initial commit
commit
7de4bb9fb9
|
@ -0,0 +1,5 @@
|
||||||
|
.DS_store
|
||||||
|
*.so
|
||||||
|
*.dSYM
|
||||||
|
reload-trigger
|
||||||
|
core
|
|
@ -0,0 +1,2 @@
|
||||||
|
#!/bin/bash
|
||||||
|
gcc core.c -o core -lSDL2 -g
|
|
@ -0,0 +1,2 @@
|
||||||
|
#!/bin/bash
|
||||||
|
gcc sdfps.c glad/src/glad.c -o sdfps.so -shared -lSDL2 -ldl -g --std c99 -I glad/include && echo > reload-trigger
|
|
@ -0,0 +1,70 @@
|
||||||
|
// core.c
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#define SDL_MAIN_HANDLED
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
#define PROJECT_NAME "sdfps"
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
# define SHARED_OBJECT PROJECT_NAME ".dll"
|
||||||
|
# define SHARED_OBJECT_ACTIVE SHARED_OBJECT "-active.dll"
|
||||||
|
#else
|
||||||
|
# define SHARED_OBJECT "./" PROJECT_NAME ".so"
|
||||||
|
# define SHARED_OBJECT_ACTIVE SHARED_OBJECT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define SHARED_MAIN PROJECT_NAME "_main"
|
||||||
|
|
||||||
|
#ifdef __WIN32__
|
||||||
|
/*
|
||||||
|
* windows doesn't let us overwite a dll that's currently in use, but it
|
||||||
|
* seems that macos/linux does
|
||||||
|
*/
|
||||||
|
int copy_shared_object() {
|
||||||
|
if (system("copy " SHARED_OBJECT " " SHARED_OBJECT_ACTIVE " /Y")) {
|
||||||
|
puts("failed copying to " SHARED_OBJECT_ACTIVE);
|
||||||
|
// puts(SDL_GetError());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
int copy_shared_object() {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
int main(int argc, char **argv) {
|
||||||
|
void *u_data = NULL;
|
||||||
|
|
||||||
|
puts("start.");
|
||||||
|
SDL_Init(SDL_INIT_EVERYTHING);
|
||||||
|
|
||||||
|
while (1) {
|
||||||
|
if (copy_shared_object())
|
||||||
|
break;
|
||||||
|
|
||||||
|
void *so = SDL_LoadObject(SHARED_OBJECT_ACTIVE);
|
||||||
|
if (so == 0) {
|
||||||
|
puts("failed load " SHARED_OBJECT_ACTIVE);
|
||||||
|
puts(SDL_GetError());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
int(*shared_main)(int, char **, void **) = SDL_LoadFunction(so, SHARED_MAIN);
|
||||||
|
|
||||||
|
if(shared_main(argc, argv, &u_data) != 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
SDL_UnloadObject(so);
|
||||||
|
}
|
||||||
|
|
||||||
|
quit:
|
||||||
|
SDL_Quit();
|
||||||
|
puts("done.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,311 @@
|
||||||
|
#ifndef __khrplatform_h_
|
||||||
|
#define __khrplatform_h_
|
||||||
|
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Khronos platform-specific types and definitions.
|
||||||
|
*
|
||||||
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||||
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||||
|
* The last semantic modification to khrplatform.h was at commit ID:
|
||||||
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||||
|
*
|
||||||
|
* Adopters may modify this file to suit their platform. Adopters are
|
||||||
|
* encouraged to submit platform specific modifications to the Khronos
|
||||||
|
* group so that they can be included in future versions of this file.
|
||||||
|
* Please submit changes by filing pull requests or issues on
|
||||||
|
* the EGL Registry repository linked above.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* See the Implementer's Guidelines for information about where this file
|
||||||
|
* should be located on your system and for more details of its use:
|
||||||
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||||
|
*
|
||||||
|
* This file should be included as
|
||||||
|
* #include <KHR/khrplatform.h>
|
||||||
|
* by Khronos client API header files that use its types and defines.
|
||||||
|
*
|
||||||
|
* The types in khrplatform.h should only be used to define API-specific types.
