TOWNIES & TAVERNS: THE BLOODMOON GATE dozens and the tilde.town players dozens@tilde.team Townies & Taverns is an unfinished experimental freeform role‐playing game that took place in the spring of 2023 on the internal list+town@tilde.town mailing list. It all started when ˜mhj asked the following question: What are some good play by email games? It would also be cool to do a play by email dun‐ geons and dragons campaign maybe? I dunno how that would work, but yeah... —mhj What follows is the answer to that question. 27 September 2023 TOWNIES & TAVERNS: THE BLOODMOON GATE DOZENS So now the king’s quest has fallen to you! The king‐ Defeating the demon hordes and dom’s second greatest and sealing the Bloodmoon Gate was mightiest adventurers! You must King Ardan’s greatest accom‐ not fail! plishment. Afterward, he shat‐ tered the Staff of the Archmage You are at The Famous into five pieces and flung them Shrub, one of the busiest tav‐ to the farthest regions of the erns in Woodhome. And tonight Silver Yonder to ensure that is your last night in town be‐ the foul gate would remain fore heading into the Flooded closed forever. Lands to confront the clan of barbarians known as the Pinky Each of the five pieces of and recover the first artifact. the staff were entrusted to one of Ardan’s most faithful war‐ 1. Who are you? riors. They developed over the years into five powerful, se‐ 2. Why do the Woodhomians fear cretive sects. Together, they the Pinky? are known as the Hand. 3. What terrible creature lurks The years that followed in the Flooded Lands? the closing of the gate were ones of peace and prosperity. 4. What evidence have you seen Generations were born and grew of demonic presence? old during Ardan’s reign. Such was the fey‐touched king’s 5. How are you spending your lifespan elongated. The terrors last night in Woodhome? of the Demon Plague soon faded into legend. STUX Now, fools and villains Oh, sounds like fun! have meddled where they ought not. And the Bloodmoon Gate has started to open once again. 1. I am Stux RowHammer, nearly Imps, gremlins, and other minor renowned worlock demons—harbingers of the demon horde—have been spotted causing 2. The Pinky are rumored to mischief throughout the Yonder. have a weapon able to de‐ stroy entire villages. No The king, now wizened and one’s ever seen it or seen enfeebled, has assembled his proof of it, but it’s so greatest and mightiest adven‐ scary that no one’s every turers to recover the lost questions it pieces of the Staff of the Archmage. For only its power 3. None have ever returned to can save the Silver Yonder from tell what dark beasts stalk the demon hordes. that land Unfortunately they never 4. I spend it enjoying food and came back. games with my family 1 TOWNIES & TAVERNS: THE BLOODMOON GATE Did I do that right? any of them have ever spoken a word to me! but their company MHJ comforts me nonetheless 1. Who are you? DOZENS oh! oh dear, i figured When the world was young, the we’d met already, but i under‐ bountiful earth and the hungry stand if you didn’t se—hey! sea fell in love with each down here! please watch where other from a distance. The you step! gnomes don’t have earth would make eyes at the very strong bones you know. my sea, and the sea would bash‐ name is tato, the illusion! i fully wave. They agreed to meet enjoy card tricks, and making face to face to consummate people disappear their love, and the waters rose up and flooded the land. When ME I MEAN. PAY NO HEED TO the great flood receded, the THE RUMORS YOU MAY HAVE HEARD devastation was total. Great cities were erased. Entire 2. Why do the Woodhomians fear civilizations were wiped out. the Pinky? When they saw what they had done in their carelessness, like my good friend stux earth and sea agreed that, mentioned, it is rumo—huh, what though their love may continue do you mean you don’t know me to burn, they must never see either? i’ve followed you for each other again. weeks now But see each other they no matter did. Quietly and discreetly, their passions held in check by the destruction of entire the fear of losing control once villages is actually only the more. second scariest trick this weapon this is proof enough for The Flooded Lands are the me, it’s just science! but to last place where