- isolate core game logic and move it to src/game.fnl - main.fnl should be just the ui now - move all table funcs into lib/table - move all (1) string funcs into lib/string - move all game funcs into lib/game/
27 lines
720 B
Fennel
27 lines
720 B
Fennel
(local {: tail} (require :lib.table))
|
|
|
|
(fn get-player-idxs [player moves]
|
|
(icollect [i p (ipairs moves)] (when (= p player) i)))
|
|
|
|
(fn idx-to-neighbors [idxs all-neighbors]
|
|
(icollect [_ i (ipairs idxs)] (tail (. all-neighbors i))))
|
|
|
|
(fn neighbor-is-occupied? [neighbors moves]
|
|
(icollect [_ move (ipairs neighbors)]
|
|
(icollect [_ neighbor (ipairs move)]
|
|
(not= (. moves neighbor) 0))))
|
|
|
|
(fn reduce-to-bool [xs]
|
|
(accumulate [acc true
|
|
_ x (ipairs xs)]
|
|
(and x)))
|
|
|
|
(fn no-moves? [neighbors all-moves player]
|
|
(-> (get-player-idxs player all-moves)
|
|
(idx-to-neighbors neighbors)
|
|
(neighbor-is-occupied? all-moves)
|
|
(reduce-to-bool)
|
|
(reduce-to-bool)))
|
|
|
|
{: no-moves? }
|