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Cleric + Thief
| <a href="index.html">Episodes</a>
| <a href="journal.html">Journal</a>
| <a href="about.html">About</a>
<header id="title-block-header">
<h1 class="title">Cleric + Thief</h1>
<p class="subtitle">Journal</p>
</header>
<p>This is a journal of meta-content and behind the scenes kind of
updates.</p>
<p><a href="journal.xml">subscribe to updates</a></p>
<!-- BEGIN //-->
<h2 id="blackguard"><time>2022-10-16</time> - 00007 Blackguard</h2>
<p>Hi, I have covid 👋</p>
<p>I felt blocked on this update for a while because I thought it wasnt
“good writing” to just kind of worldbuild and lore dump.</p>
<p>But heres the cold hard truth, my little cabbage. At the end of the
day, when all is said and done, this is just a game Im playing by
myself. And sometimes, for me, playing the game means just thinking of
backstory.</p>
<p>That said, there is a lot of backstory and worldbuilding and lore
behind this update.</p>
<p>As always, Im not sure how its all going to fit together, or how
its all going to end up.</p>
<p>Ill just have to keep playing to find out.</p>
<h2 id="brighter-worlds-0.9.1"><time>2022-10-14</time> - Brighter Worlds
0.9.1</h2>
<p>New update to Brighter Worlds!</p>
<p><a
href="https://awkwardturtle.itch.io/brighter-worlds/devlog/439150/update-to-091-big-changes"
class="uri">https://awkwardturtle.itch.io/brighter-worlds/devlog/439150/update-to-091-big-changes</a></p>
<p>I have an update Im working on, but am kind of struggling with it
narratively.</p>
<h2 id="pantheon"><time>2022-09-20</time> - Pantheon</h2>
<p>A twelve sided die has 12 faces, 30 edges, and 20 verticies.</p>
<p>Lets start by creating a domain / portfolio / aspect for each face.
These are gonna be our “Major Twelve” gods, the Olympians.</p>
<ol type="1">
<li>Law</li>
<li>Magic</li>
<li>Healing</li>
<li>Chaos</li>
<li>Life</li>
<li>Death</li>
<li>Plants</li>
<li>Dreams</li>
<li>Time</li>
<li>Sun</li>
<li>Animals</li>
<li>Moon</li>
</ol>
<p>Second, each vertex will get a domain. These will become our “Minor
Twenty” gods. Lesser gods, local gods, demigods.</p>
<ol type="A">
<li>Trickery</li>
<li>Metal</li>
<li>Fertility</li>
<li>Water</li>
<li>Change</li>
<li>Creation</li>
<li>Destruction</li>
<li>Fire</li>
<li>Madness</li>
<li>Storms</li>
<li>Courage</li>
<li>Wealth</li>
<li>Air</li>
<li>Earth</li>
<li>Weather</li>
<li>Wisdom</li>
<li>Strength</li>
<li>Protection</li>
<li>Travel</li>
<li>Pain</li>
</ol>
<p>Okay so each god, major and minor, gets their own domain, and then
their neighbors. Thats neighboring faces for points (four total), and
neighboring points for faces (six total).</p>
<p>In order for any of that to make sense, you need to stare really hard
at <em>Polyhedral Pantheon Design top</em> and <em>Polyhedral Pantheon
Design bottom</em> at <a
href="http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/"
class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/</a></p>
