bloodmoongate/groff/out/story.txt

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TOWNIES & TAVERNS: THE BLOODMOON GATE
dozens and the tilde.town players
dozens@tilde.team
Townies & Taverns is an unfinished experimental
freeform roleplaying game that took place in the
spring of 2023 on the internal list+town@tilde.town
mailing list.
It all started when ˜mhj asked the following question:
What are some good play by email games? It
would also be cool to do a play by email dun
geons and dragons campaign maybe? I dunno
how that would work, but yeah... —mhj
What follows is the answer to that question.
27 September 2023
TOWNIES & TAVERNS: THE BLOODMOON GATE
DOZENS So now the kings quest
has fallen to you! The king
Defeating the demon hordes and doms second greatest and
sealing the Bloodmoon Gate was mightiest adventurers! You must
King Ardans greatest accom not fail!
plishment. Afterward, he shat
tered the Staff of the Archmage You are at The Famous
into five pieces and flung them Shrub, one of the busiest tav
to the farthest regions of the erns in Woodhome. And tonight
Silver Yonder to ensure that is your last night in town be
the foul gate would remain fore heading into the Flooded
closed forever. Lands to confront the clan of
barbarians known as the Pinky
Each of the five pieces of and recover the first artifact.
the staff were entrusted to one
of Ardans most faithful war 1. Who are you?
riors. They developed over the
years into five powerful, se 2. Why do the Woodhomians fear
cretive sects. Together, they the Pinky?
are known as the Hand.
3. What terrible creature lurks
The years that followed in the Flooded Lands?
the closing of the gate were
ones of peace and prosperity. 4. What evidence have you seen
Generations were born and grew of demonic presence?
old during Ardans reign. Such
was the feytouched kings 5. How are you spending your
lifespan elongated. The terrors last night in Woodhome?
of the Demon Plague soon faded
into legend. STUX
Now, fools and villains Oh, sounds like fun!
have meddled where they ought
not. And the Bloodmoon Gate has
started to open once again. 1. I am Stux RowHammer, nearly
Imps, gremlins, and other minor renowned worlock
demons—harbingers of the demon
horde—have been spotted causing 2. The Pinky are rumored to
mischief throughout the Yonder. have a weapon able to de
stroy entire villages. No
The king, now wizened and ones ever seen it or seen
enfeebled, has assembled his proof of it, but its so
greatest and mightiest adven scary that no ones every
turers to recover the lost questions it
pieces of the Staff of the
Archmage. For only its power 3. None have ever returned to
can save the Silver Yonder from tell what dark beasts stalk
the demon hordes. that land
Unfortunately they never 4. I spend it enjoying food and
came back. games with my family
1
TOWNIES & TAVERNS: THE BLOODMOON GATE
Did I do that right? any of them have ever spoken a
word to me! but their company
MHJ comforts me nonetheless
1. Who are you? DOZENS
oh! oh dear, i figured When the world was young, the
wed met already, but i under bountiful earth and the hungry
stand if you didnt se—hey! sea fell in love with each
down here! please watch where other from a distance. The
you step! gnomes dont have earth would make eyes at the
very strong bones you know. my sea, and the sea would bash
name is tato, the illusion! i fully wave. They agreed to meet
enjoy card tricks, and making face to face to consummate
people disappear their love, and the waters rose
up and flooded the land. When
ME I MEAN. PAY NO HEED TO the great flood receded, the
THE RUMORS YOU MAY HAVE HEARD devastation was total. Great
cities were erased. Entire
2. Why do the Woodhomians fear civilizations were wiped out.
the Pinky? When they saw what they had
done in their carelessness,
like my good friend stux earth and sea agreed that,
mentioned, it is rumo—huh, what though their love may continue
do you mean you dont know me to burn, they must never see
either? ive followed you for each other again.
weeks now
But see each other they
no matter did. Quietly and discreetly,
their passions held in check by
the destruction of entire the fear of losing control once
villages is actually only the more.
second scariest trick this
weapon this is proof enough for The Flooded Lands are the
me, its just science! but to last place where earth and sea
be fully rigorous, i sought to mingle. Endless bogs, wet
investigate further lands, swamps, and marshes.
