/* OpenGL ES loader generated by glad 0.1.35 on Thu Mar 17 20:03:09 2022. Language/Generator: C/C++ Specification: gl APIs: gles2=3.0 Profile: core Extensions: Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --profile="core" --api="gles2=3.0" --generator="c" --spec="gl" --extensions="" Online: https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gles2%3D3.0 */ #include #include #include #include struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_ES_VERSION_2_0 = 0; int GLAD_GL_ES_VERSION_3_0 = 0; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; static void load_GL_ES_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_ES_VERSION_2_0) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); 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glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); 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glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); } static int find_extensionsGLES2(void) { if (!get_exts()) return 0; (void)&has_ext; free_exts(); return 1; } static void find_coreGLES2(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) { max_loaded_major = 3; max_loaded_minor = 0; } } int gladLoadGLES2Loader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGLES2(); load_GL_ES_VERSION_2_0(load); load_GL_ES_VERSION_3_0(load); if (!find_extensionsGLES2()) return 0; return GLVersion.major != 0 || GLVersion.minor != 0; }