293 lines
9.2 KiB
HTML
293 lines
9.2 KiB
HTML
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<link rel="alternate" type="application/rss+xml" title="episodes" href="http://tilde.town/~dozens/clericthief/episodes.xml">
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<link rel="alternate" type="application/rss+xml" title="journal" href="http://tilde.town/~dozens/clericthief/journal.xml">
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<!--[if lt IE 9]>
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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
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<![endif]-->
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</head>
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<body>
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Cleric + Thief
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| <a href="index.html">Episodes</a>
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| <a href="about.html">About</a>
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| <a href="journal.html">Journal</a>
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<header id="title-block-header">
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<h1 class="title">Cleric + Thief</h1>
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<p class="subtitle">Journal</p>
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</header>
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<p>This is a journal of meta-content and behind the scenes kind of
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updates.</p>
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<p><a href="journal.xml">subscribe to updates</a></p>
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<!-- BEGIN //-->
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<h2 id="ringer"><time>2022-09-10</time> - 00005 Ringer</h2>
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<p>So the dice insisted on telling an intense story by the end of this
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episode.</p>
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<p>They compelled Blackguard to “suddenly act”, Meadowgloom had to die,
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and the Ringer had to find the safe house.</p>
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<p>Quite a climax! Can’t wait to see what happens next.</p>
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<p>It didn’t even occur to me for a long time that Iofi might be able to
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do a resurrection, despite her being a cleric. It was a difficult roll
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because it was a big miracle. And she <em>barely</em> pulled it off. But
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yay! Meadowgloom lives! For now.</p>
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<h2 id="ringer-1"><time>2022-09-05</time> - 00005 Ringer</h2>
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<p>Yes, the Hand are luchadors.</p>
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<p>Yes, they follow parlimentary procedure during their meetings. The
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Index insisted on it.</p>
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<p>Yes, Pinky’s spies are Facebook.</p>
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<h2 id="cardtography"><time>2022-09-05</time> - Cardtography</h2>
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<p>In Episode 00004 - Pinky, I used playing cards to generate the layout
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of the Supper Club, and its encounters, on the fly.</p>
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<p>Here is a summary of how to make a quick dungeon with playing cards
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as first described in <a
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href="https://koboldpress.com/howling-tower-cardtography-a-simple-dungeon/">the
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‘cardtography’ series of posts on koboldpress</a>.</p>
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<p>You will need a deck of cards and a whole bunch of six sided
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dice.</p>
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<ol type="1">
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<li><p>Lay out 25 cards face down in a staggered 5 x 5 grid:</p>
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<pre><code> A B C D E
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01. o o
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02. o o o
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03. o o
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04. o o o
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05. o o
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06. o o o
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07. o o
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08. o o o
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09. o o
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10. o o o</code></pre></li>
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<li><p>Flip the bottom, middle card face up and place a dice at the
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bottom edge. This is the dungeon entrance.</p></li>
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<li><p>Imagine the card as a clock that goes up to six:</p>
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<ul>
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<li>1 = Northeast</li>
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<li>2 = Southeast</li>
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<li>3 = South</li>
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<li>4 = Southwest</li>
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<li>5 = Northwest</li>
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<li>6 - North</li>
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</ul></li>
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<li><p>Roll 3d6 (2d6 for the first card) and place them at the
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appropriate corners.</p></li>
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<li><p>Doubles are long hallways, or locked doors, or traps.</p></li>
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<li><p>Explore, turning cards and rolling dice.</p></li>
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</ol>
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<p>INTERPRETING CARDS</p>
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<ol type="1">
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<li><p>Black cards are empty rooms or puzzles. Come up with something
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atmospheric or interesting.</p></li>
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<li><p>Red cards are adversarial. Low numbers are easy / simple
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encounters. High cards are dangerous.</p></li>
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<li><p>Face cards are special.</p></li>
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<li><p>When a card is the same suit and value as another face up card,
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that is the boss, or an exit to another level of the dungeon.</p></li>
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</ol>
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<h2 id="non-player-characters"><time>2022-09-04</time> - Non-Player
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Characters</h2>
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<p>NPCs are kind of a weird concept in the context of solo games.</p>
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<p>Every character is a player character when you’re the only
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player.</p>
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<h2 id="feed-esoterica"><time>2022-09-03</time> - Feed Esoterica</h2>
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<p>Okay some of you will get a kick out of this.</p>
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<p>I decided I needed to roll my own feeds, and so I used ED to
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programatically edit my source files into recfiles, used an m4 include
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in one instance, and then used recfmt templates to create the rss
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items.</p>
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<p>That is right. Ed, m4, and recutils.</p>
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<h2 id="blow-me-down"><time>2022-09-02</time> - Blow Me Down</h2>
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<p>It is definitely <em>not</em> true that I based the looks of Iofi and
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Maddox on Shelley Duvall and Robin Williams from the 1980 American
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musical comedy smash hit <em>Popeye</em>.</p>
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<h2 id="episodes-rss-feed"><time>2022-09-01</time> - episodes rss
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feed</h2>
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<p>Made an update that will hopefully fix the links in the Episodes
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feed.</p>
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<p>If not, I might need to start handrolling a feed instead of relying
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on <a href="https://blog.miso.town">blog.miso.town</a>.</p>
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<p>In fact, I just noticed that the journal feed is kind of borked
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too.</p>
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<p>Yeah I may just need to create my own feeds..</p>
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<h2 id="meadowgloom"><time>2022-09-01</time> - 00002. Meadowgloom</h2>
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<p>Hey gamers it’s ya boy dozens!</p>
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<p>This update focuses briefly on Meadowgloom. Which is a name I
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snatched up from a fantasy name generator. It also generated the
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astounding name “Eccentric Kevin”. Who is a character I have every
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intention of introducing at some point as a perfectly normal, sane, and
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reasonable straight man.</p>
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<h2 id="cleric-thief"><time>2022-08-30</time> - 00001. Cleric +
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Thief</h2>
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<p>Hey I started a new thing!</p>
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<p>This is the narrative version of a solo roleplaying game.</p>
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<p>It is based on the mechanics and the <em>callings</em> of <a
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href="https://awkwardturtle.itch.io/brighter-worlds">Brighter Worlds by
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awkwardturtle</a>. It is a lovely game and I wanted to play it. I came
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up with the setting and the starting scenario using <a
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href="https://sean-f-smith.medium.com/with-this-tool-youll-never-run-out-of-ideas-15d19ab72dfb">GRAPES
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and WTAF?! tarot spreads as described by Sean F. Smith</a>. And then I
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used the <a
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href="https://inflatablestudios.itch.io/one-page-solo-engine">One Page
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Solo Engine</a> to answer questions during play.</p>
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<p>My thief almost friggin died in the very first scenario. Yikes!
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Combat is lethal. <!-- END //--></p>
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