earth and sea be fully rigorous, i sought to mingle. Endless bogs, wet‐ investigate further lands, swamps, and marshes. Neither the children of the upon discovering the au‐ earth nor the children of the thor and asking where these vi‐ sea are entirely at home here. sions came from, the author Rather, this is home to those replied "hell awaits you for born of the flood. Things made breaking into my house at this of mud and clay. Slimy, scaley hour!", which i believe refers things with and fur and gills. to the coming demonic invasion How are you spending your last Your goal here is to find night in Woodhome? the Pinky, Ardan’s champion, and recover the first artifact woodhome means a lot to of the archmage. me, so i will check in with all of my friends! Two paths lie ahead of you. none of them are much the speaking type, i do not believe 2 TOWNIES & TAVERNS: THE BLOODMOON GATE One is through the Swamp Big foot that wide as of Sorrows. It is the most di‐ arms. rect route and will get you to the Pinky’s monastery the 5. How are you spending your quickest. But it is also the last night in Woodhome? most dangerous. For the swamp is full of Dreadlights, Bog Eat drink sleep Rot, and Oneirophants. KRUNN The more circuitous route is also the safer option. It Krunn say go swamp more to will take you around the swamp, thing to BONK. through the Trollfen, and over Turtle Mound. A longer journey, DOZENS but one less fraught with dan‐ ger. The story thus far: you are on a mission to re‐assemble the WHAT DO YOU DO Staff of the Archmage and seal the Bloodmoon Gate to prevent STUX the Demon Horde from sweeping across the Silver Yonder. The I look at the rest of the party first piece of the staff is in the possession of the Pinky "What do you all think? somewhere in the Flooded Lands. I’m no ranger, I don’t know much about the wilderness. I’m There is a long footbridge not afraid to take the quick of rotten, moldy, wooden planks route, but I also see the wis‐ that leads out across the fetid dom in the more cautious ap‐ water. You follow it into the proach". Swamp of Sorrows. KRUNN The swamp is putrid. Al‐ most nauseatingly smelly. A 1. Who are you? thick carpet of orange algae undulates with the rippling of Me Krunn with club who go the water beneath it. Pockets BONK! of swamp gas escape the mud far below and belch noisily when 2. Why do the Woodhomians fear they reach the surface. Clouds the Pinky? of insects float above the wa‐ ter, and nip at you as you pass They too have club go by. Large swamp trees grow BONK! here, with gnarled, twisted roots. Moss and thick vines 3. What terrible creature lurks hang from the branches and in the Flooded Lands? block your view. Between the trees, in the distance, you can Big thing with big bite see sulphurous yellow dread‐ that ouch. lights bobbing up and down, just waiting to lure an unwit‐ 4. What evidence have you seen ting traveler out into the wa‐ of demonic presence? ters. 3 TOWNIES & TAVERNS: THE BLOODMOON GATE Just up ahead, a large Stux what we do ? It might be portion of the bridge has col‐ woo woo magic. Krunn slowly lapsed. About as far across as backs away waiting for Stux or a wide road. You look down and the gnomes reply. see five or eight emaciated, milky white bodies floating STUX suspended in the water below you. Their eyes are closed and Hmmmm... Something strange is their skin is pulled taught going on here. I’m going to put across their bones. Their hair on my sunglasses of true sight spreads out like a halo around and see if anything becomes ob‐ their heads. These are Oneiro‐ vious. phants, slumbering prisoners of the swamp. If you’re lucky, GLARG they won’t bother you. If you disturb their slumber though, Through the sunglasses you can they may try to pull you down see the outline of a large into the swamp to join them. bulky humanoid curled up into a tight ball with its arm stick‐ WHAT DO YOU DO? ing out. GLARG All of a sudden, with a loud, deep crack, the leg dis‐ A few paces left of the en‐ lodges itself from the ball and trance to the collapsed bridge starts kicking the ground. Now is what appears to be a boulder the boulder is rocking back‐ with an arm sticking out the and‐forth in place with the leg side of it. It seems to give kicking the ground when it gets off a very