|
||||||
|
*
|
||||||
|
* Types defined in khrplatform.h:
|
||||||
|
* khronos_int8_t signed 8 bit
|
||||||
|
* khronos_uint8_t unsigned 8 bit
|
||||||
|
* khronos_int16_t signed 16 bit
|
||||||
|
* khronos_uint16_t unsigned 16 bit
|
||||||
|
* khronos_int32_t signed 32 bit
|
||||||
|
* khronos_uint32_t unsigned 32 bit
|
||||||
|
* khronos_int64_t signed 64 bit
|
||||||
|
* khronos_uint64_t unsigned 64 bit
|
||||||
|
* khronos_intptr_t signed same number of bits as a pointer
|
||||||
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||||
|
* khronos_ssize_t signed size
|
||||||
|
* khronos_usize_t unsigned size
|
||||||
|
* khronos_float_t signed 32 bit floating point
|
||||||
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||||
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||||
|
* nanoseconds
|
||||||
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||||
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||||
|
* only be used as a base type when a client API's boolean type is
|
||||||
|
* an enum. Client APIs which use an integer or other type for
|
||||||
|
* booleans cannot use this as the base type for their boolean.
|
||||||
|
*
|
||||||
|
* Tokens defined in khrplatform.h:
|
||||||
|
*
|
||||||
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||||
|
*
|
||||||
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||||
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||||
|
*
|
||||||
|
* Calling convention macros defined in this file:
|
||||||
|
* KHRONOS_APICALL
|
||||||
|
* KHRONOS_APIENTRY
|
||||||
|
* KHRONOS_APIATTRIBUTES
|
||||||
|
*
|
||||||
|
* These may be used in function prototypes as:
|
||||||
|
*
|
||||||
|
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||||
|
* int arg1,
|
||||||
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||||
|
# define KHRONOS_STATIC 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APICALL
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This precedes the return type of the function in the function prototype.
|
||||||
|
*/
|
||||||
|
#if defined(KHRONOS_STATIC)
|
||||||
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||||
|
* header compatible with static linking. */
|
||||||
|
# define KHRONOS_APICALL
|
||||||
|
#elif defined(_WIN32)
|
||||||
|
# define KHRONOS_APICALL __declspec(dllimport)
|
||||||
|
#elif defined (__SYMBIAN32__)
|
||||||
|
# define KHRONOS_APICALL IMPORT_C
|
||||||
|
#elif defined(__ANDROID__)
|
||||||
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||||
|
#else
|
||||||
|
# define KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APIENTRY
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This follows the return type of the function and precedes the function
|
||||||
|
* name in the function prototype.
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||||
|
/* Win32 but not WinCE */
|
||||||
|
# define KHRONOS_APIENTRY __stdcall
|
||||||
|
#else
|
||||||
|
# define KHRONOS_APIENTRY
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* Definition of KHRONOS_APIATTRIBUTES
|
||||||
|
*-------------------------------------------------------------------------
|
||||||
|
* This follows the closing parenthesis of the function prototype arguments.
|
||||||
|
*/
|
||||||
|
#if defined (__ARMCC_2__)
|
||||||
|
#define KHRONOS_APIATTRIBUTES __softfp
|
||||||
|
#else
|
||||||
|
#define KHRONOS_APIATTRIBUTES
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* basic type definitions
|
||||||
|
*-----------------------------------------------------------------------*/
|
||||||
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Using <stdint.h>
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
/*
|
||||||
|
* To support platform where unsigned long cannot be used interchangeably with
|
||||||
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
||||||
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
||||||
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
||||||
|
* unsigned long long or similar (this results in different C++ name mangling).
|
||||||
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
||||||
|
* platforms where the size of a pointer is larger than the size of long.
