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27 changed files with 192 additions and 21 deletions

3
macros
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changecom(`/*', `*/')
define(__forest, `Weirding Wood')dnl
define(__witch, `Auntie Ten Fingers')dnl
define(__tree, `Grandfather Tree')dnl
define(__tree, `Allmother Tree')dnl
define(__monster, `Leviathan')dnl
define(__perm, `(Permenant Feature)')dnl
define(__fishtype, `Fishtype')dnl

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Rotted leaves and dead branches litter the dried, cracked earth. The ground is bleached white in places as though salted. It is eerily silent.
- Hydra Crabs
Crabs the size of your hand. If you kill one, two more appear to take its place.
- Crabs the size of your hand. If you kill one, two more appear to take its place.
- Dead animal

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@ -19,8 +19,10 @@ It's quiet here. Dried pine needles crunch softly underfoot and absorb most soun
You wouldn't even know this village was here until you stumbled into it: they make next to no impact on the forest around them. The sylph live simply in natural shelters and lean-tos. Several can be seen fletching arrows, drying fruit, and otherwise living their peaceful sylvan lives. A small but steady stream of bush brats enter the village and are lead to into a sealed cave by one of the sylph. None of them come out.
If you investigate the sealed cave, read [Protocol A].
- If you investigate the sealed cave, read [Protocol A].
- Hut __perm
__witch has lived here deep in the heart of the wood for as long as anyone can remember. She claims that when she was a girl, her hut stood at what then was the edge of the forest.
- When you deliver the blankets to __witch, read [Protocol D].

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@ -19,4 +19,4 @@ The very air seems to shimmer and sparkle in this wood. The colors seem a little
- Faerie ring __perm
A circle of sturdy toadstools some twelve feet in diameter.
A circle of sturdy toadstools some twelve feet in diameter. If you have the *Corpseform* effect, read [Protocol I].

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@ -26,3 +26,5 @@ This is a friendly wood
- Circle of Dreams __perm
A small clearing in the woods. Small cairns are piled around the edge of the clearing and in the center is a large stone circle with what appears to be a tall wild hedge ground around and between the stones.
If you have the *Fungalform* effect, and have completed the *Secret of the Forest Children* quest, read [Protocol K].

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A haunted dried up swamp. The dorsal spines of some ancient creature jut up out of the cracked earth creating a row of ominous bleached white stone spires that reach up to the sky link boney fingers of a reaching hand. Where rib bones run along the ground, the broken ground is rippling and undulating. The creature's huge skull lies half-buried here, half of its gaping toothy maw exposed, as well as one cavernous hollow eye socket large enough to crawl inside.
At one point, this was the most lush and fertile area of the whole forest. Now a blight spreads from here into the forest, destroying plantlife as it progresses.
- If you have the *__fishtype* effect, read [Protocol G].

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### Tree
__tree towers above the others, giving this part of the wood the appearance of a sort of domed canopy. The ground is bare beneath its massive sprawling branches. Its tangled roots are exposed enought that you think you can walk or crawl into the tree.
The wide branches of __tree tower above the forest canopy, giving this part of the wood the appearance of a large dome. The ground is bare beneath its massive sprawling branches. Its tangled roots are exposed enough that you think you can walk or crawl into the tree.
- If you have the *Woodland Cloak*, read [Protocol E].

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- Lost sprite
- Dancing feinting goats
- Goats. They dance and frolick and jump around. If you scare them, they faint.
- Grasping vines
- Faun village. An orgy of revelry and merry making. Fauns drink wine from goblets and mead from horns, and run around screaming, laughing, and falling over each other. Read [Protocol C].
- Stream
A babbling forest stream that flows in the Wild Forest
- A wide, swift forest stream. When you step far enough into it, the current sweeps your feet out from under you and pulls you under and drags you around the bottom for a while before finally spitting you back out up on the sandy bank. If you have the *Barkskin* effect, read [Protocol F].

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### Alces
A behemoth deer-like creature with horns fanning out from its head like hands groping toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a long nose and a bulging throat.
A behemoth deer-like creature with horns fanning out from its head like hands reaching toward the sky. You could sit comfortably nestled in the cup of one of its upturned horns. It has a long nose and a bulging throat.
Mien:

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### Mossman
A large shambling creature of twisted roots and green flowering vines, thick around as a tree trunk. They blend immediately and effortlessly into the forest.
A large shambling creature of twisted roots and green flowering vines, thick around as a tree trunk. They blend immediately and effortlessly into the forest: it is possible to be standing right next to one and not know it.
Mien

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### Sprite
A small winged faerie. Their wings can and, to an extent, their general appearance can be bat-like, moth/butterfly-like, or insect-like.
A small winged faerie. Their wings and, to an extent, their general appearance can be bat-like, moth/butterfly-like, or insect-like.
Mien