faint hum. close. KRUNN STUX Tell Stux and little gnome to "Hey Krunn, its BONKING TIME! stand back. Krunn will roll Somtimes you gotta BONK first boulder cause Krunn strong. and ask questions when they re‐ gain conscienceness" GLARG KRUNN As you study the boulder you notice the arm protruding from With a solemn nod to Stux, it is made of the same burnt Krunn raises his club over his umber stone as the rest of the head with both hands and runs boulder... peculiar because the at the rock. BONK! ground around it is... well, swamp coloured. DOZENS The boulder begins to vis‐ While Stux and Krunn were fuss‐ ibly vibrate. At first faint, ing around with the leggy one‐ but then as if a stampeed of armed boulder, you inadver‐ horses was going on around it. tently attracted the attention of the swamp’s least desirable KRUNN denizens. 4 TOWNIES & TAVERNS: THE BLOODMOON GATE Three oneirophants—the **CRACK** another arm pops lanky, clammy, pale drowned out of the side of the boulder. creatures who sleep at the bot‐ Now the fingers on the hand of tom of the swamp—have crawled the first arm are starting to up onto the pier. They slither move. The boulder rocks back around on their bellies grin‐ and forth, pivoting around ning and grabbing at your an‐ where it’s fourth leg should kles. be. "Come swim with us!" says The mass suddenly stops the one with no teeth. wiggling as the oneirophants start talking. It then looks at "Yes, come sleep under wa‐ one clawing at its leg. It ter!" agrees the one with far bends over at the middle form‐ too many teeth. ing a waist until its head is about a foot from the dread‐ "Such sights you will lights. It opens its mouth in‐ see!" dentation and makes a noise clearly not coming from its "Yes, such wonders!" throat, but somewhere deep within it, a noise that sounds The third oneirophant’s deep, gutteral, cosmic, and mouth is sewn shut so you have earthy. no idea whether or not it has an appropriate number of teeth. "ggglllaaaAAAAAR‐ It is awkwardly fumbling around RRRRRGGGGGGG!!" with the ankle of the humanoid boulder but seems incapable of It moves its arm down to‐ getting a hold of it with its wards the oneirophant in an at‐ cold slippery hand. It looks tempt to grab it and throw it frustrated and uncomfortable. back into the lake. One of the bobbing dread‐ DOZENS lights—alerted to your presence by the commotion—weaves its way The oneirophant slithers around over to the pier and shines on its belly, grinning up at brightly in your eyes so that you with its sharp little you have to squint. pointy teeth and its large wet eyes. "hEy dO YoU YoU WaNt tO SeE A WeIrD TuRtLe?" says the "Come sleep and swim with dreadlight. "iT’S RiGhT OvEr us!" it hisses at you. "You hErE, fOlLoW Me. It’s rEaLlY can be like a shark! Sleeping WeIrD. yOu gOtTa sEe iT." and swimming with one eye open and—ACK!" WHAT DO YOU DO? KRUNN Meanwhile Glarg is glarg‐ ing out super hard. As the Krunn BONKS! one of the oneiro‐ oneirophant tries in vain to phants that talks to much. grab your ankle, you in turn wrap your giant rocky fist GLARG around its entire torso and lift it up. It hisses and 5 TOWNIES & TAVERNS: THE BLOODMOON GATE slither wriggles in your grasp. DOZENS You squeeze a little too tightly, and it pops out of Glarg grabs at the dreadlight. your grasp like a slippery fish. You comically juggle it "WHoA ThErE BuDdY!" cries a few times, squeezing and the dreadlight as it dances shooting it from your fist. away, tantalizingly just out of Until finally it flops onto the your grasp, luring you closer pier, and back into the water. and closer to the edge of the pier. "lEt’s nOt bE So gRaBbY The remaining oneirophants OkAy bIg gUy? I CaN’T ShOw yOu make rude faces and wag their tHiS WeIrD TuRtLe iF I’M AlL fingers at you, disgusted at CaPtUrEd aNd sTuFf! aNd tHaT your inhospitable behavior. WoUlD Be sAd wOuLdN’T It? FoR And they too slither off the ThErE To bE ThIs tOtAlLy wEiRd side of the pier. tUrTlE, aNd nObOdY GeTs tO SeE It?" Only the dreadlight re‐ mains, bobbing up and down in Krunn sees Glarg grasp re‐ the air. It is a small orb of peatedly at the annoying, bob‐ light about the size of your bing light. Finally, in‐ fist. It glows a sulphurous evitably, they overextend them‐ yellow a couple arm lengths self and start to lose their away from the pier, hovering balance, teetering on the edge over the water. of the pier. It buzzes as it speaks in And then—KerSPLASH!!