803 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			803 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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| Cleric + Thief
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| | <a href="index.html">Episodes</a>
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| | <a href="journal.html">Journal</a>
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| | <a href="about.html">About</a>
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| <header id="title-block-header">
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| <h1 class="title">Cleric + Thief</h1>
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| <p class="subtitle">Journal</p>
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| </header>
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| <p>This is a journal of meta-content and behind the scenes kind of
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| updates.</p>
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| <p><a href="journal.xml">subscribe to updates</a></p>
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| <!-- BEGIN //-->
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| <h2 id="pantheon"><time>2022-09-20</time> - Pantheon</h2>
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| <p>A twelve sided die has 12 faces, 30 edges, and 20 verticies.</p>
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| <p>Let’s start by creating a domain / portfolio / aspect for each face.
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| These are gonna be our “Major Twelve” gods, the Olympians.</p>
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| <ol type="1">
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| <li>Law</li>
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| <li>Magic</li>
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| <li>Healing</li>
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| <li>Chaos</li>
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| <li>Life</li>
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| <li>Death</li>
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| <li>Plants</li>
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| <li>Dreams</li>
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| <li>Time</li>
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| <li>Sun</li>
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| <li>Animals</li>
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| <li>Moon</li>
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| </ol>
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| <p>Second, each vertex will get a domain. These will become our “Minor
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| Twenty” gods. Lesser gods, local gods, demigods.</p>
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| <ol type="A">
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| <li>Trickery</li>
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| <li>Metal</li>
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| <li>Fertility</li>
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| <li>Water</li>
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| <li>Change</li>
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| <li>Creation</li>
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| <li>Destruction</li>
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| <li>Fire</li>
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| <li>Madness</li>
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| <li>Storms</li>
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| <li>Courage</li>
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| <li>Wealth</li>
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| <li>Air</li>
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| <li>Earth</li>
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| <li>Weather</li>
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| <li>Wisdom</li>
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| <li>Strength</li>
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| <li>Protection</li>
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| <li>Travel</li>
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| <li>Pain</li>
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| </ol>
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| <p>Okay so each god, major and minor, gets their own domain, and then
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| their neighbors. That’s neighboring faces for points (four total), and
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| neighboring points for faces (six total).</p>
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| <p>In order for any of that to make sense, you need to stare really hard
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| at <em>Polyhedral Pantheon Design top</em> and <em>Polyhedral Pantheon
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| Design bottom</em> at <a
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| href="http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/"
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| class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheons-revisited/</a></p>
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| <p>Major Gods Template:</p>
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| <table>
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| <thead>
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| <tr class="header">
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| <th>ID</th>
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| <th>PRIMARY DOMAIN</th>
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| <th>SECONDARY DOMAINS</th>
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| </tr>
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| </thead>
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| <tbody>
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| <tr class="odd">
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| <td>1</td>
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| <td>Law</td>
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| <td>ABCDE</td>
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| </tr>
