ampler/ampler.h

58 lines
1023 B
C

// ampler.h
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <SDL2/SDL.h>
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef float f32;
typedef double f64;
#define if if(
#define while while(
#define for for(
#define do )
#define or ||
#define arraylen(a) (sizeof (a) / sizeof ((a)[0]))
#define SAMPLE_RATE (44100)
#define CHANNELS (2)
#define FRAME_SAMPLES (SAMPLE_RATE / 60)
typedef struct Sound_src Sound_src;
struct Sound_src {
s8 *tracks[CHANNELS];
s32 len; // in samples
f32 pos; // position in samples
f32 speed; // in samples, per sample, can be negative
enum { FREE = 0, STOPPED, PLAYING, LOOPING } state;
};
typedef struct Ampler_state Ampler_state;
struct Ampler_state {
u32 size; // in bytes, off this struct
SDL_AudioDeviceID playdev;
Sound_src sounds[64];
s32 played_audio_last_frame;
};
void udp_init(Ampler_state *);
void udp_frame(Ampler_state *);
void udp_quit(Ampler_state *);