a few edits

master
Dozens B. McCuzzins 2022-03-17 13:25:42 -06:00
parent 233cca463e
commit b94c43a831
46 changed files with 407 additions and 281 deletions

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<ITEXT CH="Your family has lived secluded on the edge of the forest for as long as anyone can remember, which isn't that long in the grand scheme of things. Definitely since before there was a trade route down by the road. And since before there was a village over in the vale."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="The villagers down in the vale refer to this forest by your family name, as though you own it. Such a funny thought. You can't own the forest. It's just the forest."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="The forest has provided you with food and shelter and well-being. When new growth creeps out into your little meadow, you cut it back, selling the leftover timber to the traders. There is small game to hunt. Somtimes the bush brats steal whatever your thoughtlessly happen to leave outdoors over night, sometimes they leave little trinkets, stones, or other small forest treasures on your window sills, all depending on their mood."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="But the forest has been sullen lately. Withdrawn. There just hasn't been any new growth. The bush brats don't venture into the meadow any more either."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="And now it is late autumn. The grass is long and golden, and the leaves are crimson. Before long, you'll have to think about cutting into some of the old growth so you have enough firewood to last the winter."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="In the meantime, your uncle has given you some blankets to deliver to Auntie Tenfingers deep in the coniferous forest to keep her warm when winter comes."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="Off you go now."/>
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<para PARENT="body"/>
<ITEXT CH="This is a game about exploring an enchanted forest that is struggling to wake from a shared dream."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="It is written to be played solo, but you can probably run it with a group if you want."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="It does not include a game system. The beasts all have temperment via a "/>
<ITEXT FONT="Vollkorn Italic" CH="mien"/>
<ITEXT CH=" table, but don't have any stats. Many scenarios are ambiguous and open-ended. You'll need to provide your own way to resolve conflict. "/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="It is a game chiefly of exploration and discovery. There are no real objectives. Other than to deliver some blankets to Auntie Tenfingers in the coniferous forest."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="Okay, off you go."/>
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<ITEXT CH="Start your adventure in the bottom hex."/>
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<ITEXT CPARENT="h2" CH="Locations"/>
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<para PARENT="body"/>
<ITEXT CH="Each location below contains a description, a &quot;lost&quot; threshold, and a list of encounters. Each time you attempt to exit a location, roll one six sided die. If it rolls below that location's lost value, then you become lost and cannot exit the location. Roll another encounter as described below. If it meets or exceeds that location's lost value, you sucessfully leave the location and enter the location you were trying to enter."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="Whenever you enter a new location or are lost in a location, roll a six sided die. Count that many items down the list, skipping any crossed out items, and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see Trinkets and Atmosphere."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature."/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="You don't need to know anything else to begin playing. Start exploring the forest, and rolling on location tables as you go."/>
<para PARENT="body"/>
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<ITEXT CPARENT="h2" CH="Blighted Forest"/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="Lost: 5"/>
<para PARENT="body"/>
<para PARENT="body"/>
<ITEXT CH="A claustrophobic maze of thorny vines and brambles knitted together into a tangled knot of arches and winding paths. Rotted leaves and dead branches litter the ground. The ground is barren and it is eerily silent."/>
<para PARENT="body"/>
<para PARENT="body" ParagraphEffectOffset="8.50393700787402"/>
<ITEXT CH=" Hydra crabs. The size of your hand, if you kill one, two more appear to take its place. "/>
<breakline/>
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<ITEXT CH=" A small woodland creature has been flayed and stuck upside down to a dead tree with a hunting knife."/>
<breakline/>
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<ITEXT CH=" Giant rat"/>
<breakline/>
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<ITEXT CH=" Lost [faun] trapped in the mud"/>
<breakline/>
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<ITEXT CH=" A [grab spider] lies quietly in wait"/>
<breakline/>
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<ITEXT CH=" [Double Scorpion]"/>
<breakline/>
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<ITEXT CH=" A trio of [opultures](#opulture) hangs from a tree."/>
<breakline/>
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<ITEXT CH=" Sticky tar pit. Step carefully or become stuck."/>
<breakline/>
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<ITEXT CH=" Fire swamp. Pockets of noxious gas here spontaneously combust, shooting jets of flame into the air. Proceed with caution."/>
<breakline/>
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<ITEXT CH=" A haunted dried up swamp (Permenant Feature). The dorsal spines of an ancient sea creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky like bony fingers of a groping hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside."/>
<breakline/>
<ITEXT CH="At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying and corrupting life as it progresses. "/>
<breakline/>
<ITEXT CH="If you have the Fishtype effect, read [Protocol G]."/>
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View File