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| <tr class="even">
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| <td>2</td>
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| <td>Magic</td>
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| <td>AEFNO</td>
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| </tr>
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| <tr class="odd">
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| <td>3</td>
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| <td>Healing</td>
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| <td>ABFGH</td>
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| </tr>
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| <tr class="even">
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| <td>4</td>
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| <td>Chaos</td>
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| <td>BCHIJ</td>
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| </tr>
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| <tr class="odd">
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| <td>5</td>
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| <td>Life</td>
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| <td>CDJKL</td>
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| </tr>
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| <tr class="even">
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| <td>6</td>
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| <td>Death</td>
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| <td>DELMO</td>
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| </tr>
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| <tr class="odd">
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| <td>7</td>
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| <td>Plants</td>
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| <td>QRGHI</td>
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| </tr>
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| <tr class="even">
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| <td>8</td>
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| <td>Dreams</td>
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| <td>FGOPQ</td>
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| </tr>
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| <tr class="odd">
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| <td>9</td>
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| <td>Time</td>
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| <td>PTMNO</td>
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| </tr>
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| <tr class="even">
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| <td>10</td>
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| <td>Sun</td>
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| <td>STKLM</td>
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| </tr>
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| <tr class="odd">
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| <td>11</td>
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| <td>Animals</td>
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| <td>RSIJK</td>
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| </tr>
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| <tr class="even">
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| <td>12</td>
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| <td>Moon</td>
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| <td>PQRST</td>
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| </tr>
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| </tbody>
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| </table>
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| <p>Minor Gods Template:</p>
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| <table>
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| <thead>
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| <tr class="header">
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| <th>ID</th>
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| <th>PRIMARY DOMAIN</th>
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| <th>SECONDARY DOMAINS</th>
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| </tr>
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| </thead>
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| <tbody>
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| <tr class="odd">
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| <td>A</td>
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| <td>Trickery</td>
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| <td>1,2,3</td>
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| </tr>
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| <tr class="even">
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| <td>B</td>
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| <td>Metal</td>
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| <td>1,3,4</td>
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| </tr>
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| <tr class="odd">
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| <td>C</td>
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| <td>Fertility</td>
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| <td>1,4,5</td>
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| </tr>
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| <tr class="even">
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| <td>D</td>
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| <td>Water</td>
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| <td>1,5,6</td>
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| </tr>
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| <tr class="odd">
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| <td>E</td>
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| <td>Change</td>
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| <td>1,2,6</td>
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| </tr>
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| <tr class="even">
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| <td>F</td>