|
||||||
|
*/
|
||||||
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
||||||
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
||||||
|
#define KHRONOS_USE_INTPTR_T
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__VMS ) || defined(__sgi)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Using <inttypes.h>
|
||||||
|
*/
|
||||||
|
#include <inttypes.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Win32
|
||||||
|
*/
|
||||||
|
typedef __int32 khronos_int32_t;
|
||||||
|
typedef unsigned __int32 khronos_uint32_t;
|
||||||
|
typedef __int64 khronos_int64_t;
|
||||||
|
typedef unsigned __int64 khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif defined(__sun__) || defined(__digital__)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Sun or Digital
|
||||||
|
*/
|
||||||
|
typedef int khronos_int32_t;
|
||||||
|
typedef unsigned int khronos_uint32_t;
|
||||||
|
#if defined(__arch64__) || defined(_LP64)
|
||||||
|
typedef long int khronos_int64_t;
|
||||||
|
typedef unsigned long int khronos_uint64_t;
|
||||||
|
#else
|
||||||
|
typedef long long int khronos_int64_t;
|
||||||
|
typedef unsigned long long int khronos_uint64_t;
|
||||||
|
#endif /* __arch64__ */
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#elif 0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Hypothetical platform with no float or int64 support
|
||||||
|
*/
|
||||||
|
typedef int khronos_int32_t;
|
||||||
|
typedef unsigned int khronos_uint32_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 0
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 0
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Generic fallback
|
||||||
|
*/
|
||||||
|
#include <stdint.h>
|
||||||
|
typedef int32_t khronos_int32_t;
|
||||||
|
typedef uint32_t khronos_uint32_t;
|
||||||
|
typedef int64_t khronos_int64_t;
|
||||||
|
typedef uint64_t khronos_uint64_t;
|
||||||
|
#define KHRONOS_SUPPORT_INT64 1
|
||||||
|
#define KHRONOS_SUPPORT_FLOAT 1
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Types that are (so far) the same on all platforms
|
||||||
|
*/
|
||||||
|
typedef signed char khronos_int8_t;
|
||||||
|
typedef unsigned char khronos_uint8_t;
|
||||||
|
typedef signed short int khronos_int16_t;
|
||||||
|
typedef unsigned short int khronos_uint16_t;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||||
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||||
|
* to be the only LLP64 architecture in current use.
|
||||||
|
*/
|
||||||
|
#ifdef KHRONOS_USE_INTPTR_T
|
||||||
|
typedef intptr_t khronos_intptr_t;
|
||||||
|
typedef uintptr_t khronos_uintptr_t;
|
||||||
|
#elif defined(_WIN64)
|
||||||
|
typedef signed long long int khronos_intptr_t;
|
||||||
|
typedef unsigned long long int khronos_uintptr_t;
|
||||||
|
#else
|
||||||
|
typedef signed long int khronos_intptr_t;
|
||||||
|
typedef unsigned long int khronos_uintptr_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN64)
|
||||||
|
typedef signed long long int khronos_ssize_t;
|
||||||
|
typedef unsigned long long int khronos_usize_t;
|
||||||
|
#else
|
||||||
|
typedef signed long int khronos_ssize_t;
|
||||||
|
typedef unsigned long int khronos_usize_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if KHRONOS_SUPPORT_FLOAT
|
||||||
|
/*
|
||||||
|
* Float type
|
||||||
|
*/
|
||||||
|
typedef float khronos_float_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if KHRONOS_SUPPORT_INT64
|
||||||
|
/* Time types
|
||||||
|
*
|
||||||
|
* These types can be used to represent a time interval in nanoseconds or
|
||||||
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||||
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||||
|
* time the system booted). The Unadjusted System Time is an unsigned
|
||||||
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||||
|
* may be either signed or unsigned.
|
||||||
|
*/
|
||||||
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||||
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Dummy value used to pad enum types to 32 bits.
|
||||||
|
*/
|
||||||
|
#ifndef KHRONOS_MAX_ENUM
|
||||||
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Enumerated boolean type
|
||||||
|
*
|
||||||
|
* Values other than zero should be considered to be true. Therefore
|
||||||
|
* comparisons should not be made against KHRONOS_TRUE.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
KHRONOS_FALSE = 0,
|
||||||
|
KHRONOS_TRUE = 1,
|
||||||
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||||
|
} khronos_boolean_enum_t;
|
||||||
|
|
||||||
|
#endif /* __khrplatform_h_ */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,689 @@
|
||||||
|
/*
|
||||||
|
|
||||||
|
OpenGL ES loader generated by glad 0.1.35 on Thu Mar 17 20:03:09 2022.