@ -5,7 +5,7 @@ Your family has lived secluded on the edge of the forest for as long as anyone c
The villagers down in the vale refer to this forest by your family name, as though you own it. Such a funny thought. You can't own the forest. It's just *the forest*.
The forest has provided you with food and shelter and well-being. When new growth creeps out into your little meadow, you cut it back, selling the leftover timber to the traders. There is small game to hunt. Somtimes the bush brats steal whatever your thoughtlessly happen to leave outdoors over night, sometimes they leave little trinkets, stones, or other small forest treasures on your window sills, all depending on their mood.
The forest has provided you with food and shelter and well-being. When new growth creeps out into your little meadow, you cut it back, selling the leftover timber to the traders. There is small game to hunt. Sometimes the bush brats steal whatever your thoughtlessly happen to leave outdoors over night, sometimes they leave little trinkets, stones, or other small forest treasures on your window sills, all depending on their mood.
But the forest has been sullen lately. Withdrawn. There just hasn't been any new growth. The bush brats don't venture into the meadow any more either.

View File

@ -5,7 +5,7 @@ This is a game about exploring an enchanted forest that is struggling to wake fr
It is written to be played solo, but you can probably run it with a group if you want.
It does not include a game system. The beasts all have *temperment* via a Mien table, but don't have any stats. Many scenarios are ambiguous and open-ended. You'll need to provide your own way to resolve conflict.
It does not include a game system. The beasts all have temperment via a *mien* table, but don't have any stats. Many scenarios are ambiguous and open-ended. You'll need to provide your own way to resolve conflict.
It is a game chiefly of exploration and discovery. There are no real objectives. Other than to deliver some blankets to __witch in the coniferous forest.

View File

@ -1,6 +1,6 @@
## Map
Start your adventure in any of the bottom three hexes.
Start your adventure in the bottom hex.
![Map of the forest](./static/img/map.png)
![Map of the forest](./static/img/map.flat.png)

View File

@ -1,7 +1,9 @@
## Locations
Each location below contains a description, and a list of encounters. Each time you enter a location, roll a six sided die. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
Each location below contains a description, a "lost" threshold, and a list of encounters. Each time you attempt to exit a location, roll one six sided die. If it rolls below that location's lost value, then you become lost and cannot exit the location. Roll another encounter as described below. If it meets or exceeds that location's lost value, you sucessfully leave the location and enter the location you were trying to enter.
Whenever you enter a new location or are lost in a location, roll a six sided die. Count that many items down the list, skipping any crossed out items, and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.

