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title: You Can Drive Out Nature With A Pitchfork But It Always Comes Roaring Back Again
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title: You Can Drive Out Nature With A Pitchfork But It Always Comes Roaring Back Again
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...
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...
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## Introduction
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This is a game about exploring an enchanted forest that is struggling to wake from a shared dream.
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It is written to be played solo, but you can probably run it with a group if you want.
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It does not include a game system. You'll need to provide your own way to resolve conflict and stuff.
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## Introduction
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This is a game about exploring an enchanted forest that is struggling to wake from a shared dream.
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It is written to be played solo, but you can probably run it with a group if you want.
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It does not include a game system. The beasts all have *temperment* via a Mien table, but don't have any stats. Many scenarios are ambiguous and open-ended. You'll need to provide your own way to resolve conflict.
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It is a game chiefly of exploration and discovery. There are no real objectives. Other than to deliver some blankets to __witch in the coniferous forest.
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Okay, off you go.
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## Locations
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## Locations
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Each location below contains a description, and a list of encounters. Each time you enter a location, roll 1d6. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For extra items / additional encounters, see the [Encounters] section.
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Each location below contains a description, and a list of encounters. Each time you enter a location, roll 1d6. Count that many items down the list (skipping any crossed out items) and resolve that encounter. Then cross it off the list. Each individual location on the map can have a different encounter every time you return to it. For trivial items or additional atmosphere, see [Trinkets and Atmosphere].
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Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.
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Permenant features: When you encounter a *permenant feature*, add that feature to the map with a marking of your choice, and then check it off the list of encounters. The feature will always be there when you return to that location on the map. Each location can only have one permenant feature.
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### Monocerus
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A large beast with a single, long, spiraling horn growing from the center of its forehead. It resembles a horse, with a goat's hindquarters and beard.
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---
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Mien
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---
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Noble
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Shy
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Weeping
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Wounded
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Frightened
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Fierce
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---
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## Encounters
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## Trinkets and Atmosphere
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d66 other things you might find or encounter in the forest
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d66 minor things you might find or encounter in the forest. These items should evoke the feeling of exploring a forest as a small child and finding useless treasure like a cool rock or a great stick. With that in mind, feel free to add your own items of small wonder.
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11. a human skull
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11. a human skull
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12. a beautiful feather
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12. a beautiful feather
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13. a perfectly shaped leaf
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13. a perfectly shaped leaf
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14. a cute bug
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14. a cute bug
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15. a long branch perfect for a walking stick
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15. a long branch perfect for a walking stick
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16. a red brick.
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16. a red brick
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<p></p>
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<p></p>
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@ -80,12 +80,23 @@ blockquote:before {
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label {
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label {
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cursor: pointer;
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cursor: pointer;
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position: relative;
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}
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}
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input[type="checkbox"] {
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input[type="checkbox"] {
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display: none;
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position: absolute;
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top: 50%;
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transform: translateY(-50%);
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left: -2rem;
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}
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}
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input[type="checkbox"]:checked + span {
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input[type="checkbox"]:checked + span {
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text-decoration: line-through;
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text-decoration: line-through;
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font-style: italic;
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font-style: italic;
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opacity: 0.8;
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opacity: 0.8;
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}
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}
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/*
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li {
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list-style-type: none;
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}
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*/
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