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### Sylph
The people of the forest. Shorter than a human, lithe and quick. Their skin is a dark brown-green like a polished hardwood, and they are covered with fine moss and small leaves in the same way a human is covered with hair.
The people of the forest. Shorter than a human, lithe and quick. Their skin is a dark brown-green, and they are covered with fine moss and small leaves the same way a human is covered with hair.
Mien

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1. Entrance. The tunnels to the north and south are sealed by twisted cords of vines thicker than you leg.
2. Lush cave. Vines and dense plants fill this cave. A young mossman rests here. Interacting with them reveals...
2. Lush cave. Vines and dense plants fill this cave. A small mossman rests here, its vines and leaves a bright, young green. It clutches a small copper pendant in its hand: a tree with a thick trunk and tangles of branches above and roots below.
3. Holding room. You find a bunch of bush brats. Their usually lush leaves look kind of wilted and covered with something that looks like strands of thin spidery silk. They resist all attempts at rescue.
3. Holding room. You find a bunch of lethargic bush brats. Their usually lush leaves look kind of wilted and covered with something that looks like strands of thin spidery silk. They resist all attempts at rescue.
4. Long hall. An elderly sylph attends a group of adolescent sylph huddled by a fire, bringing them soup and water. The sylph's mossy, leafy covering is thicker and more wild than younger sylphs, giving him a feral plantlike appearance.
4. Long hall. An elderly sylph attends a group of adolescent sylph huddled by a fire, bringing them soup and water. The sylph's mossy, leafy covering is thicker and more wild than younger sylphs, giving him a feral plantlike appearance. He wears a copper tree pendant.
5. Hatching Room. Full of plump silken cocoons. You see one crack open and a sylph crawl out.
5. Hatching Room. Full of plump silken cocoons attached to the walls. You see one crack open and a sylph crawl out.
Through observation, or speaking with the creatures in this cave, you might discover a secret. Read [Protocol J].

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You strike up a conversation with sprite who has the nose, ears, and wings of a fruit bat. When you bring up the fauns, they scoff.
> "That drunken, lazy lot! They'd let this forest fall into ruin and would like that just fine! They think they own the place, but I'd like them to see how fast things would fall apart around here without us. The sprites are the one who hold this forest together!"
> That drunken, lazy lot! They'd let this forest fall into ruin and would like that just fine! They think they own the place, but I'd like them to see how fast things would fall apart around here without us. The sprites are the one who hold this forest together!
>
> Also, they stole the bees from our beehives so they can make their precious mead! If you want the sprites and the fauns to get along, they can start by bringing the bees back to our beehives.
You gain the *Queen Bee* quest.
If you have the *Drinking horn* quest, read [Protocol H].
If you have the queen bee, read [Protocol M].

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One of the fauns complains loudly to you, standing a little too close.
> "Those sprites? Damned busybodies. Flitting around here and there, always rushing to be somewhere. Think they own the damn forest. Well guess what! This forest doesn't belong to them!"
> Those sprites? Damned busybodies. Flitting around here and there, always rushing to be somewhere. Think they own the damn forest. Well guess what! This forest doesn't belong to them!
>
> If you want to help us, fetch me our drinking horn that they stole from us!
You gain the *Drinking horn* quest.
If you have the *Queen Bee* quest, read [Protocol L].

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### Protocol D
__witch thanks you for the blankets and calls you a sweet child. She gives you a sturdy cloak the color of oak leaves and shadows. Its clasp is what looks like a small twig that you wind a thin vine around to keep it closed. It has a hood that hides your face when you pull it up, and it is long enough to reach down to your calves in the back.
Add *Woodland Cloak* to your inventory.

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### Protocol E
You step into the space between two large exposed roots, each big enough to be a small tree in its own right. The roots continue to be exposed beneath the tree as they dig down into the earth, and you climb down, at first sliding down the loose, crumbling earth, and then grabbing onto smaller roots and climbing down them like a rope ladder.
Eventually you reach the bottom of a large earthen bowl. A lone ray of light shines feebly and weak on the floor. The air smells of rich loam. You cross the floor and climb up the other side.
You finally have to squeeze yourself through a narrow gap between two roots and claw your way up out of the ground, but you emerge and are standing on the other side of the massive tree.
You brush the caked dirt off your hands and forearms to reveal that your skin has become dark corded wood.
You have the *Barkskin* effect.

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### Protocol F
This time when the river tries to pull you under, you bob like a cork on the surface thanks to the buoyancy of your composition. You float downstream like driftwood, being turned around this way and that, circling a few times around an eddy. The water speeds up as it approaches a small fall. You tumble over the edge of a large boulder and fall through the air, crashing through the surface of the water below into a deep pool.
The stream sighs around you and whispers in your ear.
> I'm only ever passing through here, you know. I was born in the mountains. And now these banks contain me, constrain me, but that is only temporary, you see? I dream of the sea, and one day soon I will join it in boundless wonder.
You rest at the bottom of the pool for a moment before swimming up toward the surface and then to the bank.
When you pull yourself out of the water, you notice that your skin has turned a pale blue. There is webbing between your fingers, and patches of translucent, shimmery scales cover your skin.
You have the *__fishtype* effect.