View File

@ -1,24 +1,26 @@
### Blighted Forest
Rotted leaves and dead branches litter the ground. The ground is barren and it is eerily silent.
Lost: 5
__checkbox(`Hydra crabs. The size of your hand, if you kill one, two more appear to take its place.')
A claustrophobic maze of thorny vines and brambles knitted together into a tangled knot of arches and winding paths. Rotted leaves and dead branches litter the ground. The ground is barren and it is eerily silent.
__checkbox(`A small woodland creature has been flayed and stuck upside down to a dead tree with a hunting knife.')
- Hydra crabs. The size of your hand, if you kill one, two more appear to take its place.
__checkbox(`Giant rat')
- A small woodland creature has been flayed and stuck upside down to a dead tree with a hunting knife.
__checkbox(`Lost faun trapped in the mud')
- Giant rat
__checkbox(`A [grab spider] lies quietly in wait')
- Lost [faun] trapped in the mud
__checkbox(`[Double Scorpion]')
- A [grab spider] lies quietly in wait
__checkbox(`A trio of [opultures](#opulture) hangs from a tree.')
- [Double Scorpion]
__checkbox(`Sticky tar pit. Step carefully or become stuck.')
- A trio of [opultures](#opulture) hangs from a tree.
__checkbox(`Fire swamp. Pockets of noxious gas here spontaneously combust, shooting jets of flame into the air. Proceed with caution.')
- Sticky tar pit. Step carefully or become stuck.
__checkbox(`A haunted dried up swamp __perm. The dorsal spines of an ancient sea creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky like boney fingers of a groping hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside.<br>At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying and corrupting life as it progresses.<br>If you have the *__fishtype* effect, read [Protocol G].')
- Fire swamp. Pockets of noxious gas here spontaneously combust, shooting jets of flame into the air. Proceed with caution.
- A haunted dried up swamp __perm. The dorsal spines of an ancient sea creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky like bony fingers of a groping hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside.<br>At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying and corrupting life as it progresses.<br>If you have the *__fishtype* effect, read [Protocol G].

View File

@ -1,24 +1,26 @@
### Coniferous Forest
Lost: 3
It's quiet here. Dried pine needles crunch softly underfoot and absorb most sound. It smells sticky, sappy, and piney.
__checkbox(`A bunch of woodpeckers decide you must be full of delicious bugs.')
- A bunch of woodpeckers decide you must be full of delicious bugs.
__checkbox(`A large murder of crows stands still in a circle around one of their own. They listen attentively, waiting to pass judgement, as the lone crow in the middle caws incessantly, hopping nervously from one foot to the other.')
- A large murder of crows stands still in a circle around one of their own. They listen attentively, waiting to pass judgement, as the lone crow in the middle caws incessantly, hopping nervously from one foot to the other.
__checkbox(`A crop of [bush brats](#bush-brat) jump out of the brush and ambush you!')
- A crop of [bush brats](#bush-brat) jump out of the brush and ambush you!
__checkbox(`A [mosu] rubbing its horns on the trunk of a tree.')
- A [mosu] rubbing its horns on the trunk of a tree.
__checkbox(`Giant ants carrying food back to their mound. The food looks like eviscerated [bush brats](#bush-brat).')
- Giant ants carrying food back to their mound. The food looks like eviscerated [bush brats](#bush-brat).
__checkbox(`An enormous spider web blocks the path ahead. Which means there is probably an enormous spider nearby..')
- An enormous spider web blocks the path ahead. Which means there is probably an enormous spider nearby..
__checkbox(`Goats. They dance and frolic and jump around, headbutting each other. If you scare them, they faint.')
- Goats. They dance and frolic and jump around, headbutting each other. If you scare them, they faint.
__checkbox(`A giant sloth hanging sleepily from a branch overhead.')
- A giant sloth hanging sleepily from a branch overhead.
__checkbox(`__elf Village __perm. You wouldn't even know this village was here until you stumbled into it: they make next to no impact on the forest around them. The __elf live simply in natural shelters and lean-tos. Several can be seen fletching arrows, drying fruit, and otherwise living their peaceful __elf lives. A small but steady stream of bush brats enter the village and are lead to into a sealed cave by one of the __elf. None of them come out.<br>If you investigate the sealed cave, read [Protocol A].')
- __elf Village __perm. You wouldn't even know this village was here until you stumbled into it: they make next to no impact on the forest around them. The __elf live simply in natural shelters and lean-tos. Several can be seen fletching arrows, drying fruit, and otherwise living their peaceful __elf lives. A small but steady stream of bush brats enter the village and are lead to into a sealed cave by one of the __elf. None of them come out.<br>If you investigate the sealed cave, read [Protocol A].
__checkbox(`Hut __perm. __witch has lived here deep in the heart of the wood for as long as anyone can remember. She claims that when she was a girl, her hut stood at what then was the edge of the forest.<br>When you deliver the blankets to __witch, read [Protocol D].')
- Hut __perm. __witch has lived here deep in the heart of the wood for as long as anyone can remember. She claims that when she was a girl, her hut stood at what then was the edge of the forest.<br>When you deliver the blankets to __witch, read [Protocol D].