Neither the children of the
upon discovering the au earth nor the children of the
thor and asking where these vi sea are entirely at home here.
sions came from, the author Rather, this is home to those
replied "hell awaits you for born of the flood. Things made
breaking into my house at this of mud and clay. Slimy, scaley
hour!", which i believe refers things with and fur and gills.
to the coming demonic invasion
How are you spending your last Your goal here is to find
night in Woodhome? the Pinky, Ardans champion,
and recover the first artifact
woodhome means a lot to of the archmage.
me, so i will check in with all
of my friends! Two paths lie ahead of
you.
none of them are much the
speaking type, i do not believe
2
TOWNIES & TAVERNS: THE BLOODMOON GATE
One is through the Swamp Big foot that wide as
of Sorrows. It is the most di arms.
rect route and will get you to
the Pinkys monastery the 5. How are you spending your
quickest. But it is also the last night in Woodhome?
most dangerous. For the swamp
is full of Dreadlights, Bog Eat drink sleep
Rot, and Oneirophants.
KRUNN
The more circuitous route
is also the safer option. It Krunn say go swamp more to
will take you around the swamp, thing to BONK.
through the Trollfen, and over
Turtle Mound. A longer journey, DOZENS
but one less fraught with dan
ger. The story thus far: you are on
a mission to reassemble the
WHAT DO YOU DO Staff of the Archmage and seal
the Bloodmoon Gate to prevent
STUX the Demon Horde from sweeping
across the Silver Yonder. The
I look at the rest of the party first piece of the staff is in
the possession of the Pinky
"What do you all think? somewhere in the Flooded Lands.
Im no ranger, I dont know
much about the wilderness. Im There is a long footbridge
not afraid to take the quick of rotten, moldy, wooden planks
route, but I also see the wis that leads out across the fetid
dom in the more cautious ap water. You follow it into the
proach". Swamp of Sorrows.
KRUNN The swamp is putrid. Al
most nauseatingly smelly. A
1. Who are you? thick carpet of orange algae
undulates with the rippling of
Me Krunn with club who go the water beneath it. Pockets
BONK! of swamp gas escape the mud far
below and belch noisily when
2. Why do the Woodhomians fear they reach the surface. Clouds
the Pinky? of insects float above the wa
ter, and nip at you as you pass
They too have club go by. Large swamp trees grow
BONK! here, with gnarled, twisted
roots. Moss and thick vines
3. What terrible creature lurks hang from the branches and
in the Flooded Lands? block your view. Between the
trees, in the distance, you can
Big thing with big bite see sulphurous yellow dread
that ouch. lights bobbing up and down,
just waiting to lure an unwit
4. What evidence have you seen ting traveler out into the wa
of demonic presence? ters.
3
TOWNIES & TAVERNS: THE BLOODMOON GATE
Just up ahead, a large Stux what we do ? It might be
portion of the bridge has col woo woo magic. Krunn slowly
lapsed. About as far across as backs away waiting for Stux or
a wide road. You look down and the gnomes reply.
see five or eight emaciated,
milky white bodies floating STUX
suspended in the water below
you. Their eyes are closed and Hmmmm... Something strange is
their skin is pulled taught going on here. Im going to put
across their bones. Their hair on my sunglasses of true sight
spreads out like a halo around and see if anything becomes ob
their heads. These are Oneiro vious.
phants, slumbering prisoners of
the swamp. If youre lucky, GLARG
they wont bother you. If you
disturb their slumber though, Through the sunglasses you can
they may try to pull you down see the outline of a large
into the swamp to join them. bulky humanoid curled up into a
tight ball with its arm stick
WHAT DO YOU DO? ing out.
GLARG All of a sudden, with a
loud, deep crack, the leg dis
A few paces left of the en lodges itself from the ball and
trance to the collapsed bridge starts kicking the ground. Now
is what appears to be a boulder the boulder is rocking back
with an arm sticking out the andforth in place with the leg
side of it. It seems to give kicking the ground when it gets
off a very faint hum. close.