|
||||||
|
|
||||||
|
Language/Generator: C/C++
|
||||||
|
Specification: gl
|
||||||
|
APIs: gles2=3.0
|
||||||
|
Profile: core
|
||||||
|
Extensions:
|
||||||
|
|
||||||
|
Loader: True
|
||||||
|
Local files: False
|
||||||
|
Omit khrplatform: False
|
||||||
|
Reproducible: False
|
||||||
|
|
||||||
|
Commandline:
|
||||||
|
--profile="core" --api="gles2=3.0" --generator="c" --spec="gl" --extensions=""
|
||||||
|
Online:
|
||||||
|
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.0
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
struct gladGLversionStruct GLVersion = { 0, 0 };
|
||||||
|
|
||||||
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
||||||
|
#define _GLAD_IS_SOME_NEW_VERSION 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static int max_loaded_major;
|
||||||
|
static int max_loaded_minor;
|
||||||
|
|
||||||
|
static const char *exts = NULL;
|
||||||
|
static int num_exts_i = 0;
|
||||||
|
static char **exts_i = NULL;
|
||||||
|
|
||||||
|
static int get_exts(void) {
|
||||||
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||||
|
if(max_loaded_major < 3) {
|
||||||
|
#endif
|
||||||
|
exts = (const char *)glGetString(GL_EXTENSIONS);
|
||||||
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||||
|
} else {
|
||||||
|
unsigned int index;
|
||||||
|
|
||||||
|
num_exts_i = 0;
|
||||||
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
|
||||||
|
if (num_exts_i > 0) {
|
||||||
|
exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (exts_i == NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(index = 0; index < (unsigned)num_exts_i; index++) {
|
||||||
|
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
||||||
|
size_t len = strlen(gl_str_tmp);
|
||||||
|
|
||||||
|
char *local_str = (char*)malloc((len+1) * sizeof(char));
|
||||||
|
if(local_str != NULL) {
|
||||||
|
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
|
||||||
|
}
|
||||||
|
exts_i[index] = local_str;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void free_exts(void) {
|
||||||
|
if (exts_i != NULL) {
|
||||||
|
int index;
|
||||||
|
for(index = 0; index < num_exts_i; index++) {
|
||||||
|
free((char *)exts_i[index]);
|
||||||
|
}
|
||||||
|
free((void *)exts_i);
|
||||||
|
exts_i = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int has_ext(const char *ext) {
|
||||||
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||||
|
if(max_loaded_major < 3) {
|
||||||
|
#endif
|
||||||
|
const char *extensions;
|
||||||
|
const char *loc;
|
||||||
|
const char *terminator;
|
||||||
|
extensions = exts;
|
||||||
|
if(extensions == NULL || ext == NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
while(1) {
|
||||||
|
loc = strstr(extensions, ext);
|
||||||
|
if(loc == NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
terminator = loc + strlen(ext);
|
||||||
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
||||||
|
(*terminator == ' ' || *terminator == '\0')) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
extensions = terminator;
|
||||||
|
}
|
||||||
|
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||||
|
} else {
|
||||||
|
int index;
|
||||||
|
if(exts_i == NULL) return 0;
|
||||||
|
for(index = 0; index < num_exts_i; index++) {
|
||||||
|
const char *e = exts_i[index];
|
||||||
|
|
||||||
|
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int GLAD_GL_ES_VERSION_2_0 = 0;
|
||||||
|
int GLAD_GL_ES_VERSION_3_0 = 0;
|
||||||
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
||||||
|
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
||||||
|
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
||||||
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
||||||
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
||||||
|
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
||||||
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
||||||
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||||
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||||
|
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
||||||
|
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
||||||
|
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
|
||||||
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
||||||
|
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
||||||
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
||||||
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
||||||
|
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
||||||
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
||||||
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||||
|
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
||||||
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||||
|
PFNGLCLEARPROC glad_glClear = NULL;
|
||||||
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
||||||
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
||||||
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
||||||
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
||||||
|
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
||||||
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
|
||||||
|
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
||||||
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
||||||
|
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
||||||
|
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
||||||
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
||||||
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
||||||
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
||||||
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
||||||
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
||||||
|
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
||||||
|
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
||||||
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
||||||
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
||||||
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||||
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
||||||
|
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
||||||
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
||||||
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
||||||
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
|
||||||
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
||||||
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
||||||
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
||||||
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
||||||
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
||||||
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
||||||
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
||||||
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
||||||
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
||||||
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
||||||
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
||||||
|
PFNGLENABLEPROC glad_glEnable = NULL;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
||||||
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
||||||
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
||||||
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
||||||
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
||||||
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
||||||
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||||
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
||||||
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
||||||
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||||
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
||||||
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||||
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
||||||
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
||||||
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
||||||
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
||||||
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||||
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
||||||
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
||||||
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
||||||
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
||||||
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
||||||
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
||||||
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
||||||
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
||||||
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
||||||
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
||||||
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
||||||
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
||||||
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
||||||
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
||||||
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
||||||
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
||||||
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
||||||
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
||||||
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
||||||
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
||||||
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
||||||
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
||||||
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