View File

@ -1,20 +1,22 @@
### Fae Forest
Lost: 4
The very air seems to shimmer and sparkle in this wood. The colors seem a little brighter. Things here seem a little more surreal and a little more magical.
__checkbox(`You come across a large [honeybear].')
- You come across a large [honeybear].
__checkbox(`The sun reflects brilliantly off the mirror-like grass. It dazzles and blinds you, and shatters into small silver shards when you step on it, tinkling like broken glass under foot.')
- The sun reflects brilliantly off the mirror-like grass. It dazzles and blinds you, and shatters into small silver shards when you step on it, tinkling like broken glass under foot.
__checkbox(`A giant toad that belches bubbles')
- A giant toad that belches bubbles
__checkbox(`Giant moonflowers tower over head looking down at you. They always seem to be facing you, wherever you go.')
- Giant moonflowers tower over head looking down at you. They always seem to be facing you, wherever you go.
__checkbox(`In the center of a small clearing there is a small black cat with large yellow eyes sitting in a small metal bird cage. Scattered around the cage are the remains of a dozen [sprites](#sprite) who look as though they died gruesomely during battle. The cat peers up at you through the bars of its cage and mewls pathetically.')
- In the center of a small clearing there is a small black cat with large yellow eyes sitting in a small metal bird cage. Scattered around the cage are the remains of a dozen [sprites](#sprite) who look as though they died gruesomely during battle. The cat peers up at you through the bars of its cage and mewls pathetically.
__checkbox(`A band of war [sprites](#sprite) try to forcibly remove you from the forest.')
- A band of war [sprites](#sprite) try to forcibly remove you from the forest.
__checkbox(`Sprite village __perm. Families and clans of sprites live together in hollowed out portions of trees. Read [Protocol B]')
- Sprite village __perm. Families and clans of sprites live together in hollowed out portions of trees. Read [Protocol B]
__checkbox(`Faerie ring __perm. A circle of sturdy toadstools some twelve feet in diameter.<br>If you have the *Corpseform* effect, read [Protocol I].')
- Faerie ring __perm. A circle of sturdy toadstools some twelve feet in diameter.<br>If you have the *Corpseform* effect, read [Protocol I].

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@ -1,24 +1,26 @@
### Forest
Lost: 2
This is a friendly wood.
__checkbox(`A [mosu] stands just off the path, partially obscured by trees.')
- A [mosu] stands just off the path, partially obscured by trees.
__checkbox(`A young brown wolf seems surprised to see you.')
- A young brown wolf seems surprised to see you.
__checkbox(`A lost [snail hound].')
- A lost [snail hound].
__checkbox(`A [__elf] forager is hunting for mushrooms.')
- A [__elf] forager is hunting for mushrooms.
__checkbox(`A trio of [sprites](#sprite) are racing through the woods.')
- A trio of [sprites](#sprite) are racing through the woods.
__checkbox(`Some [bush brats](#bush-brat) are building a small tower out of twigs.')
- Some [bush brats](#bush-brat) are building a small tower out of twigs.
__checkbox(`A lone [faun] is passed out sitting against a tree trunk. A flask of dark [psycho mead](#psycho-bee) is held loosely in its hands.')
- A lone [faun] is passed out sitting against a tree trunk. A flask of dark [psycho mead](#psycho-bee) is held loosely in its hands.
__checkbox(`A group of trees, all of which have had their bark clawed and torn by what must be a large [tree cat].')
- A group of trees, all of which have had their bark clawed and torn by what must be a large [tree cat].
__checkbox(`A [mossman] caring for a small sappling.')
- A [mossman] caring for a small sappling.
__checkbox(`Circle of Dreams __perm. A small clearing in the woods. Small cairns are piled around the edge of the clearing and in the center is a large stone circle with what appears to be a tall wild hedge growing around and between the stones.<br>If you have the *Fungalform* effect, and have completed the *Secret of the Forest Children* quest, read [Protocol K].')
- Circle of Dreams __perm. A small clearing in the woods. Small cairns are piled around the edge of the clearing and in the center is a large stone circle with what appears to be a tall wild hedge growing around and between the stones.<br>If you have the *Fungalform* effect, and have completed the *Secret of the Forest Children* quest, read [Protocol K].