KRUNN STUX
Tell Stux and little gnome to "Hey Krunn, its BONKING TIME!
stand back. Krunn will roll Somtimes you gotta BONK first
boulder cause Krunn strong. and ask questions when they re
gain conscienceness"
GLARG
KRUNN
As you study the boulder you
notice the arm protruding from With a solemn nod to Stux,
it is made of the same burnt Krunn raises his club over his
umber stone as the rest of the head with both hands and runs
boulder... peculiar because the at the rock. BONK!
ground around it is... well,
swamp coloured. DOZENS
The boulder begins to vis While Stux and Krunn were fuss
ibly vibrate. At first faint, ing around with the leggy one
but then as if a stampeed of armed boulder, you inadver
horses was going on around it. tently attracted the attention
of the swamps least desirable
KRUNN denizens.
4
TOWNIES & TAVERNS: THE BLOODMOON GATE
Three oneirophants—the **CRACK** another arm pops
lanky, clammy, pale drowned out of the side of the boulder.
creatures who sleep at the bot Now the fingers on the hand of
tom of the swamp—have crawled the first arm are starting to
up onto the pier. They slither move. The boulder rocks back
around on their bellies grin and forth, pivoting around
ning and grabbing at your an where its fourth leg should
kles. be.
"Come swim with us!" says The mass suddenly stops
the one with no teeth. wiggling as the oneirophants
start talking. It then looks at
"Yes, come sleep under wa one clawing at its leg. It
ter!" agrees the one with far bends over at the middle form
too many teeth. ing a waist until its head is
about a foot from the dread
"Such sights you will lights. It opens its mouth in
see!" dentation and makes a noise
clearly not coming from its
"Yes, such wonders!" throat, but somewhere deep
within it, a noise that sounds
The third oneirophants deep, gutteral, cosmic, and
mouth is sewn shut so you have earthy.
no idea whether or not it has
an appropriate number of teeth. "ggglllaaaAAAAAR
It is awkwardly fumbling around RRRRRGGGGGGG!!"
with the ankle of the humanoid
boulder but seems incapable of It moves its arm down to
getting a hold of it with its wards the oneirophant in an at
cold slippery hand. It looks tempt to grab it and throw it
frustrated and uncomfortable. back into the lake.
One of the bobbing dread DOZENS
lights—alerted to your presence
by the commotion—weaves its way The oneirophant slithers around
over to the pier and shines on its belly, grinning up at
brightly in your eyes so that you with its sharp little
you have to squint. pointy teeth and its large wet
eyes.
"hEy dO YoU YoU WaNt tO
SeE A WeIrD TuRtLe?" says the "Come sleep and swim with
dreadlight. "iTS RiGhT OvEr us!" it hisses at you. "You
hErE, fOlLoW Me. Its rEaLlY can be like a shark! Sleeping
WeIrD. yOu gOtTa sEe iT." and swimming with one eye open
and—ACK!"
WHAT DO YOU DO?
KRUNN Meanwhile Glarg is glarg
ing out super hard. As the
Krunn BONKS! one of the oneiro oneirophant tries in vain to
phants that talks to much. grab your ankle, you in turn
wrap your giant rocky fist
GLARG around its entire torso and
lift it up. It hisses and
5
TOWNIES & TAVERNS: THE BLOODMOON GATE
slither wriggles in your grasp. DOZENS
You squeeze a little too
tightly, and it pops out of Glarg grabs at the dreadlight.
your grasp like a slippery
fish. You comically juggle it "WHoA ThErE BuDdY!" cries
a few times, squeezing and the dreadlight as it dances
shooting it from your fist. away, tantalizingly just out of
Until finally it flops onto the your grasp, luring you closer
pier, and back into the water. and closer to the edge of the
pier. "lEts nOt bE So gRaBbY
The remaining oneirophants OkAy bIg gUy? I CaNT ShOw yOu
make rude faces and wag their tHiS WeIrD TuRtLe iF IM AlL
fingers at you, disgusted at CaPtUrEd aNd sTuFf! aNd tHaT
your inhospitable behavior. WoUlD Be sAd wOuLdNT It? FoR
And they too slither off the ThErE To bE ThIs tOtAlLy wEiRd
side of the pier. tUrTlE, aNd nObOdY GeTs tO SeE
It?"
Only the dreadlight re
mains, bobbing up and down in Krunn sees Glarg grasp re
the air. It is a small orb of peatedly at the annoying, bob
light about the size of your bing light. Finally, in
fist. It glows a sulphurous evitably, they overextend them
yellow a couple arm lengths self and start to lose their
away from the pier, hovering balance, teetering on the edge
over the water. of the pier.