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| <td>Creation</td>
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| <td>2,3,8</td>
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| </tr>
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| <tr class="odd">
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| <td>G</td>
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| <td>Destruction</td>
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| <td>3,7,8</td>
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| </tr>
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| <tr class="even">
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| <td>H</td>
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| <td>Fire</td>
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| <td>3,4,7</td>
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| </tr>
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| <tr class="odd">
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| <td>I</td>
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| <td>Madness</td>
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| <td>4,7,11</td>
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| </tr>
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| <tr class="even">
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| <td>J</td>
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| <td>Storms</td>
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| <td>4,5,11</td>
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| </tr>
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| <tr class="odd">
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| <td>K</td>
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| <td>Courage</td>
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| <td>5,11,10</td>
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| </tr>
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| <tr class="even">
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| <td>L</td>
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| <td>Wealth</td>
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| <td>5,6,10</td>
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| </tr>
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| <tr class="odd">
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| <td>M</td>
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| <td>Air</td>
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| <td>6,9,10</td>
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| </tr>
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| <tr class="even">
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| <td>N</td>
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| <td>Earth</td>
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| <td>2,6,9</td>
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| </tr>
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| <tr class="odd">
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| <td>O</td>
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| <td>Weather</td>
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| <td>2,8,9</td>
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| </tr>
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| <tr class="even">
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| <td>P</td>
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| <td>Wisdom</td>
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| <td>8,9,12</td>
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| </tr>
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| <tr class="odd">
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| <td>Q</td>
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| <td>Strength</td>
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| <td>7,8,12</td>
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| </tr>
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| <tr class="even">
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| <td>R</td>
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| <td>Protection</td>
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| <td>7,11,12</td>
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| </tr>
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| <tr class="odd">
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| <td>S</td>
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| <td>Travel</td>
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| <td>10,11,12</td>
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| </tr>
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| <tr class="even">
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| <td>T</td>
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| <td>Pain</td>
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| <td>9,10,12</td>
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| </tr>
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| </tbody>
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| </table>
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| <p>Okay let’s fill out the templates.</p>
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| <p>Note: I discovered at this point that it’s best to shuffle your list
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| of domains lest your domains be thematically clumped. For example, when
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| brainstroming, I wrote out all my elemental domains at once. This
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| resulted in a god of fire, water, earth, and water. So spread your
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| domains out thematically if you’re doing this.</p>
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| <p>By the way, every god is merely an aspect of the god-above-all-gods,
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| PATRICK.</p>
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| <p>The major gods:</p>
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| <table style="width:100%;">
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| <colgroup>
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| <col style="width: 7%" />
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| <col style="width: 10%" />