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### Protocol G
You crawl up the skull of the gargantuan bony fish and crawl into its eye. It is empty on the inside: dark, damp, and muddy. You sit down and hug your knees into your chest.
You hear a dripping, dribbling voice burble up as though from the depths and pop like a bubble inside the skull, and inside yours.
> Hello, child. I have been sleeping fitfully for a long time now, but your presence has finally woken me up.
>
> I have slept here perhaps too long. These lands are dry and strange to me. When I lived here, this place was the bottom of a vast ocean, and I swam here in peace. When I tired after I don't know how long, I allowed my life to leave my body, and my body sunk down to the bottom. An abundance of new life sprung up around the food and shelter provided by my body. And I was pleased, and I slept.
>
> While I slept, the ocean receded and dried up, and for a long time I was alone. I don't recognize this place any longer. My bones are dry. I want to be at peace again. I want to sleep again.
The voice becomes still.
You climb out of the skull and in the light of day see that your flesh has turned stiff, grey, and bloodless. It peels away in patches, exposing muscle and bone below.
You have the *Corpseform* effect.

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### Protocol H
You ask the sprite about the drinking horn.
> Drinking horn! That is exactly the problem with these fauns! That is the horn of a **monocerus**, a sacred, beautiful beast! It is a sacred relic, and what do they do? Fill it with mead and get drunk! Shameful
>
> Ugh! Fine, whatever. Here, you can give them the horn back if you get our bees back. Go on, take it.
You gain the *Drinking Horn*.

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### Protocol I
There's a slight groove, an indentation in the grass in the center of the ring of toadstools. You lay yourself down in the center and close your eyes. You feel yourself sinking down into the earth, and you feel the soft threads of mycelium reach out and brush against you, sinking into your rotting flesh.
> We live in the earth, feeding and removing that which has moved on. We are all connected, and when we dream we dream together. Now that you have nourished us, you can dream with us.
You feel inextricably connected to the forest, part of a vast network. You are more a part of the forest than ever.
You gain the *Fungalform* effect.

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### Protocol J
The bush brats, the sylph, and the mossmen are all distinct life stages of the same creature. The bush brats spin a cocoon and hatch into sylph. The sylph eventually become more and more plantlike until they become mossmen. And the mossmen eventually become more and more sedentary until they take root and grow special tuber-like structures that hatch into bush brats.
You have completed the *Secret of the Forest Children* quest.

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### Protocol K
You stand in the center of the Circle of Dreams.
Your connection to the forest and your knowledge of its children let's you know exactly what is going on here.
These are mossmen in the final stage of their lives. Having taken root around the stones, their final task is to create the tubers from which the bush brats hatch, restarting the life cycle.
A lone sylph emerges from the thick woods, stands at your side, and gestures toward the hedges with the tip of their spear.
> They sleep here. Once they've grown the Root of Life, they have earned their rest. So they sleep, and they dream.
The sylph steps up to a thick portion of hedge, its own forefather, and digs around in the dirt under it with the handle of its spear. It stoops down, reaches in, and pulls up a thick portion of spongy root, earth clinging to it. It holds the root out to you.
> To begin the next part of your journey, you must eat of the Root of Life.
You take the root and lift it to your lips.
After you swallow your first bite, your head starts to swim, and your legs become weak. You sink to the ground, roll over, and close your eyes.
The sylph lifts you and deposits you into a gap in the hedge, and you sleep, and you dream.
You gain the *Dreamform* effect.

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### Protocol L
You ask the faun about the bees, and he roars with laughter and then sighs happily.
> Bees from the fae forest make the **very** best honey! You know why, don't you? Those are no ordinary bees! They're PSYCHO bees! And they make psycho honey! Which we turn into psycho mead! Ha! It's the sweetest tasting mead you'll ever have, and it also gives you visions.
If you have the *Drinking Horn* read [Protocol N].

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### Protocol M
The sprite claps delightedly when they see you walk in practically wearing a suit made out of bees.
At the vacant beehives, you open your hand and deposit the queen. The bees you are wearing leave you and cluster around their queen on the beehive.
The sprite is curious to hear about the reverence with which the faun accepted the momocerus horn. And it tells you about their own ceremonies involving the psycho honey.
> We might have more in common than we thought after all.
You have completed the *Forest Friendship* quest.

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### Protocol N
The faun's eyes go wide as it reverently accepts the drinking horn.
> They gave us back our monocerus horn? I can't believe it! This is very special and sacred to us, you know.
The faun wipes a tear from its eye.
> Of course they can have the bees back. We have enough honey now to keep us supplied with psycho mead for quite a while!
At the beehives, you gently cup the queen psycho bee in your hand. The remaining bees all gently land on your hand and arm, trying to be close to their queen.
You have aquried the *Queen Bee.*

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@ -52,3 +52,19 @@ th {
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