It buzzes as it speaks in And then—KerSPLASH!!—down
a slightly muffled, undulating they go.
voice, "tHeRes a tUrTlE OuT
HeRe tHaT Is tOtAlLy wEiRd. Glarg floats like a stone
Its lIkE, yOu wOuLdNT EvEn in the water. Which is to say,
bElIeVe iT. yOuvE GoT To cOmE not at all. A gleeful oneiro
SeE ThIs wEiRd tUrTlE, cmOn." phant burbles with delight as
you sink past, "Yes! Haha,
Meanwhile, your way for yessssss!", and finally you
ward is still blocked by the come to rest in the mud at the
washed out bridge. bottom of the swamp.
WHAT DO YOU DO The surface of the water
is only five or six feet out of
GLARG your reach.
Glarg squints its eye indents You notice that you came
at the the dreadlight. Mistak to rest near a large, smooth,
ing it for a shiny rock, it oblong, patterned stone. And
walks on to the pier in attempt as you watch, the stone opens
to grab it. along its seam and a large,
striped turtle head pokes out
KRUNN and looks at you curiously.
Then a second striped head
Krunn like blinky light too. emerges from the shell! The
Krunn also like turtle. YUM! second head continues to regard
Krunn follows Glarg. you while the first one extends
its neck and experimentally
6
TOWNIES & TAVERNS: THE BLOODMOON GATE
nibbles on your arm with a gen The round head clambers up
tle bite. to the surface, it becomes
clear that the brown flat hat
WHAT DO YOU DO is in fact the top of the
stubby creatures head. It is
STUX also apparent that they have no
arms and legs (or at least no
Suddenly you see a rope peirce visible appendages), but it
the surface of the water and manages to wobble closer until
make its way to you. You grab it is standing about a war
on to it, and someone starts locks arms length away.
pulling you out. You notice it
feels too soft to be a rope, "This one is Cremini!" It
and its full of knots. beams. "What a wonderful day
for a poolside party!"
As you come out of the wa
ter you see the warlock Stux It turns to the water and
pulling you to shore. Thats begins to blow bubbles along
when you finally see that the the surface of the swamp from
"rope" is actually a series of the top of its head.
brightly colored hankerchiefs
tied together. GLARG
Stux says: "Guys, I have a Glarg looks at, what it per
confession to make. I didnt ceives to be, a talking rock.
exactly tell you the whole Glarg picks up Cremini and
truth about myself. You see, I holds it close to its bosom
am a warlock, but Im a party turn to look down at the lake
warlock. Like kids parties. My and rumbles:
deity is Bozo The Clown. I re
ally do have magic, but its "Twaarrrrrtaaaal"
not the cool or useful kind."
CREMINI
He looks down at his feet.
"I just wanted to feel cool, The talking mushroom rock—or is
like a real adventurer and not it a rock mushroom?—giggles
a 38 year old party entertainer when Glarg picks it up. "Youre
that lives in his grand very strong!" It exclaims. They
mothers basement" look downwards at the lake as
well. "Turtles all the way
CREMINI down!"
"Did someone say magic and par DOZENS
ties?" says a giggling voice
from somewhere under the pier. recap:
A small round head wearing a
flat hat with pops out from the Bloodmoon Gate has
among the algae and rocks to started to open once again and
peer curiously at Stux with harbingers of the Demon Horde
beady black eyes. It smiles have been seen in the Silver
softly at the party warlock. Yonder. Your mission is to re
"Entertainers are cool! Are you cover the Five Artifacts and
holding a party? Thats useful reassemble the Staff of the
for having fun!" Archmage, the legendary weapon
7
TOWNIES & TAVERNS: THE BLOODMOON GATE
that can seal the demon gate bonk you. Krunn like to party.
forever. You are currently in Krunn sees turtle and licks
the Swamp of Sorrows seeking lips. He decides not to BONK!
the Pinky, guardian of the turtle but to use ancient bar
first artifact. barian turtle charming tech
nique. He starts to play drums
And now: on his club.
Stux the party warlock CREMINI
fishes Glarg out of the swamp.
From its cozy nook in Glargs
Glarg picks up Cremini, arms, Cremini bobs its small
the small agreeable mushroom rocky head to the beat of
creature whose rock content is Krunns club drums. They send
currently unknown. tiny bubbles floating in the
air towards the turtle with
Krunn assesses the land light popping sounds in sync
scape for potential things to with the rhythm.
bonk.