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| <col style="width: 35%" />
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| <col style="width: 47%" />
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| </colgroup>
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| <thead>
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| <tr class="header">
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| <th>ID</th>
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| <th>Name</th>
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| <th>PRIMARY DOMAIN</th>
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| <th>SECONDARY DOMAINS</th>
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| </tr>
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| </thead>
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| <tbody>
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| <tr class="odd">
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| <td>1</td>
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| <td>Unutrik</td>
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| <td>Law</td>
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| <td>Trickery, Metal, Fertility, Water, Change</td>
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| </tr>
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| <tr class="even">
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| <td>2</td>
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| <td>Dutrik</td>
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| <td>Magic</td>
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| <td>Trickery, Change, Creation, Earth, Weather</td>
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| </tr>
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| <tr class="odd">
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| <td>3</td>
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| <td>Tritrik</td>
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| <td>Healing</td>
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| <td>Trickery, Metal, Creation, Destruction, Fire</td>
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| </tr>
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| <tr class="even">
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| <td>4</td>
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| <td>Kvartrik</td>
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| <td>Chaos</td>
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| <td>Metal, Fertility, Fire, Madness, Storms</td>
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| </tr>
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| <tr class="odd">
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| <td>5</td>
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| <td>Kvintrik</td>
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| <td>Life</td>
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| <td>Fertility, Water, Storms, Courage, Wealth</td>
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| </tr>
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| <tr class="even">
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| <td>6</td>
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| <td>Sestrik</td>
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| <td>Death</td>
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| <td>Water, Change, Wealth, Air, Weather</td>
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| </tr>
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| <tr class="odd">
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| <td>7</td>
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| <td>Septrik</td>
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| <td>Plants</td>
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| <td>Strength, Protection, Destruction, Fire, Madness</td>
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| </tr>
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| <tr class="even">
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| <td>8</td>
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| <td>Oktrik</td>
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| <td>Dreams</td>
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| <td>Creation, Destruction, Weather, Wisdom, Strength</td>
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| </tr>
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| <tr class="odd">
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| <td>9</td>
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| <td>Nautrik</td>
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| <td>Time</td>
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| <td>Wisdom, Pain, Air, Earth, Weather</td>
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| </tr>
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| <tr class="even">
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| <td>10</td>
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| <td>Dektrik</td>
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| <td>Sun</td>
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| <td>Travel, Pain, Courage, Wealth, Air</td>
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| </tr>
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| <tr class="odd">
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| <td>11</td>
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| <td>Eltrik</td>
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| <td>Animals</td>
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| <td>Protection, Travel, Madness, Storms, Courage</td>
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| </tr>
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| <tr class="even">
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| <td>12</td>
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| <td>Dotrik</td>
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| <td>Moon</td>
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| <td>Wisdom, Strength, Protection, Travel, Pain</td>
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| </tr>
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| </tbody>
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| </table>
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| <p>AND the minor gods:</p>