<p>Major Gods Template:</p>
<table>
<thead>
<tr class="header">
<th>ID</th>
<th>PRIMARY DOMAIN</th>
<th>SECONDARY DOMAINS</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>1</td>
<td>Law</td>
<td>ABCDE</td>
</tr>
<tr class="even">
<td>2</td>
<td>Magic</td>
<td>AEFNO</td>
</tr>
<tr class="odd">
<td>3</td>
<td>Healing</td>
<td>ABFGH</td>
</tr>
<tr class="even">
<td>4</td>
<td>Chaos</td>
<td>BCHIJ</td>
</tr>
<tr class="odd">
<td>5</td>
<td>Life</td>
<td>CDJKL</td>
</tr>
<tr class="even">
<td>6</td>
<td>Death</td>
<td>DELMO</td>
</tr>
<tr class="odd">
<td>7</td>
<td>Plants</td>
<td>QRGHI</td>
</tr>
<tr class="even">
<td>8</td>
<td>Dreams</td>
<td>FGOPQ</td>
</tr>
<tr class="odd">
<td>9</td>
<td>Time</td>
<td>PTMNO</td>
</tr>
<tr class="even">
<td>10</td>
<td>Sun</td>
<td>STKLM</td>
</tr>
<tr class="odd">
<td>11</td>
<td>Animals</td>
<td>RSIJK</td>
</tr>
<tr class="even">
<td>12</td>
<td>Moon</td>
<td>PQRST</td>
</tr>
</tbody>
</table>
<p>Minor Gods Template:</p>
<table>
<thead>
<tr class="header">
<th>ID</th>
<th>PRIMARY DOMAIN</th>
<th>SECONDARY DOMAINS</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>A</td>
<td>Trickery</td>
<td>1,2,3</td>
</tr>
<tr class="even">
<td>B</td>
<td>Metal</td>
<td>1,3,4</td>
</tr>
<tr class="odd">
<td>C</td>
<td>Fertility</td>
<td>1,4,5</td>
</tr>
<tr class="even">
<td>D</td>
<td>Water</td>
<td>1,5,6</td>
</tr>
<tr class="odd">
<td>E</td>
<td>Change</td>
<td>1,2,6</td>
</tr>
<tr class="even">
<td>F</td>
<td>Creation</td>
<td>2,3,8</td>
</tr>
<tr class="odd">
<td>G</td>
<td>Destruction</td>
<td>3,7,8</td>
</tr>
<tr class="even">
<td>H</td>
<td>Fire</td>
<td>3,4,7</td>
</tr>
<tr class="odd">
<td>I</td>
<td>Madness</td>
<td>4,7,11</td>
</tr>
<tr class="even">
<td>J</td>
<td>Storms</td>
<td>4,5,11</td>
</tr>
<tr class="odd">
<td>K</td>
<td>Courage</td>
<td>5,11,10</td>
</tr>
<tr class="even">
<td>L</td>
<td>Wealth</td>
<td>5,6,10</td>
</tr>
<tr class="odd">
<td>M</td>
<td>Air</td>
<td>6,9,10</td>
</tr>
<tr class="even">
<td>N</td>
<td>Earth</td>
<td>2,6,9</td>
</tr>
<tr class="odd">
<td>O</td>
<td>Weather</td>
<td>2,8,9</td>
</tr>
<tr class="even">
<td>P</td>
<td>Wisdom</td>
<td>8,9,12</td>
</tr>
<tr class="odd">
<td>Q</td>
<td>Strength</td>
<td>7,8,12</td>
</tr>
<tr class="even">
<td>R</td>
<td>Protection</td>
<td>7,11,12</td>
</tr>
<tr class="odd">
<td>S</td>
<td>Travel</td>
<td>10,11,12</td>
</tr>
<tr class="even">
<td>T</td>
<td>Pain</td>
<td>9,10,12</td>
</tr>
</tbody>
</table>
<p>Okay lets fill out the templates.</p>
<p>Note: I discovered at this point that its best to shuffle your list
of domains lest your domains be thematically clumped. For example, when
brainstroming, I wrote out all my elemental domains at once. This
resulted in a god of fire, water, earth, and water. So spread your
domains out thematically if youre doing this.</p>
<p>By the way, every god is merely an aspect of the god-above-all-gods,
PATRICK.</p>
<p>The major gods:</p>