GLARG
The swamp water bubbles,
froths, and churns. As though Glarg is vibin˜˜
summoned by the Glargs words,
a twoheaded turtle of enormous It feels moved to "sing".
girth breaches the surface. A sound emminated from it that
is reminiscent of an inactive
Its shell is black and volcano trying to sing the AB
covered in spiraling geodesic Cs to the beat of the Krunns
patterns. Its heads are also drum.
black, and have colorful
stripes that run from behind DOZENS
their eyes along the back of
their heads and necks. The party starts ROCKING OUT.
You think that if you play It is a total raver!
this right and pacify the tur
tle somehow with your unique Krunn is drumming, Glarg
skills and talents, that it is singing, Cremini is blowing
might ferry you across the bubbles. And Stux the Party
washed out bridge to the other Warlock is doing all kinds of
side. cool party tricks. Making bal
loon animals. They even man
The dreadlight bobs up and aged to produce a small xylo
down excitedly, "oH HeCk yEaH phone from somewhere and are
LoOk aT ThAt tUrTlE! oH MaN It banging out a jaunty melody
iS So wEiRd hAhA! hAhA, with a tiny mallet.
wHeEeEe!"
The giant, twoheaded tur
WHAT DO YOU DO? tle freezes in place. Both
heads regard you, wideeyed and
KRUNN silent. And then they both
start bobbing up and down in
Stux even though you party lock time to the music.
I still your friend and wont
8
TOWNIES & TAVERNS: THE BLOODMOON GATE
After the performance, the club raised. Ready to BONK it.
giant, obsidian turtle drifts
over to the edge of the pier. GLARG
You climb aboard, and continue
to party hard and rock out as Glarg, is new to being around
the creature happily ferries fleshy lifeforms. It is left
you safely across the swamp. assuming that the gilpins
mustve gotten carried away
The dreadlight, still bob while playing and fallen apart.
bing up and down in place, It clumsily tries to put one
cries out, "oMg tHaT Is sO back together and wait for it
SiCk! HaHa wHaT A WeIrD TuRtLe! to turn back on.
YoU GuYs aRe tOtAlLy cRaZy!"
CREMINI
You land on the other side
and deturtle, climbing out Spotting the toadstools, Crem
onto the slick grass and mud of ini sends out tiny pink bubbles
the far shore. The turtle that land on each toadstools
sinks back into the swamp with head in some convoluted pattern
a small smile on each of its that may as well be random were
faces and settles down into the it not for the *blip bloop*
mud for a long nap. sounds. Like a chipmunks tune,
with only 8 bits.
You follow the path
through the swamp and eventu DOZENS
ally come to a largeish clear
ing. It is a small glade full Cremini blows some tiny pink
of silvery blades of grass. It bubbles and plays some dope
is full of eviscerated gilpins— toadstool chiptune. The toad
small swamp gnomes that kind of stools light up in a neon pas
resemble fishlike bunny rab tel pattern of bright pinks and
bits; it is kind of unfair how yellows and blues and purples.
cute they are—strewn about in You cant help but think that
piles and pieces. The center the dreadlight would think this
of the glade is completely is tOtAlLy aWeSoMe.
clean and clear of the gore
that fills the rest of the Glarg puzzles over a few
space. It is empty except for gilpin pieces and clumsily
a circle of small toadstools, tries to assemble them. They
in the center of which sits a end up with a cluster of two or
tiny black cat which looks up three torsos and a few too many
at you with huge round yellow limbs jutting out at odd an
eyes. It mewls pathetically gles. Almost as an after
and rolls on its back. thought they thrust a head into
its center. It is a furry,
WHAT DO YOU DO scaly, rabbity, fishy abomina
tion. They set it down on the
KRUNN ground and make some coaxing,
pleading sounds at it. It
Krunn looks sternly at the cat. sounds like smooth river rocks
"Why you kill all gnome thing? rubbing against each other.
You going to get a BONK for
that. Bad Kitty!" Krunn walks Krunn severely scolds and
toward the black cat with his chastises the very bad kitty!