—down a slightly muffled, undulating they go. voice, "tHeRe’s a tUrTlE OuT HeRe tHaT Is tOtAlLy wEiRd. Glarg floats like a stone It’s lIkE, yOu wOuLdN’T EvEn in the water. Which is to say, bElIeVe iT. yOu’vE GoT To cOmE not at all. A gleeful oneiro‐ SeE ThIs wEiRd tUrTlE, c’mOn." phant burbles with delight as you sink past, "Yes! Haha, Meanwhile, your way for‐ yessssss!", and finally you ward is still blocked by the come to rest in the mud at the washed out bridge. bottom of the swamp. WHAT DO YOU DO The surface of the water is only five or six feet out of GLARG your reach. Glarg squints its eye indents You notice that you came at the the dreadlight. Mistak‐ to rest near a large, smooth, ing it for a shiny rock, it oblong, patterned stone. And walks on to the pier in attempt as you watch, the stone opens to grab it. along its seam and a large, striped turtle head pokes out KRUNN and looks at you curiously. Then a second striped head Krunn like blinky light too. emerges from the shell! The Krunn also like turtle. YUM! second head continues to regard Krunn follows Glarg. you while the first one extends its neck and experimentally 6 TOWNIES & TAVERNS: THE BLOODMOON GATE nibbles on your arm with a gen‐ The round head clambers up tle bite. to the surface, it becomes clear that the brown flat hat WHAT DO YOU DO is in fact the top of the stubby creature’s head. It is STUX also apparent that they have no arms and legs (or at least no Suddenly you see a rope peirce visible appendages), but it the surface of the water and manages to wobble closer until make it’s way to you. You grab it is standing about a war‐ on to it, and someone starts lock’s arm’s length away. pulling you out. You notice it feels too soft to be a rope, "This one is Cremini!" It and it’s full of knots. beams. "What a wonderful day for a poolside party!" As you come out of the wa‐ ter you see the warlock Stux It turns to the water and pulling you to shore. That’s begins to blow bubbles along when you finally see that the the surface of the swamp from "rope" is actually a series of the top of its head. brightly colored hankerchiefs tied together. GLARG Stux says: "Guys, I have a Glarg looks at, what it per‐ confession to make. I didn’t ceives to be, a talking rock. exactly tell you the whole Glarg picks up Cremini and truth about myself. You see, I holds it close to its bosom am a warlock, but I’m a party turn to look down at the lake warlock. Like kids parties. My and rumbles: deity is Bozo The Clown. I re‐ ally do have magic, but it’s "Twaarrrrr‐taaaal" not the cool or useful kind." CREMINI He looks down at his feet. "I just wanted to feel cool, The talking mushroom rock—or is like a real adventurer and not it a rock mushroom?—giggles a 38 year old party entertainer when Glarg picks it up. "You’re that live’s in his grand‐ very strong!" It exclaims. They mother’s basement" look downwards at the lake as well. "Turtles all the way CREMINI down!" "Did someone say magic and par‐ DOZENS ties?" says a giggling voice from somewhere under the pier. recap: A small round head wearing a flat hat with pops out from the Bloodmoon Gate has among the algae and rocks to started to open once again and peer curiously at Stux with harbingers of the Demon Horde beady black eyes. It smiles have been seen in the Silver softly at the party warlock. Yonder. Your mission is to re‐ "Entertainers are cool! Are you cover the Five Artifacts and holding a party? That’s useful reassemble the Staff of the for having fun!" Archmage, the legendary weapon 7 TOWNIES & TAVERNS: THE BLOODMOON GATE that can seal the demon gate bonk you. Krunn like to party. forever. You are currently in Krunn sees turtle and licks the Swamp of Sorrows seeking lips. He decides not to BONK! the Pinky, guardian of the turtle but to use ancient bar‐ first artifact. barian turtle charming tech‐ nique. He starts to play drums And now: on his club. Stux the party warlock CREMINI fishes Glarg out of the swamp. From its cozy nook in Glarg’s Glarg picks up Cremini, arms, Cremini bobs its small the small agreeable mushroom rock‐y head to the beat of creature whose rock content is