9mm/lib/game
Dozens B. McCuzzins c7b2c98200 🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl
- main.fnl should be just the ui now
- move all table funcs into lib/table
- move all (1) string funcs into lib/string
- move all game funcs into lib/game/
2024-06-20 09:17:06 -06:00
..
README 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
all-mills.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
all-mills.test.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
index.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
mill.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
mill.test.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
no-moves.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
no-moves.test.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
space-is-neighbor.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00
space-is-neighbor.test.fnl 🗄️ big tidy up 2024-06-20 09:17:06 -06:00

README

These are all game specific functions that are big and or complex enough that i
wanted to break them out into their own modules so i could test them.

when you add a function here, add a test file, and be sure to import/export it
to/from index.fnl