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| <table>
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| <thead>
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| <tr class="header">
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| <th>ID</th>
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| <th>NAME</th>
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| <th>PRIMARY DOMAIN</th>
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| <th>SECONDARY DOMAINS</th>
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| </tr>
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| </thead>
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| <tbody>
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| <tr class="odd">
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| <td>A</td>
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| <td>Aatrik</td>
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| <td>Trickery</td>
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| <td>Law, Magic, Healing</td>
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| </tr>
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| <tr class="even">
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| <td>B</td>
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| <td>Batrik</td>
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| <td>Metal</td>
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| <td>Law, Healing, Chaos</td>
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| </tr>
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| <tr class="odd">
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| <td>C</td>
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| <td>Catrik</td>
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| <td>Fertility</td>
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| <td>Law, Chaos, Life</td>
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| </tr>
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| <tr class="even">
 | ||
| <td>D</td>
 | ||
| <td>Datrik</td>
 | ||
| <td>Water</td>
 | ||
| <td>Law, Life, Death</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>E</td>
 | ||
| <td>Eatrik</td>
 | ||
| <td>Change</td>
 | ||
| <td>Law, Magic, Death</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>F</td>
 | ||
| <td>Fatrik</td>
 | ||
| <td>Creation</td>
 | ||
| <td>Magic, Healing, Dreams</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>G</td>
 | ||
| <td>Gatrik</td>
 | ||
| <td>Destruction</td>
 | ||
| <td>Healing, Plants, Dreams</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>H</td>
 | ||
| <td>Hatrik</td>
 | ||
| <td>Fire</td>
 | ||
| <td>Healing, Chaos, Plants</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>I</td>
 | ||
| <td>Iatrik</td>
 | ||
| <td>Madness</td>
 | ||
| <td>Chaos, Plants, Animals</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>J</td>
 | ||
| <td>Jatrik</td>
 | ||
| <td>Storms</td>
 | ||
| <td>Chaos, Life, Animals</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>K</td>
 | ||
| <td>Katrik</td>
 | ||
| <td>Courage</td>
 | ||
| <td>Life, Animals, Sun</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>L</td>
 | ||
| <td>Latrik</td>
 | ||
| <td>Wealth</td>
 | ||
| <td>Life, Death, Sun</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>M</td>
 | ||
| <td>Matrik</td>
 | ||
| <td>Air</td>
 | ||
| <td>Death, Time, Sun</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>N</td>
 | ||
| <td>Natrik</td>
 | ||
| <td>Earth</td>
 | ||
| <td>Magic, Death, Time</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>O</td>
 | ||
| <td>Oatrik</td>
 | ||
| <td>Weather</td>
 | ||
| <td>Magic, Dreams, Time</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>P</td>
 | ||
| <td>Patrik</td>
 | ||
| <td>Wisdom</td>
 | ||
| <td>Dreams, Time, Moon</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>Q</td>
 | ||
| <td>Qatrik</td>
 | ||
| <td>Strength</td>
 | ||
| <td>Plants, Dreams, Moon</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>R</td>
 | ||
| <td>Ratrik</td>
 | ||
| <td>Protection</td>
 | ||
| <td>Plants, Animals, Moon</td>
 | ||
| </tr>
 | ||
| <tr class="odd">
 | ||
| <td>S</td>
 | ||
| <td>Satrik</td>
 | ||
| <td>Travel</td>
 | ||
| <td>Sun, Animals, Moon</td>
 | ||
| </tr>
 | ||
| <tr class="even">
 | ||
| <td>T</td>
 | ||
| <td>Tatrik</td>
 | ||
| <td>Pain</td>
 | ||
| <td>Time, Sun, Moon</td>
 | ||
| </tr>
 | ||
| </tbody>
 | ||
| </table>
 | ||
| <p>So now I have d20 minor gods, and d12 major gods. Neat!</p>
 | ||
| <p>A lot of things here <em>just work</em> when you look at them. The
 | ||
| god of madness and chaos? The god of life and fertility? Others are
 | ||
| interesting. The god of Law and Trickery? The god of Healing and
 | ||
| Destruction? Nautrik is the god of Time and Wisdom, but also of Time and
 | ||
| Pain.</p>
 | ||
| <p>I imagine none of these gods will use actual names, but will instead
 | ||
| remain rather loosely conceptual, going by an epithet when it is
 | ||
| neccessary to refer to them.</p>
 | ||
| <p>I also admit that this is all a little bit over the top. Do I really
 | ||
| need 32 gods in my little make believe game? No, I do not. But now I can
 | ||
| have some readymade, weird, jumbled portfolios that I can draw on when I
 | ||
| want to, all of which are random and jumbled enough that they ought to
 | ||
| be quite interesting.</p>
 | ||
| <p>Some fun resources on pantheons:</p>
 | ||
| <ul>
 | ||
| <li><a href="https://james-holloway.itch.io/the-pamphlet-of-pantheons"
 | ||
| class="uri">https://james-holloway.itch.io/the-pamphlet-of-pantheons</a></li>
 | ||
| <li><a
 | ||
| href="https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html"
 | ||
| class="uri">https://swordofmassdestruction.blogspot.com/2020/01/rethinking-clerics-and-religion-part-1.html</a></li>
 | ||
| <li><a
 | ||
| href="https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html"
 | ||
| class="uri">https://falsemachine.blogspot.com/2020/06/shinto-in-cumbria.html</a></li>
 | ||
| <li><a href="http://www.kjd-imc.org/blog/polyhedral-pantheon-design/"
 | ||
| class="uri">http://www.kjd-imc.org/blog/polyhedral-pantheon-design/</a></li>
 | ||
| </ul>
 | ||
| <h2 id="bone-and-feather"><time>2022-09-18</time> - 00006 Bone and
 | ||
| Feather</h2>
 | ||
| <p>🎶 <a href="https://piped.kavin.rocks/watch?v=aeD3-sdGf1c">Minotaur -
 | ||