Krunn’s club drums. They send currently unknown. tiny bubbles floating in the air towards the turtle with Krunn assesses the land‐ light popping sounds in sync scape for potential things to with the rhythm. bonk. GLARG The swamp water bubbles, froths, and churns. As though Glarg is vibin˜˜ summoned by the Glarg’s words, a two‐headed turtle of enormous It feels moved to "sing". girth breaches the surface. A sound emminated from it that is reminiscent of an inactive Its shell is black and volcano trying to sing the A‐B‐ covered in spiraling geodesic Cs to the beat of the Krunn’s patterns. Its heads are also drum. black, and have colorful stripes that run from behind DOZENS their eyes along the back of their heads and necks. The party starts ROCKING OUT. You think that if you play It is a total raver! this right and pacify the tur‐ tle somehow with your unique Krunn is drumming, Glarg skills and talents, that it is singing, Cremini is blowing might ferry you across the bubbles. And Stux the Party washed out bridge to the other Warlock is doing all kinds of side. cool party tricks. Making bal‐ loon animals. They even man‐ The dreadlight bobs up and aged to produce a small xylo‐ down excitedly, "oH HeCk yEaH phone from somewhere and are LoOk aT ThAt tUrTlE! oH MaN It banging out a jaunty melody iS So wEiRd hAhA! hAhA, with a tiny mallet. wHeEeEe!" The giant, two‐headed tur‐ WHAT DO YOU DO? tle freezes in place. Both heads regard you, wide‐eyed and KRUNN silent. And then they both start bobbing up and down in Stux even though you party lock time to the music. I still your friend and won’t 8 TOWNIES & TAVERNS: THE BLOODMOON GATE After the performance, the club raised. Ready to BONK it. giant, obsidian turtle drifts over to the edge of the pier. GLARG You climb aboard, and continue to party hard and rock out as Glarg, is new to being around the creature happily ferries fleshy lifeforms. It is left you safely across the swamp. assuming that the gilpins must’ve gotten carried away The dreadlight, still bob‐ while playing and fallen apart. bing up and down in place, It clumsily tries to put one cries out, "oMg tHaT Is sO back together and wait for it SiCk! HaHa wHaT A WeIrD TuRtLe! to turn back on. YoU GuYs aRe tOtAlLy cRaZy!" CREMINI You land on the other side and de‐turtle, climbing out Spotting the toadstools, Crem‐ onto the slick grass and mud of ini sends out tiny pink bubbles the far shore. The turtle that land on each toadstool’s sinks back into the swamp with head in some convoluted pattern a small smile on each of its that may as well be random were faces and settles down into the it not for the *blip bloop* mud for a long nap. sounds. Like a chipmunk’s tune, with only 8 bits. You follow the path through the swamp and eventu‐ DOZENS ally come to a large‐ish clear‐ ing. It is a small glade full Cremini blows some tiny pink of silvery blades of grass. It bubbles and plays some dope is full of eviscerated gilpins— toadstool chiptune. The toad‐ small swamp gnomes that kind of stools light up in a neon pas‐ resemble fish‐like bunny rab‐ tel pattern of bright pinks and bits; it is kind of unfair how yellows and blues and purples. cute they are—strewn about in You can’t help but think that piles and pieces. The center the dreadlight would think this of the glade is completely is tOtAlLy aWeSoMe. clean and clear of the gore that fills the rest of the Glarg puzzles over a few space. It is empty except for gilpin pieces and clumsily a circle of small toadstools, tries to assemble them. They in the center of which sits a end up with a cluster of two or tiny black cat which looks up three torsos and a few too many at you with huge round yellow limbs jutting out at odd an‐ eyes. It mewls pathetically gles. Almost as an after‐ and rolls on its back. thought they thrust a head into its center. It is a furry, WHAT DO YOU DO scaly, rabbity, fishy abomina‐ tion. They set it down on the KRUNN ground and make some coaxing, pleading sounds at it. It Krunn looks sternly at the cat. sounds like smooth river rocks "Why you kill all gnome thing? rubbing against each other. You going to get a BONK for that. Bad Kitty!" Krunn walks Krunn severely scolds and toward the black cat with his chastises the very bad kitty! 