each record has a `text` field that is the narrative text of the section, including branching choices.
branches should refernece the `name` of another field in {{mustachequotes}}.
to build the output, we will build a `data` object mapping all names to ids (with recsel and sed; see the justfile for details). next, mustache will use that data object to replace the template strings in the recfile with id numbers. finally the expanded data will be piped through recfmt, which will dump the text of the game.
you can also create a graph of the story nodes with `just graph` if you have graphviz installed. this is handy for visualing your story paths, studying the shape of your story, and seeing if you have any islands or orphan nodes. it does pretty much the same thing as `just build`, except it outputs a DOT file, and then creates `graph.png`.