||||||
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
||||||
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
||||||
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
||||||
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
||||||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
||||||
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
||||||
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
||||||
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
||||||
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
||||||
|
PFNGLHINTPROC glad_glHint = NULL;
|
||||||
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
||||||
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
||||||
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
||||||
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
||||||
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||||
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
||||||
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
||||||
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||||
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
||||||
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
||||||
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
||||||
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
||||||
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
||||||
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||||
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
||||||
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
||||||
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
||||||
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
||||||
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
||||||
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
||||||
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
||||||
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
||||||
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
||||||
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
||||||
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
||||||
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
||||||
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
||||||
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
||||||
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
||||||
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
||||||
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
||||||
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
||||||
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
||||||
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
||||||
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
||||||
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
||||||
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
||||||
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
||||||
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
||||||
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
||||||
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
||||||
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
||||||
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
||||||
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
||||||
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
||||||
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
||||||
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
||||||
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
||||||
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
||||||
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
||||||
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
||||||
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
||||||
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
||||||
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
||||||
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
||||||
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
||||||
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
||||||
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
||||||
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
||||||
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
||||||
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
||||||
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
||||||
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
||||||
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
||||||
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||||
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||||
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||||
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
||||||
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
||||||
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
||||||
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
||||||
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||||
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||||
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||||
|
static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
|
||||||
|
if(!GLAD_GL_ES_VERSION_2_0) return;
|
||||||
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
||||||
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
||||||
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
||||||
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
||||||
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
||||||
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
||||||
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
||||||
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
||||||
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
||||||
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
||||||
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
||||||
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
||||||
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
||||||
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
||||||
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
||||||
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
||||||
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
||||||
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
||||||
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
||||||
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
||||||
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
||||||
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
||||||
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
||||||
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
||||||
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
||||||
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
||||||
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
||||||
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
||||||
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
||||||
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
||||||
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
||||||
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
||||||
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
||||||
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
||||||
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
||||||
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
||||||
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
||||||
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
||||||
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
||||||
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
||||||
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
||||||
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
||||||
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
||||||
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
||||||
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
||||||
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
||||||
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
||||||
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
||||||
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
||||||
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
||||||
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
||||||
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
||||||
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
||||||
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
||||||
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
||||||
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
||||||
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
||||||
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
||||||
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
||||||
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
||||||
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
||||||
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
||||||
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
||||||
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
||||||
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
||||||
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
||||||
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
||||||
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
||||||
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
||||||
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