9
TOWNIES & TAVERNS: THE BLOODMOON GATE
In reply, it rolls onto its but rhythmically in a repeating
side and does a big pattern of colors.
streeeeeeetch, clawing at the
ground and doing a cute meow WHAT DO YOU DO?
purr.
GLARG
Krunn crosses into the
toadstool circle and the small Glarg is delighted that the
cat leaps to its feet, arches flesh elemental has reanimated!
its back and hisses and spits It looks over its shoulder and
at the sudden intrusion. It is alarmed by the new cal
backs away but doesnt leave cium/keratin elemental that ap
the circle, and soon it is cor peared out of nowhere. It picks
nered, and Krunn gives it a up Jr, the flesh elemental, and
solid BONK right on the head, puts it in the crook of its
leaving a small gash across the left arm while shifting Crimini
top of its head. It falls to to the right, and slowly backs
the ground in a heap and backs away towards the entrance
doesnt move. to the grove.
The toadstools audibly ex CREMINI
hale, and a pinkish cloud of
spores engulf the cat. It "Oops. Shouldve started with a
yowls and jumps up and puffs up demo cut. Hee hee." says Crem
to an enormous size. Its eyes ini from the crook of Glargs
bulge. And its warping, twist arm. It emits a few more teeny
ing bones outgrow their fleshy green bubbles towards the toad
enclosure, starting at the stools, just for a few opening
skull where Krunn split it. notes of an adagio to float
When its transformation is com out. A midi playing on air.
plete, a huge skeletal beast
with a mane of black fur across KRUNN
its shoulders stands inside the
mushroom circle. It roars, Wide eyed, Krunn takes a few
baring its long fangs, and steps back. "Krunn sorry for
swipes at Krunn with its sharp BONK. Maybe we can be friends"
boney claws! Kronn says. He reaches into
his belt pouch and pulls out a
The spores waft throughout piece of yarn. "Look kitty I
the glade. A few of them drift have to for you." he says as he
over and land on the flesh dangles it in front of the mon
golem Glarg made of gilpin ster cat.
pieces. They seep into its
skin and its eyes shoot open. DOZENS
It looks around in apparent
confusion, gasps for air, and Krunn entices the skelebeast
moans. It cautiously reaches with a piece of yarn. It stops
out to Glarg with its tangle of and cocks its head to the side.
limbs. "Ma... Ma?" It flops onto its side, and
bats at the end of string with
Crimini notices that—al one big skeletal paw. Its long
though they have stopped making tail swishes back and forth in
music at this point—the toad a wide arc.
stools continue to pulse weakly
10
TOWNIES & TAVERNS: THE BLOODMOON GATE
Glarg backs up with Jr in disloge the foreign body from
one arm and Cremini in the the chest cavity, which sounds
other. They notice a cylindri a little like:
cal item rattling around inside
the beasts rib cage. It is ++++++++++[>+>+++>+++
the size of a small torch, or ++++>++++++++++<<<<]
some kind of baton, or maybe a >>>+++.<++.>>.++++
large rolled up scroll. It ++++++++.<<.>>.
seems to be made of some kind .+++++++++++++.
of a dull silvery metal. .<<.>>++++++
+++++++++..<<.>>
Cremini blows a few tiny ..+++++++.+
green bubbles. The toadstools +++.<<.>>+++++++++.
bop out a little melody. .++++++.<<.>>
.++++
Jr, the gilpin flesh ele +++..++++++++.
mental, smiles happily and .+++++++++.++
groans, and waves their arms ++++.
around in time with the toad .+++++++++++.<<.>>
stool song. .++++++++++++.
..+++++++
WHAT DO YOU DO ++..<<+++++
+++++++++.
CREMINI
Following Glargs line of
sight, Cremini squints at the
skelekats ribs, "Hey, party
people! Whats that inside the
skele? Could it be a treasure
map? Should we ask it for a
looksie?"
GLARG
"DRaaagaaaarMArrrrrb?"
Glarg squints its eye
sockets at the mineral/protein
elemental. It puts Cremini down
gently and then carefully bal
ances Jr on top of his "hat."
He then starts a
sprint/gallop on all fours,
faster than you might expect a
sentient boulder to move. Its
goal is to climb the elemental
and grab the curly rock trapped
inside.
It tries to communicate in
one of the common elemental
language that its here to help
11