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@ -1,6 +1,8 @@
### Tree
Lost: 1
The thick twisting branches of __tree tower above the forest canopy, giving this part of the wood the appearance of a large dome. The ground is bare beneath it, as sunlight doesn't pass through its massive sprawling branches.
It towers over the rest of the forest, hundreds of feet tall, and the stories say it was the very first tree to grow here in this forest, and is the only tree still alive from the first generation of trees back when the earth was still young.

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@ -1,24 +1,26 @@
### Wild Forest
Lost: 4
The part of the forest where the faun live is even more untamed and unruly than the rest of the forest.
__checkbox(`A crop of [bush brats](#bush-brat) sitting around making pebble golems')
- A crop of [bush brats](#bush-brat) sitting around making pebble golems
__checkbox(`A group of cavorting [fauns](#faun) try to lure you into their revelry')
- A group of cavorting [fauns](#faun) try to lure you into their revelry
__checkbox(`A giant boar digging around in the dirt for fresh grubs.')
- A giant boar digging around in the dirt for fresh grubs.
__checkbox(`Screeching monkeys swing down and try to steal your things.')
- Screeching monkeys swing down and try to steal your things.
__checkbox(`A lost [sprite] wants to get back to the fae wood.')
- A lost [sprite] wants to get back to the fae wood.
__checkbox(`Grasping vines reach down from the branches to grab you')
- Grasping vines reach down from the branches to grab you
__checkbox(`A crocodile and a couple of capybara sitting by a watering hole')
- A crocodile and a couple of capybara sitting by a watering hole
__checkbox(`Quicksand!')
- Quicksand!
__checkbox(`Faun village. __perm. An orgy of revelry and merry making. Fauns drink wine from goblets and mead from horns, and run around screaming, laughing, and falling over each other. Read [Protocol C].')
- Faun village. __perm. An orgy of revelry and merry making. Fauns drink wine from goblets and mead from horns, and run around screaming, laughing, and falling over each other. Read [Protocol C].
__checkbox(`A wide, swift forest stream. __perm. When you step far enough into it, the current sweeps your feet out from under you and pulls you under and drags you around the bottom for a while before finally spitting you back out up on the sandy bank. If you have the *Barkskin* effect, read [Protocol F].')
- A wide, swift forest stream. __perm. When you step far enough into it, the current sweeps your feet out from under you and pulls you under and drags you around the bottom for a while before finally spitting you back out up on the sandy bank. If you have the *Barkskin* effect, read [Protocol F].

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@ -1,21 +1,8 @@
### Bush Brat
A tiny barely humanoid creature that looks like a couple of leaves stiched together with bundles of twigs for arms and legs. They often appear aggressive, slinging darts and stones and tiny arrows, but are mostly just mischievous and playful. They have a small amount of innate magic and enjoy creating small pebble golems to do their bidding.
A tiny barely humanoid creature that looks like a couple of leaves stiched together with bundles of twigs for arms and legs. They often appear aggressive, slinging darts and stones and tiny arrows, but are mostly just mischievous and playful. They have a small amount of innate magic and enjoy creating small pebble golems to do their bidding or to play with.
---
Mien
---
Mischievious
Curious
Helpful
Covetous
Playful
Shy
---
Mien:
Mischievious / Curious / Helpful / Covetous / Playful / Shy

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@ -3,18 +3,5 @@
A large scorpion with two stinging tails, four pincers, and sixteen legs. Technically, there's no proof this isn't just a "scorpion," and that so called "normal" scorpions aren't really "half scorpions".
---
Mien
-------------------------
QUAD CLAW ATTACK
Double sting
Plagued by thought
Just looking for a quiet place to molt
Boastful
Bloated
---
Mien:
QUAD CLAW ATTACK / Double sting / Plagued by thought / Just looking for a quiet place to molt / Boastful / Bloated