9 TOWNIES & TAVERNS: THE BLOODMOON GATE In reply, it rolls onto its but rhythmically in a repeating side and does a big pattern of colors. streeeeeeetch, clawing at the ground and doing a cute meow‐ WHAT DO YOU DO? purr. GLARG Krunn crosses into the toadstool circle and the small Glarg is delighted that the cat leaps to its feet, arches flesh elemental has reanimated! its back and hisses and spits It looks over its shoulder and at the sudden intrusion. It is alarmed by the new cal‐ backs away but doesn’t leave cium/keratin elemental that ap‐ the circle, and soon it is cor‐ peared out of nowhere. It picks nered, and Krunn gives it a up Jr, the flesh elemental, and solid BONK right on the head, puts it in the crook of its leaving a small gash across the left arm while shifting Crimini top of its head. It falls to to the right, and slowly backs the ground in a heap and backs away towards the entrance doesn’t move. to the grove. The toadstools audibly ex‐ CREMINI hale, and a pinkish cloud of spores engulf the cat. It "Oops. Should’ve started with a yowls and jumps up and puffs up demo cut. Hee hee." says Crem‐ to an enormous size. Its eyes ini from the crook of Glarg’s bulge. And its warping, twist‐ arm. It emits a few more teeny ing bones outgrow their fleshy green bubbles towards the toad‐ enclosure, starting at the stools, just for a few opening skull where Krunn split it. notes of an adagio to float When its transformation is com‐ out. A midi playing on air. plete, a huge skeletal beast with a mane of black fur across KRUNN its shoulders stands inside the mushroom circle. It roars, Wide eyed, Krunn takes a few baring its long fangs, and steps back. "Krunn sorry for swipes at Krunn with its sharp BONK. Maybe we can be friends" boney claws! Kronn says. He reaches into his belt pouch and pulls out a The spores waft throughout piece of yarn. "Look kitty I the glade. A few of them drift have to for you." he says as he over and land on the flesh dangles it in front of the mon‐ golem Glarg made of gilpin ster cat. pieces. They seep into its skin and its eyes shoot open. DOZENS It looks around in apparent confusion, gasps for air, and Krunn entices the skelebeast moans. It cautiously reaches with a piece of yarn. It stops out to Glarg with its tangle of and cocks its head to the side. limbs. "Ma... Ma?" It flops onto its side, and bats at the end of string with Crimini notices that—al‐ one big skeletal paw. Its long though they have stopped making tail swishes back and forth in music at this point—the toad‐ a wide arc. stools continue to pulse weakly 10 TOWNIES & TAVERNS: THE BLOODMOON GATE Glarg backs up with Jr in disloge the foreign body from one arm and Cremini in the the chest cavity, which sounds other. They notice a cylindri‐ a little like: cal item rattling around inside the beast’s rib cage. It is ++++++++++[>+>+++>+++ the size of a small torch, or ++++>++++++++++<<<<‐] some kind of baton, or maybe a >>>+++.<++.>>‐‐‐.++++ large rolled up scroll. It ++++++++.<<.>>‐‐‐‐‐.‐ seems to be made of some kind ‐‐.+++++++++++++.‐‐‐‐ of a dull silvery metal. ‐‐‐‐‐‐‐‐‐.<<.>>++++++ +++++++++.‐‐‐‐‐.<<.>> Cremini blows a few tiny ‐‐‐‐‐‐‐.‐‐‐.+++++++.+ green bubbles. The toadstools +++.<<.>>+++++++++.‐‐ bop out a little melody. ‐‐‐‐‐‐‐‐.++++++.<<.>> ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐.++++ Jr, the gilpin flesh ele‐ +++.‐‐‐‐‐‐‐.++++++++. mental, smiles happily and ‐‐‐‐‐‐‐‐.+++++++++.++ groans, and waves their arms ++++.‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ around in time with the toad‐ ‐‐‐.+++++++++++.<<.>> stool song. ‐‐‐‐‐‐.++++++++++++.‐ ‐‐‐‐‐‐‐‐.‐‐‐‐.+++++++ WHAT DO YOU DO ++.‐‐‐‐‐‐‐‐‐‐.<<+++++ +++++++++. CREMINI Following Glarg’s line of sight, Cremini squints at the skelekat’s ribs, "Hey, party people! What’s that inside the skele? Could it be a treasure map? Should we ask it for a looksie?" GLARG "DRaaagaaaarMArrrrrb?" Glarg squints its eye sockets at the mineral/protein elemental. It puts Cremini down gently and then carefully bal‐ ances Jr on top of his "hat." He then starts a sprint/gallop on all fours, faster than you might expect a sentient boulder to move. Its goal is to climb the elemental and grab the curly rock trapped inside. It tries to communicate in one of the common elemental language that its here to help 11