<table style="width:100%;">
<colgroup>
<col style="width: 7%" />
<col style="width: 10%" />
<col style="width: 35%" />
<col style="width: 47%" />
</colgroup>
<thead>
<tr class="header">
<th>ID</th>
<th>Name</th>
<th>PRIMARY DOMAIN</th>
<th>SECONDARY DOMAINS</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>1</td>
<td>Unutrik</td>
<td>Law</td>
<td>Trickery, Metal, Fertility, Water, Change</td>
</tr>
<tr class="even">
<td>2</td>
<td>Dutrik</td>
<td>Magic</td>
<td>Trickery, Change, Creation, Earth, Weather</td>
</tr>
<tr class="odd">
<td>3</td>
<td>Tritrik</td>
<td>Healing</td>
<td>Trickery, Metal, Creation, Destruction, Fire</td>
</tr>
<tr class="even">
<td>4</td>
<td>Kvartrik</td>
<td>Chaos</td>
<td>Metal, Fertility, Fire, Madness, Storms</td>
</tr>
<tr class="odd">
<td>5</td>
<td>Kvintrik</td>
<td>Life</td>
<td>Fertility, Water, Storms, Courage, Wealth</td>
</tr>
<tr class="even">
<td>6</td>
<td>Sestrik</td>
<td>Death</td>
<td>Water, Change, Wealth, Air, Weather</td>
</tr>
<tr class="odd">
<td>7</td>
<td>Septrik</td>
<td>Plants</td>
<td>Strength, Protection, Destruction, Fire, Madness</td>
</tr>
<tr class="even">
<td>8</td>
<td>Oktrik</td>
<td>Dreams</td>
<td>Creation, Destruction, Weather, Wisdom, Strength</td>
</tr>
<tr class="odd">
<td>9</td>
<td>Nautrik</td>
<td>Time</td>
<td>Wisdom, Pain, Air, Earth, Weather</td>
</tr>
<tr class="even">
<td>10</td>
<td>Dektrik</td>
<td>Sun</td>
<td>Travel, Pain, Courage, Wealth, Air</td>
</tr>
<tr class="odd">
<td>11</td>
<td>Eltrik</td>
<td>Animals</td>
<td>Protection, Travel, Madness, Storms, Courage</td>
</tr>
<tr class="even">
<td>12</td>
<td>Dotrik</td>
<td>Moon</td>
<td>Wisdom, Strength, Protection, Travel, Pain</td>
</tr>
</tbody>
</table>
<p>AND the minor gods:</p>
<table>
<thead>
<tr class="header">
<th>ID</th>
<th>NAME</th>
<th>PRIMARY DOMAIN</th>
<th>SECONDARY DOMAINS</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>A</td>
<td>Aatrik</td>
<td>Trickery</td>
<td>Law, Magic, Healing</td>
</tr>
<tr class="even">
<td>B</td>
<td>Batrik</td>
<td>Metal</td>
<td>Law, Healing, Chaos</td>
</tr>
<tr class="odd">
<td>C</td>
<td>Catrik</td>
<td>Fertility</td>
<td>Law, Chaos, Life</td>
</tr>
<tr class="even">
<td>D</td>
<td>Datrik</td>
<td>Water</td>
<td>Law, Life, Death</td>
</tr>
<tr class="odd">
<td>E</td>
<td>Eatrik</td>
<td>Change</td>
<td>Law, Magic, Death</td>
</tr>
<tr class="even">
<td>F</td>
<td>Fatrik</td>
<td>Creation</td>
<td>Magic, Healing, Dreams</td>
</tr>
<tr class="odd">
<td>G</td>
<td>Gatrik</td>
<td>Destruction</td>
<td>Healing, Plants, Dreams</td>
</tr>
<tr class="even">
<td>H</td>
<td>Hatrik</td>
<td>Fire</td>
<td>Healing, Chaos, Plants</td>
</tr>
<tr class="odd">
<td>I</td>
<td>Iatrik</td>
<td>Madness</td>
<td>Chaos, Plants, Animals</td>
</tr>
<tr class="even">
<td>J</td>
<td>Jatrik</td>
<td>Storms</td>
<td>Chaos, Life, Animals</td>
</tr>
<tr class="odd">
<td>K</td>
<td>Katrik</td>
<td>Courage</td>
<td>Life, Animals, Sun</td>
