9mm/lib/game/no-moves.fnl
dozens c7b2c98200 🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl
- main.fnl should be just the ui now
- move all table funcs into lib/table
- move all (1) string funcs into lib/string
- move all game funcs into lib/game/
2024-06-20 09:17:06 -06:00

27 lines
720 B
Fennel

(local {: tail} (require :lib.table))
(fn get-player-idxs [player moves]
(icollect [i p (ipairs moves)] (when (= p player) i)))
(fn idx-to-neighbors [idxs all-neighbors]
(icollect [_ i (ipairs idxs)] (tail (. all-neighbors i))))
(fn neighbor-is-occupied? [neighbors moves]
(icollect [_ move (ipairs neighbors)]
(icollect [_ neighbor (ipairs move)]
(not= (. moves neighbor) 0))))
(fn reduce-to-bool [xs]
(accumulate [acc true
_ x (ipairs xs)]
(and x)))
(fn no-moves? [neighbors all-moves player]
(-> (get-player-idxs player all-moves)
(idx-to-neighbors neighbors)
(neighbor-is-occupied? all-moves)
(reduce-to-bool)
(reduce-to-bool)))
{: no-moves? }