| Thee Oh Sees</a></p>
 | ||
| <p>The Dead Ringer plays the part of both Theseus and Forunato in this
 | ||
| episode. And Iofi is a more clever Daedalus, for her labyrinth
 | ||
| successfully delivers the villain into the hands of the Minotaur to be
 | ||
| immured as revenge.</p>
 | ||
| <p>Or is it just that this Minotaur is a more competent and capable
 | ||
| monster?</p>
 | ||
| <p>In other news, we now have some old church ruins to play around with!
 | ||
| I guess maybe I should make a pantheon?</p>
 | ||
| <h2 id="climax"><time>2022-09-10</time> - 00005 Climax</h2>
 | ||
| <p>So the dice insisted on telling an intense story by the end of this
 | ||
| episode.</p>
 | ||
| <p>They compelled Blackguard to “suddenly act”, Meadowgloom had to die,
 | ||
| and the Ringer had to find the safe house.</p>
 | ||
| <p>Quite a climax! Can’t wait to see what happens next.</p>
 | ||
| <p>It didn’t even occur to me for a long time that Iofi might be able to
 | ||
| do a resurrection, despite her being a cleric. It was a difficult roll
 | ||
| because it was a big miracle. And she <em>barely</em> pulled it off. But
 | ||
| yay! Meadowgloom lives! For now.</p>
 | ||
| <h2 id="the-hand"><time>2022-09-05</time> - 00005 The Hand</h2>
 | ||
| <p>Yes, the Hand are luchadors.</p>
 | ||
| <p>Yes, they follow parlimentary procedure during their meetings. The
 | ||
| Index insisted on it.</p>
 | ||
| <p>Yes, Pinky’s spies are Facebook.</p>
 | ||
| <h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
 | ||
| <p>In Episode 00004 - Pinky, I used playing cards to generate the layout
 | ||
| of the Supper Club, and its encounters, on the fly.</p>
 | ||
| <p>Here is a summary of how to make a quick dungeon with playing cards
 | ||
| as first described in <a
 | ||
| href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/">the
 | ||
| ‘cardtography’ series of posts on koboldpress</a>.</p>
 | ||
| <p>You will need a deck of cards and a whole bunch of six sided
 | ||
| dice.</p>
 | ||
| <ol type="1">
 | ||
| <li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
 | ||
| <pre><code>    A B C D E
 | ||
| 01.   o   o
 | ||
| 02. o   o   o
 | ||
| 03.   o   o
 | ||
| 04. o   o   o
 | ||
| 05.   o   o
 | ||
| 06. o   o   o
 | ||
| 07.   o   o
 | ||
| 08. o   o   o
 | ||
| 09.   o   o
 | ||
| 10. o   o   o</code></pre></li>
 | ||
| <li><p>Flip the bottom, middle card face up and place a dice at the
 | ||
| bottom edge. This is the dungeon entrance.</p></li>
 | ||
| <li><p>Imagine the card as a clock that goes up to six:</p>
 | ||
| <ul>
 | ||
| <li>1 = Northeast</li>
 | ||
| <li>2 = Southeast</li>
 | ||
| <li>3 = South</li>
 | ||
| <li>4 = Southwest</li>
 | ||
| <li>5 = Northwest</li>
 | ||
| <li>6 - North</li>
 | ||
| </ul></li>
 | ||
| <li><p>Roll 3d6 (2d6 for the first card) and place them at the
 | ||
| appropriate corners.</p></li>
 | ||
| <li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
 | ||
| <li><p>Explore, turning cards and rolling dice.</p></li>
 | ||
| </ol>
 | ||
| <p>INTERPRETING CARDS</p>
 | ||
| <ol type="1">
 | ||
| <li><p>Black cards are empty rooms or puzzles. Come up with something
 | ||
| atmospheric or interesting.</p></li>
 | ||
| <li><p>Red cards are adversarial. Low numbers are easy / simple
 | ||
| encounters. High cards are dangerous.</p></li>
 | ||
| <li><p>Face cards are special.</p></li>
 | ||
| <li><p>When a card is the same suit and value as another face up card,
 | ||
| that is the boss, or an exit to another level of the dungeon.</p></li>
 | ||
| </ol>
 | ||
| <h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player
 | ||
| Characters</h2>
 | ||
| <p>NPCs are kind of a weird concept in the context of solo games.</p>
 | ||
| <p>Every character is a player character when you’re the only
 | ||
| player.</p>
 | ||
| <h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
 | ||
| <p>Okay some of you will get a kick out of this.</p>
 | ||
| <p>I decided I needed to roll my own feeds, and so I used ED to
 | ||
| programatically edit my source files into recfiles, used an m4 include
 | ||
| in one instance, and then used recfmt templates to create the rss
 | ||
| items.</p>
 | ||
| <p>That is right. Ed, m4, and recutils.</p>
 | ||
| <h2 id="blow-me-down"><time>2022-09-02</time> - Blow Me Down</h2>
 | ||
| <p>It is definitely <em>not</em> true that I based the looks of Iofi and
 | ||
| Maddox on Shelley Duvall and Robin Williams from the 1980 American
 | ||
| musical comedy smash hit <em>Popeye</em>.</p>
 | ||
| <h2 id="episodes-rss-feed"><time>2022-09-01</time> - episodes rss
 | ||
| feed</h2>
 | ||
| <p>Made an update that will hopefully fix the links in the Episodes
 | ||
| feed.</p>
 | ||
| <p>If not, I might need to start handrolling a feed instead of relying
 | ||
| on <a href="https://blog.miso.town">blog.miso.town</a>.</p>
 | ||
| <p>In fact, I just noticed that the journal feed is kind of borked
 | ||
| too.</p>
 | ||
| <p>Yeah I may just need to create my own feeds..</p>
 | ||
| <h2 id="meadowgloom"><time>2022-09-01</time> - 00002. Meadowgloom</h2>
 | ||
| <p>Hey gamers it’s ya boy dozens!</p>
 | ||
| <p>This update focuses briefly on Meadowgloom. Which is a name I
 | ||
| snatched up from a fantasy name generator. It also generated the
 | ||
| astounding name “Eccentric Kevin”. Who is a character I have every
 | ||
| intention of introducing at some point as a perfectly normal, sane, and
 | ||
| reasonable straight man.</p>
 | ||
| <h2 id="cleric-thief"><time>2022-08-30</time> - 00001. Cleric +
 | ||
| Thief</h2>
 | ||
| <p>Hey I started a new thing!</p>
 | ||
| <p>This is the narrative version of a solo roleplaying game.</p>
 | ||
| <p>It is based on the mechanics and the <em>callings</em> of <a
 | ||
| href="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds by
 | ||
| awkwardturtle</a>. It is a lovely game and I wanted to play it. I came
 | ||
| up with the setting and the starting scenario using <a
 | ||
| href="https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb">GRAPES
 | ||
| and WTAF?! tarot spreads as described by Sean F. Smith</a>. And then I
 | ||
| used the <a
 | ||
| href="https://inflatablestudios.itch.io/one-page-solo-engine">One Page
 | ||
| Solo Engine</a> to answer questions during play.</p>
 | ||
| <p>My thief almost friggin died in the very first scenario. Yikes!
 | ||
| Combat is lethal. <!-- END //--></p>
 | ||
| </body>
 | ||
| </html>
 |