||||||
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
||||||
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
||||||
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
||||||
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
||||||
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
||||||
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
||||||
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
||||||
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
||||||
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
||||||
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
||||||
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
||||||
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
||||||
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
||||||
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
||||||
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
||||||
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
||||||
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
||||||
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
||||||
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
||||||
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
||||||
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
||||||
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
||||||
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
||||||
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
||||||
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
||||||
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
||||||
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
||||||
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
||||||
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
||||||
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
||||||
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
||||||
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
||||||
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
||||||
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
||||||
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
||||||
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
||||||
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
||||||
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
||||||
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
||||||
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
||||||
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
||||||
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
||||||
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
||||||
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
||||||
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
||||||
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
||||||
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
||||||
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
||||||
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
||||||
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
||||||
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
||||||
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
||||||
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
||||||
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
||||||
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
||||||
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
||||||
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
||||||
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
||||||
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
||||||
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
||||||
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
||||||
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
||||||
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
||||||
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
||||||
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
||||||
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
||||||
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
||||||
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
||||||
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
||||||
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
||||||
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
||||||
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
||||||
|
}
|
||||||
|
static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
|
||||||
|
if(!GLAD_GL_ES_VERSION_3_0) return;
|
||||||
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
||||||
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
||||||
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
||||||
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
||||||
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
||||||
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
||||||
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
||||||
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
||||||
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
||||||
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
||||||
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
||||||
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
||||||
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
||||||
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
||||||
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
||||||
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
||||||
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
||||||
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
||||||
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
||||||
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
||||||
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
||||||
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
||||||
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
||||||
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
||||||
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
||||||
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
||||||
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
||||||
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
||||||
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
||||||
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
||||||
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
||||||
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
||||||
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
||||||
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
||||||
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
||||||
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
||||||
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
||||||
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
||||||
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
||||||
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
||||||
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
||||||
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
||||||
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
||||||
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
||||||
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
||||||
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
||||||
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
||||||
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
||||||
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
||||||
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
||||||
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
||||||
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
||||||
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
||||||
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
||||||
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
||||||
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
||||||
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
||||||
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
||||||
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
||||||
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
||||||
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
||||||
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
||||||
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
||||||
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
||||||
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
||||||
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
||||||
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
||||||
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
||||||
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
||||||
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
||||||
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
||||||
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
||||||
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
||||||
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
||||||
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
||||||
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
||||||
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
||||||
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
||||||
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
||||||
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
||||||
