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changecom(`/*', `*/')
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define(__forest, `Weirding Wood')dnl
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define(__witch, `Auntie Ten Fingers')dnl
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define(__witch, `Auntie Tenfingers')dnl
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define(__tree, `Allmother Tree')dnl
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define(__monster, `Leviathan')dnl
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define(__elf, `Woodboggle')dnl
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define(__perm, `(Permenant Feature)')dnl
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define(__fishtype, `Fishtype')dnl
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define(__checkbox, `<label><input type="checkbox" /><span>$1</span></label>')dnl
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define(__checkbox, `<li style="list-style-type: none; margin: 1rem 2rem;"><label><input type="checkbox" /><span>$1</span></label></li>')dnl
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## Images to maybe use later
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- tree
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- https://publicdomainreview.org/collection/sylva-britannica
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- https://the-public-domain-review.imgix.net/collections/sylva-britannica/the-great-tortworth-chestnut.JPG
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- tibet unicorn:
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- https://the-public-domain-review.imgix.net/collections/the-history-of-four-footed-beasts-and-serpents-1658/8616382712_fd21b9d947_o.jpg?fit=max&w=2400
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- https://commons.wikimedia.org/wiki/File:Tibet-unicorn.jpg
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- leviathan
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- https://commons.wikimedia.org/wiki/File:Leviathan_old.jpg
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- https://publicdomainreview.org/essay/olaus-magnus-sea-serpent
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## Locations
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Each location below contains a description, and a list of encounters. Each time you enter a location, roll 1d6. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
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Each location below contains a description, and a list of encounters. Each time you enter a location, roll a six sided die. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
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Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.
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You don't need to read any further to begin playing. Start exploring the forest, and rolling on location tables as you go.
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You don't need to know anything else to begin playing. Start exploring the forest, and rolling on location tables as you go.
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### Alces
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A behemoth deer-like creature with massive horns fanning out from its head like hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a long nose and a bulging throat.
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---
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Mien
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---
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Hungry
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Curious
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Territorial
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Lonely
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Aggressive
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Groggy
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---
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### Grab Spider
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A huge arthropod. Its pedipalps by its mouth are extra elongated, almost twice as long as its legs, and each ends with a jagged sawtoothed edge. It keeps its palps folded in front of it when not using them. But when hunting, fighting, or defending itself, it unfolds them and is capable of grabbing its prey lightning fast from quite a distance.
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A huge arthropod. Its pedipalps are almost twice as long as its legs, and each ends with a jagged sawtoothed edge. It keeps its palps folded in front of it when not using them. But when hunting, fighting, or defending itself, it unfolds them and is capable of grabbing its prey lightning fast from quite a distance.
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---
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--------------------
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Mien
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--------------------
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Angry
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Awkwardly molting
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Hungry
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Hunting
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Wanna hug?
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Fuck you
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Gonna grab yo ass
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Stabby stabby
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Just gonna grab ya
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---
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--------------------
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### Mosu
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A behemoth deer-like creature with massive horns fanning out from its head like cupped hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a bone plate covering most of its face so that it has a skull-like visage.
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---
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Mien
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---
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Hungry
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Curious
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Territorial
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Lonely
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Aggressive
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Groggy
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---
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### Sprite
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A small winged faerie. Their wings and, to an extent, their general appearance can be bat-like, moth/butterfly-like, or insect-like.
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A small winged faerie. Their appearance varies, and their wings, face, and body can resemble a bat, moth, butterfly, or insect. They organize their short lives around ritual and tradition.
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---
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Mien
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---
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Playful
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Fretful
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Curious
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Aggro
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Indignant
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Taunting
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Haughty
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Condescending
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Generous
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---
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### Protocol J
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The secret is this: the bush brats, the sylph, and the mossmen are all distinct life stages of the same creature. When it is time, the bush brat spins a cocoon around itself and later hatches into a sylph. The sylph eventually become more and more plantlike until it becomes a mossman. And the mossman eventually becomes more and more sedentary until it takes root and grows special tuber-like structures which hatch into bush brats, completing the cycle.
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The secret is this: the bush brats, the __elf, and the mossmen are all distinct life stages of the same creature. When it is time, the bush brat spins a cocoon around itself and later hatches into a __elf. The __elf eventually become more and more plantlike until it becomes a mossman. And the mossman eventually becomes more and more sedentary until it takes root and grows special tuber-like structures which hatch into bush brats, completing the cycle.
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You have completed the *Secret of the Forest Children* quest.
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