188 lines
5.8 KiB
XML
188 lines
5.8 KiB
XML
<rss version="2.0"><channel><title>cleric + thief</title>
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<link>http://tilde.town/~dozens/clericthief/index.html</link><description>behind the scenes of cleric + thief</description><atom:link rel="self" type="application/rss+xml" href="http://tilde.town/~dozens/clericthief/journal.xml"/>
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<item>
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<title>Cardtography</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-05 Cardtography</guid>
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<pubDate>Mon Sep 5 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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In Episode 00004 - Pinky, I used playing cards to generate the layout of the Supper Club, and its encounters, on the fly.
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Here is a summary of how to make a quick dungeon with playing cards as first described in the 'cardtography' series of posts on koboldpress.com
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<https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/>
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You will need a deck of cards and a whole bunch of six sided dice.
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1. Lay out 25 cards face down in a staggered 5 x 5 grid:
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```
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A B C D E
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01. o o
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02. o o o
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03. o o
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04. o o o
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05. o o
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06. o o o
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07. o o
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08. o o o
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09. o o
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10. o o o
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```
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2. Flip the bottom, middle card face up and place a dice at the bottom edge. This is the dungeon entrance.
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3. Imagine the card as a clock that goes up to six:
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- 1 = Northeast
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- 2 = Southeast
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- 3 = South
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- 4 = Southwest
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- 5 = Northwest
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- 6 - North
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4. Roll 3d6 (2d6 for the first card) and place them at the appropriate corners.
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5. Doubles are long hallways, or locked doors, or traps.
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6. Explore, turning cards and rolling dice.
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INTERPRETING CARDS
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1. Black cards are empty rooms or puzzles. Come up with something atmospheric or interesting.
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2. Red cards are adversarial. Low numbers are easy / simple encounters. High cards are dangerous.
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3. Face cards are special.
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4. When a card is the same suit and value as another face up card, that is the boss, or an exit to another level of the dungeon.
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>Non-Player Characters</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-04 Non-Player Characters</guid>
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<pubDate>Sun Sep 4 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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NPCs are kind of a weird concept in the context of solo games.
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Every character is a player character when you're the only player.
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>Feed Esoterica</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-03 Feed Esoterica</guid>
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<pubDate>Sat Sep 3 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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Okay some of you will get a kick out of this.
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I decided I needed to roll my own feeds, and so I used ED to programatically edit my source files into recfiles, used an m4 include in one instance, and then used recfmt templates to create the rss items.
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That is right. Ed, m4, and recutils.
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>Blow Me Down</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-02 Blow Me Down</guid>
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<pubDate>Fri Sep 2 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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It is definitely *not* true that I based the looks of Iofi and Maddox on Shelley Duvall and Robin Williams from the 1980 American musical comedy smash hit *Popeye*.
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>episodes rss feed</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-01 episodes rss feed</guid>
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<pubDate>Thu Sep 1 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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Made an update that will hopefully fix the links in the Episodes feed.
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If not, I might need to start handrolling a feed instead of relying on [blog.miso.town](https://blog.miso.town).
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In fact, I just noticed that the journal feed is kind of borked too.
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Yeah I may just need to create my own feeds..
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>00002. Meadowgloom</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-09-01 00002. Meadowgloom</guid>
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<pubDate>Thu Sep 1 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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Hey gamers it's ya boy dozens!
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This update focuses briefly on Meadowgloom. Which is a name I snatched up from a fantasy name generator. It also generated the astounding name "Eccentric Kevin". Who is a character I have every intention of introducing at some point as a perfectly normal, sane, and reasonable straight man.
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</pre>
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]]>
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</description>
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</item>
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<item>
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<title>00001. Cleric + Thief</title>
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<link>http://tilde.town/~dozens/clericthief/journal.html</link>
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<guid isPermaLink="false">2022-08-30 00001. Cleric + Thief</guid>
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<pubDate>Tue Aug 30 00:00:00 MDT 2022
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</pubDate>
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<description>
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<![CDATA[
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<pre>
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Hey I started a new thing!
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This is the narrative version of a solo roleplaying game.
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It is based on the mechanics and the *callings* of [Brighter Worlds by awkwardturtle][brighter]. It is a lovely game and I wanted to play it. I came up with the setting and the starting scenario using [GRAPES and WTAF?! tarot spreads as described by Sean F. Smith][grapes]. And then I used the [One Page Solo Engine][opse] to answer questions during play.
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[opse]: https://inflatablestudios.itch.io/one-page-solo-engine
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[brighter]: https://awkwardturtle.itch.io/brighter-worlds
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[grapes]: https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb
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My thief almost friggin died in the very first scenario. Yikes! Combat is lethal.
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</pre>
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]]>
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</description>
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</item>
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</channel></rss>
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