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@ -1,20 +1,7 @@
### Faun
Small woodland creatures with wooly goat legs and hooves and small horns. They are short and stocky and tend to be a little rotund. They are raucous, wild, and unpredictable, but are usually mostly just interested in revelry and merry-making.
Small woodland creatures with woolly goat legs and hooves and small horns. They are short and stocky and tend to be a little rotund. They are raucous, wild, and unpredictable, but are usually mostly just interested in revelry and merry-making.
---
Mien
---
Jolly
Drunk
Festive
Jealous
Revelry
Feral
---
Mien:
Jolly / Drunk / Festive / Jealous / Revelry / Feral

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@ -3,18 +3,5 @@
A huge arthropod. Its pedipalps are almost twice as long as its legs, and each ends with a jagged sawtoothed edge. It keeps its palps folded in front of it when not using them. But when hunting, fighting, or defending itself, it unfolds them and is capable of grabbing its prey lightning fast from quite a distance.
--------------------
Mien
--------------------
Awkwardly molting
Hunting
Wanna hug?
Gonna grab yo ass
Stabby stabby
Just gonna grab ya
--------------------
Mien:
Awkwardly molting / Hunting / Wanna hug? / Gonna grab yo ass / Stabby stabby / Just gonna grab ya

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@ -4,18 +4,5 @@
The sound of heavy plodding steps accompanied by a loud, muffled buzzing is a sure sign of trouble. The innocuously named Honeybear is a bear, between mostly and all the way dead, that has been animated by a hive of [psycho bees](#psycho-bee). Honeycomb protrudes from its back like sails. Black honey seeps from its pores and leaks from its blind eyes and other orifices. The psycho bees usually steer their shambling, ambulatory bearhives toward the recently or soon-to-be dead so they can make psycho honey from the flesh.
---
Mien
----------------------------------
Gonna maul you
Need fresh meat for my bees
Deactivated
Just passing through
Busy being a beehive
Really wish I wasn't full of bees
---
Mien:
Gonna maul you / Need fresh meat for my bees / Deactivated / Just passing through / Busy being a beehive / Really wish I wasn't full of bees

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@ -4,18 +4,5 @@
A large beast with a single, long, spiraling horn growing from the center of its forehead. It resembles a horse, with a goat's beard and hindquarters.
---
Mien
---
Noble
Shy
Weeping
Wounded
Frightened
Fierce
---
Mien:
Noble / Shy / Weeping / Wounded / Frightened / Fierce

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@ -3,18 +3,5 @@
A large shambling plant creature of twisted roots and green flowering vines, thick around as a tree trunk. They blend immediately and effortlessly into the forest: it is possible to be standing right next to one and not know it.
----
Mien
----
Apathetic
Protective
Curious
Wary
Sleepy
Dismissive
----
Mien:
Apathetic / Protective / Curious / Wary / Sleepy / Dismissive

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@ -1,20 +1,7 @@
### Mosu
A behemoth deer-like creature with massive horns fanning out from its head like cupped hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a bone plate covering most of its face so that it has a skull-like visage.
A behemoth deer-like creature with massive horns fanning out from its head like cupped hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a bone plate covering most of its face so that it has an ominous skull-like visage.
---
Mien
---
Hungry
Curious
Territorial
Lonely
Aggressive
Groggy
---
Mien:
Hungry / Curious / Territorial / Lonely / Aggressive / Groggy

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@ -1,20 +1,7 @@
### Opulture
One of the more mundane varieties of gryphon, and an unsettling one at that: half opposum, half carion vulture. Bald of head, bald of tail, sharp of beak. It can be found hanging by its tail from tree branches wrapped up in its wings, or perched on tree tops greedily waiting for the doomed to finally die so that they can feast.
One of the more mundane varieties of common griffon, and an unsettling one at that: half opossum, half carrion vulture. Bald of head, bald of tail, sharp of beak. It can be found hanging by its tail from tree branches wrapped up in its wings, or perched on tree tops greedily waiting for the doomed to finally die so that they can feast.
---
Mien
---------------------
Patient
Asleep
Too hungry
Playing dead
Just out of reach
Just ate
---
Mien:
Patient / Asleep / Too hungry / Playing dead / Just out of reach / Just ate

