143 lines
3.3 KiB
Plaintext
143 lines
3.3 KiB
Plaintext
db := 'db/game.rec'
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# show all commands
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default:
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just --list --unsorted
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# super plain boring output
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_map:
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recsel -t game {{db}} | recfmt '"{{{{name}}": "{{{{id}}", '
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# build dot file
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# TODO: change id to name? or id /and/ name?
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# TODO: how do you document a wicked sed script?
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_dot:
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#!/usr/bin/env zsh
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echo "digraph {" > tmp/dot
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recsel -t game {{db}} \
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| recfmt '{{{{id}} -> {{{{text}}|' \
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| sed -e 's/|/\n\n/g' \
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| sed -e '/./{H;$!d;}' -e 'x; s/\n//g; G;' \
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| sed -e 's/}}[^{]*{{{{/}} {{{{/g' -e 's/> [^{]* {{{{/> {{{{/' \
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| sed -e 's/}}[^{]*/}} /' \
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| sed -e '/{{{{/!d' -e 's/\.$//' \
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| sed -e 's/> \(.*\)$/> { \1 };/' \
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>> tmp/dot
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echo "}" >> tmp/dot
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# an alternative syntax to dot that allows for unicode graphs
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_grapheasy:
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#!/usr/bin/env zsh
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recsel -t game {{db}} \
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| recfmt '{{{{id}} -> {{{{text}}|' \
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| sed -e 's/|/\n\n/g' \
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| sed -e '/./{H;$!d;}' -e 'x; s/\n//g; G;' \
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| sed -e 's/}}[^{]*{{{{/}} {{{{/g' -e 's/> [^{]* {{{{/> {{{{/' \
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| sed -e 's/}}[^{]*/}} /' \
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| sed -e '/{{{{/!d' -e 's/\.$//' \
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| sed -e 's/> \(.*\)$/> { \1 };/' \
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| sed -e 's/^\([0-9]*\) -> {/[ \1 ] -->/' \
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| sed 's/};$//' \
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| sed 's/}} {{{{/>> ], [ <</g' \
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| sed 's/{{{{/[ <</' \
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| sed 's/}}/>> ]/' \
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| sed 's/<</{{{{/g' \
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| sed 's/>>/}}/g' \
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> tmp/grapheasy
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mustache tmp/data tmp/grapheasy \
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| gsed '1 i graph { flow: south; }' \
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| graph-easy --as=boxart \
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| less
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# build a graph of all the nodes
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graph: _data _dot
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mustache tmp/data tmp/dot | dot -Tpng > out/graph.png
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# build data object
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_data:
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echo "{" $(just _map) "}" \
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| sed -e 's/, }/ }/' \
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> tmp/data
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# plain output
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build: _data
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mustache tmp/data {{db}} \
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| recfmt '{{{{id}}: {{{{text}}|' \
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| sed -e 's/|/\n\n/g' \
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# read the story
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browse:
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just build | fmt | less
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# remove generated files
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clean:
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rm -f tmp/* out/*
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# word count and number of nodes
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info:
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echo "$(recinf -t game {{db}}) nodes" \
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&& echo "$(recsel -t game -P text {{db}} | wc -w | awk '{ print $1}') words"
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# rebulid graph on change
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watch:
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ls {{db}} | entr -c just graph
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# shuffle ids
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_shuffle:
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recsel -t game -P id db/game.rec \
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| sed '/^$/d' \
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| shuf --random-source=/dev/urandom \
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| gsed -e '/^0$/d' -e '1 i 0'
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# story in random order, starting with 1
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randomize:
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for n in $(just _shuffle); do recsel -t game -e "id='$n'" db/game.rec; echo; done
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# renumber the randomized list
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renumber:
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#!/usr/bin/env zsh
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tmpfile=$(mktemp)
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echo "$tmpfile"
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#cp {{db}} {{db}}.bak
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just randomize > "$tmpfile"
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j=$(recinf -t game "$tmpfile")
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recdel -t game -n 0-$((j - 1)) {{db}}
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for i in {0..$((j - 1))}
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do
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name=$(recsel -n "$i" -P name "$tmpfile")
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text=$(recsel -n "$i" -P text "$tmpfile")
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echo "$i $name $text"
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recins -t game -f name -v "$name" -f text -v "$text" {{db}}
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done
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rm "$tmpfile"
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# get json
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json:
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recsel -t game {{db}} \
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| rec2csv \
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| csvjson \
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| jq '. | { data: . }'
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# make ms
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_ms: _data
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just json \
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| mustache - templates/story.ms.template \
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> tmp/story.ms
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# make pdf
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pdf: _ms
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mustache tmp/data tmp/story.ms \
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| groff -ms -Tpdf \
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> out/story.pdf
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# make ascii doc
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ascii: _ms
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mustache tmp/data tmp/story.ms \
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| groff -ms -Tascii \
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| sed "s,\x1B\[[0-9;]*[a-zA-Z],,g" \
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> out/story.txt
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# generate tags
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tags:
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ctags --options=./lib/game.ctags db/game.rec
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