
## Locations

Each location below contains a description, a "lost" threshold, and a list of encounters. Each time you attempt to exit a location, roll one six sided die. If it rolls below that location's lost value, then you become lost and cannot exit the location. Roll another encounter as described below. If it meets or exceeds that location's lost value, you sucessfully leave the location and enter the location you were trying to enter.

Whenever you enter a new location or are lost in a location, roll a six sided die. Count that many items down the list, skipping any crossed out items, and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].

Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.

You don't need to know anything else to begin playing. Start exploring the forest, and rolling on location tables as you go.