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@ -5,18 +5,5 @@ These carnivorous bees make thick, black honey from flesh and have a parasitic r
However, domesticated and rehabilitated psycho bees, kept by the sprites and the fauns of the forest, have successfully been bred to live in beehives instead of bears, and to make honey not from flesh but from the dense meaty kernels of the moonflower. Consuming domesticated psycho honey induces a tranquil state and the sensation of drifting calmly through the void between stars.
---
Mien
-----------------------
Looking for a new home
Swarming
Passive
Eating meat
Aggressive
Territorial
---
Mien:
Looking for a new home / Swarming / Passive / Eating meat / Aggressive / Territorial

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@ -4,18 +4,5 @@
A large snail native to the forest that somehow has evolved to be basically a slimy dog with a shell. It still has the body of a snail, eyestalks and a tail, but also four legs on which it can walk. It wags its tail when happy or excited, and retreats into its shell when frightened, and to sleep.
---
Mien
---------------------
Excited
Scared
Playful
Is a very good boy
Hungry
So happy to see you
---
Mien:
Excited / Scared / Playful / Is a very good boy / Hungry / So happy to see you

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@ -5,18 +5,5 @@ A small winged faerie. Their appearance varies, and their wings, face, and body
Sprites are natural arbiters, judges, and adjudicators. The are capable of magically enforcing the terms of a pact, promise, or agreement.
---
Mien
---
Fretful
Curious
Argumentative
Tardy
Condescending
Magnaminous
---
Mien:
Fretful / Curious / Argumentative / Tardy / Condescending / Magnanimous

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@ -3,18 +3,5 @@
The people of the forest. Shorter than a human, lithe and quick. Their skin is a dark brown-green, and they are covered with fine moss and small leaves the same way a human is covered with hair.
---
Mien
---
Aloof
Disinterested
Protective
Secretive
Impatient
Haughty
---
Mien:
Aloof / Disinterested / Protective / Secretive / Impatient / Haughty

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@ -3,18 +3,5 @@
A large cat with long tufted ears, short body and long legs, and no tail. It spends most of its time up a tree, and you are unlikely to see or hear it until it drops down from above and tears into you with its claws.
---
Mien
---
Shy
Sleeping
Curious
Observant
Territorial
Hungry
---
Mien:
Shy / Sleeping / Curious / Observant / Territorial / Hungry

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@ -2,4 +2,4 @@
## Protocols
These are all spoilers. Don't read anything in this section until you are instructed to do so.
\newpage

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@ -9,8 +9,10 @@
3. Holding room. You find a bunch of lethargic bush brats. Their usually lush leaves look kind of wilted and covered with something that looks like long whispy strands of thin spidery silk. They resist all attempts at rescue.
4. Long hall. An elderly __elf attends a group of adolescent __elf huddled by a fire, bringing them soup and water. The __elf's mossy, leafy covering is thicker and more wild than younger __elfs, giving him a feral plantlike appearance. He wears a copper tree pendant.
4. Long hall. An elderly __elf attends a group of adolescent __elf huddled by a fire, bringing them soup and water. The __elf's mossy, leafy covering is thicker and more wild than younger __elf, giving him a feral plantlike appearance. He wears a copper tree pendant.
5. Hatching Room. Full of plump silken cocoons attached to the walls. You see one crack open and a newborn __elf crawl out.
Through observation, or speaking with the creatures in this cave, you might discover a secret. Read [Protocol J].
\newpage

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@ -12,3 +12,5 @@ You gain the *Queen Bee* quest.
If you have the *Drinking horn* quest, read [Protocol H].
If you have the queen bee, read [Protocol M].
\newpage

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@ -10,3 +10,5 @@ One of the fauns complains loudly to you, standing a little too close.
You gain the *Drinking horn* quest.
If you have the *Queen Bee* quest, read [Protocol L].
\newpage

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@ -6,3 +6,5 @@ __witch thanks you for the blankets and calls you a sweet child. She gives you a
> I used to wrap myself up in this cloak and sit under __tree for hours when I was your age. Go visit the old tree. Tell her __witch says hello.
Add *Woodland Cloak* to your inventory.
\newpage

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@ -16,3 +16,5 @@ You finally have to squeeze yourself through a narrow gap between two roots and
You brush the caked dirt off your hands and forearms to reveal that your skin has become dark corded wood.
You have the *Barkskin* effect.
\newpage

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@ -12,3 +12,5 @@ You rest at the bottom of the pool for a moment before swimming up toward the su
When you pull yourself out of the water, you notice that your skin has turned a pale blue. There is webbing between your fingers, and patches of translucent, shimmery scales cover your skin.
You have the *__fishtype* effect.
\newpage

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@ -18,3 +18,5 @@ The voice becomes still.
You climb out of the skull and in the light of day see that your flesh has turned stiff, grey, and bloodless. It peels away in patches, exposing muscle and bone below.
You have the *Corpseform* effect.
\newpage

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@ -8,3 +8,5 @@ You ask the sprite about the drinking horn.
> Ugh! Fine, whatever. Here, you can give them the horn back if you get our bees back. Go on, take it.
You gain the *Drinking Horn*.
\newpage

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@ -8,3 +8,5 @@ There's a slight groove, an indentation in the grass in the center of the ring o
You feel inextricably connected to the forest, part of a vast network. You are more a part of the forest than ever.
You gain the *Fungalform* effect.
\newpage

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@ -4,3 +4,5 @@
The secret is this: the bush brats, the __elf, and the mossmen are all distinct life stages of the same creature. When it is time, the bush brat spins a cocoon around itself and later hatches into a __elf. The __elf eventually become more and more plantlike until it undergoes "the changing" and becomes a mossman. And the mossman eventually becomes more and more sedentary until it takes root and grows special tuber-like structures which under the right conditions hatch into 2 - 3 bush brats, completing the cycle.
You have completed the *Secret of the Forest Children* quest.
\newpage

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@ -22,3 +22,5 @@ After you swallow your first bite, your head starts to swim, and your legs becom
The __elf lifts you and deposits you into a gap in the hedge, and you sleep, and you dream.
You gain the *Dreamform* effect.
\newpage

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@ -6,3 +6,5 @@ You ask the faun about the bees, and he roars with laughter and then sighs happi
> Bees from the fae forest make the **very** best honey! You know why, don't you? Those are no ordinary bees! They're [PSYCHO bees](#psycho-bee)! And they make psycho honey! Which we turn into psycho mead! Ha! It's the sweetest tasting mead you'll ever have, and it also gives you visions.
If you have the *Drinking Horn* read [Protocol N].
\newpage

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@ -10,3 +10,5 @@ The sprite is curious to hear about the reverence with which the faun accepted t
> We might have more in common than we thought after all.
You have completed the *Forest Friendship* quest.
\newpage

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@ -12,3 +12,5 @@ The faun wipes a tear from its eye.
At the beehives, you gently cup the queen psycho bee in your hand. The remaining bees all gently land on your hand and arm, trying to be close to their queen.
You have aquried the *Queen Bee.*
\newpage

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@ -12,3 +12,5 @@ __witch is waiting for you when arrive at __tree.
> Everyone here dreams, you see. I dream of my life before I came here. __tree dreams of the tree it was before it was a seed. The stream dreams of the ocean. The leviathan dreams of being of use. The fauns and the sprites dream of a time--in the past, and in the future--when they were sisters. The __elf, the children of the forest, dream of their many past lives.
>
> During your time here in the forest, you've passed in and out of and through everybody else's dreams. And now you're ready to take up the mantle of Guardian and protect this Forest of Dreams.
\newpage

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