# cornquest

okay new plan bitches

this is a meta narrative about patriarchy and phallic desire, symbolized by corn, and feminism (the earth) wherein the reader has to play the metagame in order to break out of the cycle of conquest and violence.

you know what, if you represent each even number choice (male) as zero and each odd number choice (female) as one, then after your first six choices, you'll have a hexgram of the i-ching. It would perhaps be very satisfying to have the decision tree cap out at twelve. both for the obvious reason, and also so that at the end of the game, you have two hexgrams. the game can end with some kind reading based on that.

# outline

the rage of the cornbeast

how is this going to work..

i want it to be some kind of a horror story

about the fertile earth bucking off its masters

something something the cornbeast approaches

must go through the dark woods to the top of mount char to appease the earth

end up in *inner space*

you must rid the earth of her children

YOU are the cornbeast

go destroy your village

# outline

village
woods
corn mother / maize witch
dire crow
cloud shepherds

# analog

can we make this about peter pan?

peter pan is not a happy story

pan captures souls of dead and forgotten children and takes them away to neverland

if they grow up, he banishes them and they become pirates i guess?

hook is kind of his enemy but not really

time, growing up, the crocodile is his real enemy

and we turn this all into a fairy tale childrens story

and so

man did not invent corn

corn invented agriculture to capture and enslave man

and if man over farms and creates barren fields and dust bowls, corn banishes man and they die i guess?

the dire crow is your obvious enemy

but it's not really your enemy

agriculture, through mankind, is destroying the earth mother

she sends the cornbeast to destroy agriculture..


# characters

- "you" -- farmer, scared of cornbeast
- cornbeast -- scarecrow, enemy
- dire crow -- eat the corn, scared of cornbeast
- earth mother -- maketh the corn

# elements

- dire crow, feathers, beaks
- corn husk dolls
- ears full of eyes
- maze


## 1. "You." - ESTABLISH A PROTAGONIST

- you wake up the morning before the big harvest

- comfort zone, arms of the mother

## 2. "Need" - SOMETHING AIN'T QUITE RIGHT

- uh oh, the earth mother has rejected your offering of corn!

- pull of the father, desire

## 3. "Go" - CROSSING THE THRESHOLD

- threshold to the unknown 

- dire crow attack!

- you must appease the corn mother and ask her blessing lest the Dire Crow descend and devour you!

## 4. "Search" - THE ROAD OF TRIALS

- get digested, transformed, training montage

- crss the dark wood

- climb mount ashpeak

- descend into crater

## 5. "Find" - MEETING WITH THE GODDESS

- new mommy

- discovery

## 6. "Take" - MEET YOUR MAKER

- a 2nd pull, parallel to 2, asskicking?, transcendence

- become the hammer of mother earth, the cornbeast!

## 7. "Return" - BRINGING IT HOME

- trials

## 8. "Change" - MASTER OF BOTH WORLDS

- boom