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
||||||
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
||||||
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
||||||
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
||||||
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
||||||
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
||||||
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
||||||
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
||||||
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
||||||
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
||||||
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
|
||||||
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
|
||||||
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
|
||||||
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
|
||||||
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
|
||||||
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
|
||||||
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
|
||||||
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
|
||||||
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
||||||
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
|
||||||
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
|
||||||
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
|
||||||
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
|
||||||
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
|
||||||
|
}
|
||||||
|
static int find_extensionsGLES2(void) {
|
||||||
|
if (!get_exts()) return 0;
|
||||||
|
(void)&has_ext;
|
||||||
|
free_exts();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void find_coreGLES2(void) {
|
||||||
|
|
||||||
|
/* Thank you @elmindreda
|
||||||
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
||||||
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
||||||
|
*/
|
||||||
|
int i, major, minor;
|
||||||
|
|
||||||
|
const char* version;
|
||||||
|
const char* prefixes[] = {
|
||||||
|
"OpenGL ES-CM ",
|
||||||
|
"OpenGL ES-CL ",
|
||||||
|
"OpenGL ES ",
|
||||||
|
NULL
|
||||||
|
};
|
||||||
|
|
||||||
|
version = (const char*) glGetString(GL_VERSION);
|
||||||
|
if (!version) return;
|
||||||
|
|
||||||
|
for (i = 0; prefixes[i]; i++) {
|
||||||
|
const size_t length = strlen(prefixes[i]);
|
||||||
|
if (strncmp(version, prefixes[i], length) == 0) {
|
||||||
|
version += length;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* PR #18 */
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
sscanf_s(version, "%d.%d", &major, &minor);
|
||||||
|
#else
|
||||||
|
sscanf(version, "%d.%d", &major, &minor);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GLVersion.major = major; GLVersion.minor = minor;
|
||||||
|
max_loaded_major = major; max_loaded_minor = minor;
|
||||||
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||||
|
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
||||||
|
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
|
||||||
|
max_loaded_major = 3;
|
||||||
|
max_loaded_minor = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int gladLoadGLES2Loader(GLADloadproc load) {
|
||||||
|
GLVersion.major = 0; GLVersion.minor = 0;
|
||||||
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
||||||
|
if(glGetString == NULL) return 0;
|
||||||
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
||||||
|
find_coreGLES2();
|
||||||
|
load_GL_ES_VERSION_2_0(load);
|
||||||
|
load_GL_ES_VERSION_3_0(load);
|
||||||
|
|
||||||
|
if (!find_extensionsGLES2()) return 0;
|
||||||
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,217 @@
|
||||||
|
// sdfps.c
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "types.h"
|
||||||
|
|
||||||
|
GLuint create_shader(GLenum shader_type, const char *src) {
|
||||||
|
GLuint s = glCreateShader(shader_type);
|
||||||
|
glShaderSource(s, 1, &src, NULL);
|
||||||
|
glCompileShader(s);
|
||||||
|
|
||||||
|
GLint s_compiled;
|
||||||
|
glGetShaderiv(s, GL_COMPILE_STATUS, &s_compiled);
|
||||||
|
if (s_compiled != GL_TRUE) {
|
||||||
|
GLsizei log_length = 0;
|
||||||
|
GLchar msg[1024] = { 0 };
|
||||||
|
glGetShaderInfoLog(s, sizeof(msg), &log_length, msg);
|
||||||
|
puts(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init(Sdfps* s) { /* TODO: Error checks */
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||||
|
/* these 2 are required on macos [https://www.glfw.org/faq.html#41---how-do-i-create-an-opengl-30-context] */
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
//SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
//SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
|
|
||||||
|
s -> window = SDL_CreateWindow("sdfps",
|
||||||
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
800, 600,
|
||||||
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||||
|
s -> context = SDL_GL_CreateContext(s -> window);
|
||||||
|
|
||||||
|
SDL_GL_MakeCurrent(s -> window, s -> context);
|
||||||
|
SDL_GL_SetSwapInterval(1);
|
||||||
|
|
||||||
|
if (!gladLoadGLES2Loader(SDL_GL_GetProcAddress)) printf("FUCK, gl loading failed\n");
|
||||||
|
|
||||||
|
puts(glGetString(GL_VERSION));
|
||||||
|
|
||||||
|
s -> vert_shader = create_shader(GL_VERTEX_SHADER,
|
||||||
|
"#version 330\n"
|
||||||
|
"in vec4 a_pos;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
"gl_Position = a_pos;\n"
|
||||||
|
"}\n");
|
||||||
|
s -> frag_shader = create_shader(GL_FRAGMENT_SHADER,
|
||||||
|
"#version 330\n"
|
||||||
|
"precision highp float;\n"
|
||||||
|
"out vec4 out_color;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
"vec2 xy = mod(gl_FragCoord.xy, vec2(200.0, 200.0));\n"
|
||||||
|
"out_color = vec4(xy.x / 100.0, xy.x / 200.0, xy.y / 200.0, 1);\n"
|
||||||
|
"}\n");
|
||||||
|
|
||||||
|
s -> shader_program = glCreateProgram();
|
||||||
|
glAttachShader(s -> shader_program, s -> vert_shader);
|
||||||
|
glAttachShader(s -> shader_program, s -> frag_shader);
|
||||||
|
glLinkProgram(s -> shader_program);
|
||||||
|
GLint program_linked;
|
||||||
|
glGetProgramiv(s -> shader_program, GL_LINK_STATUS, &program_linked);
|
||||||
|
if (program_linked != GL_TRUE) {
|
||||||
|
GLsizei log_length = 0;
|
||||||
|
GLchar msg[1024];
|
||||||
|
glGetProgramInfoLog(s -> shader_program, sizeof(msg), &log_length, msg);
|
||||||
|
puts(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deinit(Sdfps *s) {
|
||||||
|
SDL_GL_DeleteContext(s -> context);
|
||||||
|
SDL_DestroyWindow(s -> window);
|
||||||
|
}
|
||||||
|
|
||||||
|
void render(Sdfps *s) {
|
||||||
|
// setup render texture
|
||||||
|
const s32 fb_w = 512, fb_h = 512;
|
||||||
|
GLuint render_tex;
|
||||||
|
glGenTextures(1, &render_tex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, render_tex);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||||
|
fb_w, fb_h, // width height
|
||||||
|
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
|
GLuint framebuf;
|
||||||
|
glGenFramebuffers(1, &framebuf);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuf);
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0);
|
||||||
|
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
|
if (fb_status != GL_FRAMEBUFFER_COMPLETE)
|
||||||
|
puts("FRAME BUFFER FUCKED UP SOMEWHERE");
|
||||||
|
glViewport(0, 0, fb_w, fb_h);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glClearColor(0.1f, 0.25f, 0.24f, 1);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
GLint pos_attr_loc = glGetAttribLocation(s -> shader_program, "a_pos");
|
||||||
|
|
||||||
|
GLuint vertex_buffer;
|
||||||
|
glGenBuffers(1, &vertex_buffer);
|
||||||
|
GLfloat data[] = {
|
||||||
|
-1, 1,
|
||||||
|
4, 1,
|
||||||
|
-1, -4,
|
||||||
|
};
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
GLuint vert_array;
|
||||||
|
glGenVertexArrays(1, &vert_array);
|
||||||
|
glBindVertexArray(vert_array);
|
||||||
|
glEnableVertexAttribArray(pos_attr_loc);
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
pos_attr_loc,
|
||||||
|
2, // components per iteration, 2 = vec2
|
||||||
|
GL_FLOAT, // data type of each component
|
||||||
|
GL_FALSE, // data should/shouldnt be normalized
|
||||||
|
0, // stride, e.g. space between components (in bytes)
|
||||||
|
0 // pointer/start, 0 is gur location of gur first position
|
||||||
|
);
|
||||||
|
|
||||||
|
glUseProgram(s -> shader_program);
|
||||||
|
glBindVertexArray(vert_array);
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLES,
|
||||||
|
0, // first in array
|
||||||
|
3 // count
|
||||||
|
);
|
||||||
|
|
||||||
|
#if 1
|
||||||
|
// just here to check that it works, since it can be used as an easy way to
|
||||||
|
// get data back out of a shader, there's probs a more proper way to do it
|
||||||
|
// that we could change to later
|
||||||
|
f32 pixels[16 * 16 * 4] = { 0.0f };
|
||||||
|
glReadPixels(
|
||||||
|
10, // x pixel starting bottom left,
|
||||||
|
10, // y pixel
|
||||||
|
16, // width in pixels, 1 = reading a single pixel
|
||||||
|
16, // height
|
||||||
|
GL_RGBA, // format, can also be GL_RGBA_INTEGER
|
||||||
|
GL_FLOAT, // type
|
||||||
|
pixels // data
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// show it
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); // not technically needed
|
||||||
|
s32 win_w, win_h;
|
||||||
|
SDL_GL_GetDrawableSize(s -> window, &win_w, &win_h);
|
||||||
|
glViewport(0, 0, win_w, win_h); // not technically needed
|
||||||
|
|
||||||
|
// copy framebuf to window?
