cornquest/justfile

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db := 'db/game.rec'
# show all commands
default:
just --list --unsorted
# super plain boring output
_map:
recsel -t game {{db}} | recfmt '"{{{{name}}": "{{{{id}}", '
# build dot file (tmp file)
_dot:
make dot
# build data object (tmp file)
_data:
make data
# build a graph of all the nodes
graph:
make graph
# plain output
build: _data
mustache tmp/data {{db}} \
| recfmt '{{{{id}}: {{{{text}}|' \
| sed -e 's/|/\n\n/g' \
# read the story
browse:
just build | fmt | less
# remove generated files
clean:
rm -f tmp/* out/*
# word count and number of nodes
info:
echo "$(recinf -t game {{db}}) nodes" \
&& echo "$(recsel -t game -P text {{db}} | wc -w | awk '{ print $1}') words"
# rebulid graph on change
watch-graph:
ls {{db}} | entr -c just graph
# rebulid pdf on change
watch-pdf:
ls {{db}} | entr -c just pdf
# shuffle ids
_shuffle:
recsel -t game -P id -C db/game.rec \
| shuf --random-source=/dev/urandom \
| gsed -e '/^0$/d' -e '1 i 0'
# story in random order, starting with 0
randomize:
for n in $(just _shuffle); do recsel -t game -e "id='$n'" db/game.rec; echo; done
# renumber the randomized list
renumber:
#!/usr/bin/env zsh
tmpfile=$(mktemp)
echo "$tmpfile"
cp {{db}} {{db}}.bak
just randomize > "$tmpfile"
j=$(recinf -t game "$tmpfile")
recdel -t game -n 0-$((j - 1)) {{db}}
for i in {0..$((j - 1))}
do
name=$(recsel -n "$i" -P name "$tmpfile")
text=$(recsel -n "$i" -P text "$tmpfile")
#echo "$i $name $text"
recins -t game -f name -v "$name" -f text -v "$text" {{db}}
done
rm "$tmpfile"
# make ms
_ms:
make ms
# make pdf
pdf:
make pdf
# make ascii doc
ascii:
make ascii
# generate tags
tags:
make tags