</tr>
<tr class="even">
<td>L</td>
<td>Latrik</td>
<td>Wealth</td>
<td>Life, Death, Sun</td>
</tr>
<tr class="odd">
<td>M</td>
<td>Matrik</td>
<td>Air</td>
<td>Death, Time, Sun</td>
</tr>
<tr class="even">
<td>N</td>
<td>Natrik</td>
<td>Earth</td>
<td>Magic, Death, Time</td>
</tr>
<tr class="odd">
<td>O</td>
<td>Oatrik</td>
<td>Weather</td>
<td>Magic, Dreams, Time</td>
</tr>
<tr class="even">
<td>P</td>
<td>Patrik</td>
<td>Wisdom</td>
<td>Dreams, Time, Moon</td>
</tr>
<tr class="odd">
<td>Q</td>
<td>Qatrik</td>
<td>Strength</td>
<td>Plants, Dreams, Moon</td>
</tr>
<tr class="even">
<td>R</td>
<td>Ratrik</td>
<td>Protection</td>
<td>Plants, Animals, Moon</td>
</tr>
<tr class="odd">
<td>S</td>
<td>Satrik</td>
<td>Travel</td>
<td>Sun, Animals, Moon</td>
</tr>
<tr class="even">
<td>T</td>
<td>Tatrik</td>
<td>Pain</td>
<td>Time, Sun, Moon</td>
</tr>
</tbody>
</table>
<p>So now I have d20 minor gods, and d12 major gods. Neat!</p>
<p>A lot of things here <em>just work</em> when you look at them. The
god of madness and chaos? The god of life and fertility? Others are
interesting. The god of Law and Trickery? The god of Healing and
Destruction? Nautrik is the god of Time and Wisdom, but also of Time and
Pain.</p>
<p>I imagine none of these gods will use actual names, but will instead
remain rather loosely conceptual, going by an epithet when it is
neccessary to refer to them.</p>
<p>I also admit that this is all a little bit over the top. Do I really
need 32 gods in my little make believe game? No, I do not. But now I can
have some readymade, weird, jumbled portfolios that I can draw on when I
want to, all of which are random and jumbled enough that they ought to
be quite interesting.</p>
<p>Some fun resources on pantheons:</p>
<ul>
<li><a href="https://james-holloway.itch.io/the-pamphlet-of-pantheons"
class="uri">https://james-holloway.itch.io/the-pamphlet-of-pantheons</a></li>
<li><a
href="https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html"
class="uri">https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html</a></li>
<li><a
href="https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html"
class="uri">https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html</a></li>
<li><a href="http://www.kjd-imc.org/blog/polyhedral-pantheon-design/"
class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheon-design/</a></li>
</ul>
<h2 id="bone-and-feather"><time>2022-09-18</time> - 00006 Bone and
Feather</h2>
<p>🎶 <a href="https://piped.kavin.rocks/watch?v=aeD3-sdGf1c">Minotaur -
Thee Oh Sees</a></p>
<p>The Dead Ringer plays the part of both Theseus and Forunato in this
episode. And Iofi is a more clever Daedalus, for her labyrinth
successfully delivers the villain into the hands of the Minotaur to be
immured as revenge.</p>
<p>Or is it just that this Minotaur is a more competent and capable
monster?</p>
<p>In other news, we now have some old church ruins to play around with!