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuf);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||||
|
glBlitFramebuffer(0, 0, fb_w, fb_h, 0, 0, win_w, win_h, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
||||||
|
|
||||||
|
// deletes
|
||||||
|
glDeleteBuffers(1, &vertex_buffer);
|
||||||
|
glDeleteVertexArrays(1, &vert_array);
|
||||||
|
glDeleteFramebuffers(1, &framebuf);
|
||||||
|
glDeleteTextures(1, &render_tex);
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(s -> window);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* so entry point, return non zero to quit program
|
||||||
|
* return 0 to reload so
|
||||||
|
*/
|
||||||
|
int sdfps_main(int argc, char **argv, Sdfps **u_data) {
|
||||||
|
/* TODO: actually copy gur data over from gur kv store */
|
||||||
|
if (*u_data == NULL) {
|
||||||
|
*u_data = malloc(1024);
|
||||||
|
init(*u_data);
|
||||||
|
}
|
||||||
|
if (!gladLoadGLES2Loader(SDL_GL_GetProcAddress)) printf("FUCK, gl loading failed\n");
|
||||||
|
Sdfps *sdfps = *u_data;
|
||||||
|
|
||||||
|
while (1) {
|
||||||
|
SDL_Event e;
|
||||||
|
while (SDL_PollEvent(&e))
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
goto quit;
|
||||||
|
|
||||||
|
render(sdfps);
|
||||||
|
|
||||||
|
SDL_Delay(1);
|
||||||
|
|
||||||
|
if (!remove("reload-trigger")) {
|
||||||
|
// do some cleanup before reloading,
|
||||||
|
// pause your audio devices etc
|
||||||
|
//deinit(sdfps);
|
||||||
|
puts("removed reload-trigger, reloading...");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
quit:
|
||||||
|
// do what ever you got to before process dies
|
||||||
|
deinit(sdfps);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
// types.h
|
||||||
|
|
||||||
|
#ifdef TYPES_SUBINCLUDE
|
||||||
|
#undef TYPES_SUBINCLUDE
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Idea i had would be to have user data point to a key-value store based on struct meta data of
|
||||||
|
* our state, we would then encode into that before unloading, when we reload we check to see
|
||||||
|
* what's been serialised and pull it back out in to gur new potentially changed struct, this
|
||||||
|
* would in theory be more straight forward to understand than having 2 copies, or alternatively
|
||||||
|
* copying them in place like i was doing before
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct(Sdfps,
|
||||||
|
field(SDL_Window *, window, NULL)
|
||||||
|
field(SDL_GLContext, context, NULL)
|
||||||
|
|
||||||
|
field(GLuint, vert_shader, 0)
|
||||||
|
field(GLuint, frag_shader, 0)
|
||||||
|
field(GLuint, shader_program, 0)
|
||||||
|
)
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
typedef int8_t s8;
|
||||||
|
typedef uint8_t u8;
|
||||||
|
typedef int16_t s16;
|
||||||
|
typedef uint16_t u16;
|
||||||
|
typedef int32_t s32;
|
||||||
|
typedef uint32_t u32;
|
||||||
|
typedef int64_t s64;
|
||||||
|
typedef uint64_t u64;
|
||||||
|
typedef float f32;
|
||||||
|
typedef double f64;
|
||||||
|
|
||||||
|
/* initial struct definitions */
|
||||||
|
#define struct(TN, ...) typedef struct TN TN; struct TN { __VA_ARGS__ };
|
||||||
|
#define field(T, N, D) T N;
|
||||||
|
|
||||||
|
#define TYPES_SUBINCLUDE
|
||||||
|
#include __FILE__
|
||||||
|
#undef struct
|
||||||
|
#undef field
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue