Fix M-u behaviour difference before and after reflow
parent
0968a8ac7c
commit
dbc0c3ef40
9
ui.c
9
ui.c
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@ -501,7 +501,7 @@ static void windowScrollPage(struct Window *window, int n) {
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static void windowScrollUnread(struct Window *window) {
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window->scroll = 0;
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windowScroll(window, window->unreadHard - MAIN_LINES);
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windowScroll(window, window->unreadHard - MAIN_LINES + MarkerLines);
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}
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struct Util uiNotifyUtil;
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@ -536,19 +536,18 @@ void uiWrite(uint id, enum Heat heat, const time_t *src, const char *str) {
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struct Window *window = windows.ptrs[windowFor(id)];
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time_t ts = (src ? *src : time(NULL));
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int lines = 0;
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if (heat > Ice || !window->ignore) {
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if (!window->unreadSoft++) window->unreadHard = 0;
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}
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if (window->mark && heat > Cold) {
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if (!window->unreadWarm++) {
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window->unreadSoft++;
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lines += bufferPush(window->buffer, COLS, false, Cold, ts, "");
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int lines = bufferPush(window->buffer, COLS, false, Cold, ts, "");
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if (window->scroll) windowScroll(window, lines);
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}
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if (heat > window->heat) window->heat = heat;
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statusUpdate();
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}
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lines += bufferPush(window->buffer, COLS, window->ignore, heat, ts, str);
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int lines = bufferPush(window->buffer, COLS, window->ignore, heat, ts, str);
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window->unreadHard += lines;
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if (window->scroll) windowScroll(window, lines);
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if (window == windows.ptrs[windows.show]) windowUpdate();
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