I guess maybe I should make a pantheon?</p>
<h2 id="climax"><time>2022-09-10</time> - 00005 Climax</h2>
<p>So the dice insisted on telling an intense story by the end of this
episode.</p>
<p>They compelled Blackguard to “suddenly act”, Meadowgloom had to die,
and the Ringer had to find the safe house.</p>
<p>Quite a climax! Cant wait to see what happens next.</p>
<p>It didnt even occur to me for a long time that Iofi might be able to
do a resurrection, despite her being a cleric. It was a difficult roll
because it was a big miracle. And she <em>barely</em> pulled it off. But
yay! Meadowgloom lives! For now.</p>
<h2 id="the-hand"><time>2022-09-05</time> - 00005 The Hand</h2>
<p>Yes, the Hand are luchadors.</p>
<p>Yes, they follow parlimentary procedure during their meetings. The
Index insisted on it.</p>
<p>Yes, Pinkys spies are Facebook.</p>
<h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
<p>In Episode 00004 - Pinky, I used playing cards to generate the layout
of the Supper Club, and its encounters, on the fly.</p>
<p>Here is a summary of how to make a quick dungeon with playing cards
as first described in <a
href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/">the
cardtography series of posts on koboldpress</a>.</p>
<p>You will need a deck of cards and a whole bunch of six sided
dice.</p>
<ol type="1">
<li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
<pre><code> A B C D E
01. o o
02. o o o
03. o o
04. o o o
05. o o
06. o o o
07. o o
08. o o o
09. o o
10. o o o</code></pre></li>
<li><p>Flip the bottom, middle card face up and place a dice at the
bottom edge. This is the dungeon entrance.</p></li>
<li><p>Imagine the card as a clock that goes up to six:</p>
<ul>
<li>1 = Northeast</li>
<li>2 = Southeast</li>
<li>3 = South</li>
<li>4 = Southwest</li>
<li>5 = Northwest</li>
<li>6 - North</li>
</ul></li>
<li><p>Roll 3d6 (2d6 for the first card) and place them at the
appropriate corners.</p></li>
<li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
<li><p>Explore, turning cards and rolling dice.</p></li>
</ol>
<p>INTERPRETING CARDS</p>
<ol type="1">
<li><p>Black cards are empty rooms or puzzles. Come up with something
atmospheric or interesting.</p></li>
<li><p>Red cards are adversarial. Low numbers are easy / simple
encounters. High cards are dangerous.</p></li>
<li><p>Face cards are special.</p></li>
<li><p>When a card is the same suit and value as another face up card,
that is the boss, or an exit to another level of the dungeon.</p></li>
</ol>
<h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player
Characters</h2>
<p>NPCs are kind of a weird concept in the context of solo games.</p>
<p>Every character is a player character when youre the only
player.</p>
<h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
<p>Okay some of you will get a kick out of this.</p>
<p>I decided I needed to roll my own feeds, and so I used ED to
programatically edit my source files into recfiles, used an m4 include
in one instance, and then used recfmt templates to create the rss
items.</p>
<p>That is right. Ed, m4, and recutils.</p>
<h2 id="blow-me-down"><time>2022-09-02</time> - Blow Me Down</h2>
<p>It is definitely <em>not</em> true that I based the looks of Iofi and
Maddox on Shelley Duvall and Robin Williams from the 1980 American
musical comedy smash hit <em>Popeye</em>.</p>
<h2 id="episodes-rss-feed"><time>2022-09-01</time> - episodes rss
feed</h2>
<p>Made an update that will hopefully fix the links in the Episodes
feed.</p>
<p>If not, I might need to start handrolling a feed instead of relying
on <a href="https://blog.miso.town">blog.miso.town</a>.</p>
<p>In fact, I just noticed that the journal feed is kind of borked
too.</p>
<p>Yeah I may just need to create my own feeds..</p>
<h2 id="meadowgloom"><time>2022-09-01</time> - 00002. Meadowgloom</h2>
<p>Hey gamers its ya boy dozens!</p>
<p>This update focuses briefly on Meadowgloom. Which is a name I
snatched up from a fantasy name generator. It also generated the
astounding name “Eccentric Kevin”. Who is a character I have every
intention of introducing at some point as a perfectly normal, sane, and
reasonable straight man.</p>
<h2 id="cleric-thief"><time>2022-08-30</time> - 00001. Cleric +
Thief</h2>
<p>Hey I started a new thing!</p>
<p>This is the narrative version of a solo roleplaying game.</p>
<p>It is based on the mechanics and the <em>callings</em> of <a
href="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds by
awkwardturtle</a>. It is a lovely game and I wanted to play it. I came
up with the setting and the starting scenario using <a
href="https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb">GRAPES
and WTAF?! tarot spreads as described by Sean F. Smith</a>. And then I
used the <a
href="https://inflatablestudios.itch.io/one-page-solo-engine">One Page
Solo Engine</a> to answer questions during play.</p>
<p>My thief almost friggin died in the very first scenario. Yikes!
Combat is lethal. <!-- END //--></p>
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