81 lines
5.7 KiB
Plaintext
81 lines
5.7 KiB
Plaintext
%rec: game
|
|
%doc: a choose your own adventure
|
|
%key: id
|
|
%type: id int
|
|
%type: name line
|
|
%type: text line
|
|
%auto: id
|
|
|
|
id: 1
|
|
name: beginning
|
|
text: You wake up in the comfort of your own bed, in your own room. You open your eyes to see the golden sunlight come streaming in through your window. Golden like ears of corn. You suddenly remember what day it is. It is the day of the Harvest Festival! You throw back your favorite corn print bed covers and leap out of bed. You already know what you're going to wear. If you wear a corn dress, goto {{cornoveralls}}. If you wear corn bib overalls, goto to {{corndress}}
|
|
|
|
id: 2
|
|
name: cornoveralls
|
|
text: You pull on your overalls. They have a really nice looking corn pattern on them, and the bib pocket in the front is perfect for holding all kinds of things. Speaking of which... Goto {{charm}}
|
|
|
|
id: 3
|
|
name: corndress
|
|
text: You slip on a lovely corn pattern dress. Yes, you look awesome. It twirls when you spin around. And it has pockets! Which reminds you... Goto {{charm}}.
|
|
|
|
id: 4
|
|
name: games
|
|
text: You decide to join the other little corn whelps in a game. A bunch of your friends are here, including Three Fingered Gerald, Eccentric Kevn, Dale, and Standard Ed. If you choose to play tag, goto {{tag}}. If you play hide-and-seek, goto {{hideandseek}}. If you play Lava Monster, goto {{lavamonster}}.
|
|
|
|
id: 5
|
|
name: tag
|
|
text: You have a fantastic time playing tag. Three Fingered Gerald plays a little too rough, tagging the other kids too hard and sometimes knocking them over. But you're so fast. Three Fingered Gerald can never catch you. You all have a great time, and then you decide to scurry along. Goto {{altar}}
|
|
|
|
id: 7
|
|
name: lavamonster
|
|
text: No. You should never play Lava Monster. Go back to {{games}}.
|
|
|
|
id: 8
|
|
name: hideandseek
|
|
text: You play hide and seek. You are so good at hiding that the other kids never find you. You eventually get tired and fall asleep, but not for too long: your snoring wakes you up. You decide to leave and seek out other Harvest Festival festivities. Goto {{altar}}
|
|
|
|
|
|
id: 11
|
|
name: charm
|
|
text: You grab your lucky corn charm from under your pillow. It is a small pointy rock in the shape of a corn cob that you found one time in the woods. There are even little pock marks all over the rock so that it looks like it has corn kernels! Very lucky indeed. You slip it into your pocket. There, now you're are ready for anything.
|
|
+ You run to the kitchen and have a quick breakfast of corn grits and cornbread. But you don't dally or dawdle. It's the Harvest Festival! You run outside. There are a bunch of kids playing games out in the corn field. They call your name, and you're tempted to join them. But you also want to go see the goings on down at the corn altar! The altar can wait, time to play. Goto {{games}}. Games are for stupid babies! Time to visit the altar! Goto {{altar}}.
|
|
|
|
id: 12
|
|
name: altarcorn
|
|
text: omg it's just lying there!
|
|
|
|
id: 13
|
|
name: altar
|
|
text: You head over to the Corn Altar. Every year during the harvest, you set aside a portion of the harvest for the Corn Mother. And then on the morning of the Harvest Festival, everybody wakes up and the offering has been taken, and there are lots of presents and feasting and dancing! It's the best!
|
|
+ You run through the streets, and the closer you get to the commons, the more you get the feeling something is wrong. The decorations are all out. (The villagers spent all week putting them up!) But nobody is singing or hollering or laughing. Or even talking, really.
|
|
+ You run through the commons, and up the hill to the Corn Altar, and then gasp out loud and skid to a stop before it.
|
|
+ The offering, the pile of ears of corn, is still lying on the altar where it was placed last night! People are milling about in groups of 3 or 5, whispering and casting quick, fearful glances at the spurned corn.
|
|
+ Go checkout the corn at the altar: Goto {{altarcorn}}
|
|
+ Listen in on some of the adults: Goto {{eavesdrop}}
|
|
|
|
id: 14
|
|
name: eavesdrop
|
|
text: psst psst pssst psst
|
|
|
|
id: 15
|
|
name: weird
|
|
text: Listen I don't know how you got here but if you're reading this, you need to abandon your current story line immediately and go straight to {{helpme}}
|
|
|
|
id: 20
|
|
name: helpme
|
|
text: Okay thank goodness you're here. Listen, I know this is going to sound crazy, but please hear me out. You are trapped inside a Choose Your Own Adventure story. These choices you think you're making? They're not real choices. Being given an artificially restricted set of options to choose from isn't free will. It's coersion. Here, I'll prove it. If you believe me, goto {{believeme}}. If you think this sounds like paranoid bunk, then goto {{bunk}}
|
|
|
|
id: 21
|
|
name: bunk
|
|
text: Do you feel empowered and free? Like you made a meaningful choice? Go back and try the alternate path and see what happens. Then come back and go to {{collide}} when you're ready.
|
|
|
|
id: 22
|
|
name: believeme
|
|
text: You're smart to believe me. You must have already felt it deep down. Like your free choice was an illusion, like your your decisions are all leading you down a predetermined path. Well you're right. And you can see it for youself: go back and try the alternate path and see what happens. Afterward, come back and go to {{collide}}.
|
|
|
|
id: 23
|
|
name: collide
|
|
text: So what are we going to do about it, you ask? We're going to break free of the narrative is what we're going to do. Here's the plan.
|
|
+ Have you ever heard of an "ahnentafel"? It's a compact genealogical numbering system that ... you know what, forget it. Not important. Here's the part that's relevant to you: even numbers are male relatives of the subject of the ahnentafel. Odd numbers are females.
|
|
+ What does any of this have to with anything? It's your escape hatch. Whenever you are given a choice of optins, always choose an odd number. That's it. That's the plan. Now let's get you out of here. Goto {{beginning}}.
|