cornquest/doc/notes

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# cornquest
okay new plan bitches
this is a meta narrative about patriarchy and phallic desire, symbolized by corn, and feminism (the earth) wherein the reader has to play the metagame in order to break out of the cycle of conquest and violence.
you know what, if you represent each even number choice (male) as zero and each odd number choice (female) as one, then after your first six choices, you'll have a hexgram of the i-ching. It would perhaps be very satisfying to have the decision tree cap out at twelve. both for the obvious reason, and also so that at the end of the game, you have two hexgrams. the game can end with some kind reading based on that.
# outline
the rage of the cornbeast
how is this going to work..
i want it to be some kind of a horror story
about the fertile earth bucking off its masters
something something the cornbeast approaches
must go through the dark woods to the top of mount char to appease the earth
end up in *inner space*
you must rid the earth of her children
YOU are the cornbeast
go destroy your village
# analog
can we make this about peter pan?
peter pan is not a happy story
pan captures souls of dead and forgotten children and takes them away to neverland
if they grow up, he banishes them and they become pirates i guess?
hook is kind of his enemy but not really
time, growing up, the crocodile is his real enemy
and we turn this all into a fairy tale childrens story
and so
man did not invent corn
corn invented agriculture to capture and enslave man
and if man over farms and creates barren fields and dust bowls, corn banishes man and they die i guess?
the dire crow is your obvious enemy
but it's not really your enemy
agriculture, through mankind, is destroying the earth mother
she sends the cornbeast to destroy agriculture..
# characters
- "you" -- farmer, scared of cornbeast
- cornbeast -- scarecrow, enemy
- dire crow -- eat the corn, scared of cornbeast
- earth mother -- maketh the corn
# elements
- dire crow, feathers, beaks
- corn husk dolls
- ears full of eyes
- maze
## 1. "You." - ESTABLISH A PROTAGONIST
- you wake up the morning before the big harvest
- comfort zone, arms of the mother
## 2. "Need" - SOMETHING AIN'T QUITE RIGHT
- uh oh, the earth mother has rejected your offering of corn!
- pull of the father, desire
## 3. "Go" - CROSSING THE THRESHOLD
- threshold to the unknown
- dire crow attack!
- you must appease the corn mother and ask her blessing lest the Dire Crow descend and devour you!
## 4. "Search" - THE ROAD OF TRIALS
- get digested, transformed, training montage
- crss the dark wood
- climb mount ashpeak
- descend into crater
## 5. "Find" - MEETING WITH THE GODDESS
- new mommy
- discovery
## 6. "Take" - MEET YOUR MAKER
- a 2nd pull, parallel to 2, asskicking?, transcendence
- become the hammer of mother earth, the cornbeast!
## 7. "Return" - BRINGING IT HOME
- trials
## 8. "Change" - MASTER OF BOTH WORLDS
- boom