<p>It is kind of a serialized novelization of a solo roleplaying game I’m playing using <ahref="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds</a> and the <ahref="https://inflatablestudios.itch.io/one-page-solo-engine">One Page Solo Engine</a>.</p>
- Entropic Drain: Siphon 1d6 Grit from one target to another.
- Kinetic Blast: Unleash a cone of force in a d6 damage blast in front of you. Any who suffer Direct Damage are knocked down.
RITUALS
- Perfect Divination - [beast’s heart] Consume the still warm heart of a beast to be granted a perfect vision of the next day. Once, at any point during the next 24 hours, you may declare that what has happened was not reality, but actually part of your vision of the future. “Rewind” to a point of your choosing between your performance of the ritual and now.
<p>When you attempt to make something true by speaking with the words of your god, you risk the universe rejecting your statement.</p>
<p>Adjust your Domain Die based on your intended outcome. If the Die would step below a d4 the statement is impossible, if it would step above a d12 it happens without a roll. Otherwise, roll it as a normal Save:</p>
<ul>
<li>Win: The statement takes effect.</li>
<li>Tie: Making the statement true saps your god’s power, your Domain die steps down.</li>
<li>Lose: The statement fails and your Domain die steps down.</li>
</ul>
<p>Domain Die loss is restored through offerings or religious rites for your God.</p>
<p>Step down your Domain Die if the statement: - Impacts things outside of your line of sight. - Directly contradicts the natural working of the world. - Describes a long lasting effect (step down twice if permanent). - Is a poor fit for your god’s Domain.</p>
<p>Step up your Domain Die if the statement: - Impacts only things you are touching. - Is copacetic with the natural working of the world. - Describes a fleeting effect. - Is a perfect fit for your god’s Domain.</p>
Offerings: Make offerings to step up the Domain Die. Minor offerings last for a single statement, significant ones last for a day, and major offerings like establishing a church and congregation last indefinitely.
<p>Illusory Self: Create a number of illusory clones up to the number of advanced abilities you have. Your clones are insubstantial and intangible but are otherwise indistinguishable from your real self. You do not have to declare which of you is real until it matters, and you share the senses of all clones simultaneously. When attacking with clones if you would deal Direct Damage you must either declare the clone is actually you or reveal it as an illusion.</p>
<p>The world of Aulia is divided into the western continent, the eastern continent, and the middle continent.</p>
<p>Our story takes in the city of Kriteach, a key port in the middle continent, part of the Kingdom of Sahtor’larath, whose monarch rules in the east.</p>