit(Ampler_state *state) {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
void recv_packet(Ampler_state *state) {
|
void recv_packet(Ampler_state *state) {
|
||||||
char discard_buf[32] = { 0 }; // for dropped packets
|
char discard_buf[32] = { 0 }; // for dropped packets
|
||||||
char *buf = discard_buf;
|
char *buf = discard_buf;
|
||||||
|
@ -128,7 +128,7 @@ void recv_packet(Ampler_state *state) {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef __WIN32__
|
||||||
void udp_frame(Ampler_state *state) {
|
void udp_frame(Ampler_state *state) {
|
||||||
// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-select
|
// https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-select
|
||||||
fd_set recv_fd_set;
|
fd_set recv_fd_set;
|
||||||
|
|
Loading…
Reference in New Issue