diff --git a/db/games.rec b/db/games.rec
index b704e33..4578e57 100644
--- a/db/games.rec
+++ b/db/games.rec
@@ -511,7 +511,7 @@ Started: 2022-08-09
Notes: a quick true fkr game with me and erika, sean running
+
+ mad fun.
-+
++
+
+
+ erika played Maelo, a tomb raider / cat burglar with a bit of razzle dazzle magic.
@@ -560,3 +560,38 @@ Notes: one of my players no-showed during our regular D&D campaign so we busted
+ They put Kevin's skull on display on the church as a religious symbol and mouthpiece for their agenda, began to rotate through the role of the Visiting Lord themselves, and started to tax their congregants heavily.
+
+ Amassing wealth and spreading their new religion became their new mission.
+
+Id: 36
+Updated: Fri, 30 Sep 2022 10:52:29 -0600
+System: plasma torch
+Module: untitled
+Role: Player
+Format: discord live text
+Length: Oneshot
+Status: Complete
+Started: 2022-09-30
+Notes:
++
++ a one-on-one OHOS with tibbius
++
++ it was short and fun!
++
++ there are two parts to playing the game:
++
++ 1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
++
++ 2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
++
++ running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
++
++ i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
++
++ during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
++
++ inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
++
++ and then we had to stop
++
++ two thumbs up, would play again!
++
++ tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
diff --git a/dist/feed.xml b/dist/feed.xml
index 7746f3f..fbbba36 100644
--- a/dist/feed.xml
+++ b/dist/feed.xml
@@ -515,4 +515,38 @@ Amassing wealth and spreading their new religion became their new mission.
]]>
+
+ plasma torch - untitled
+ http://tilde.town/~dozens/gamelog/index.html
+ Fri, 30 Sep 2022 10:52:29 -0600
+
+
+
+a one-on-one OHOS with tibbius
+
+it was short and fun!
+
+there are two parts to playing the game:
+
+1. doing stuff: roll d6. +d6 if your background applies, +d6 if you can use your equipment. 5 - 6 = success, 1 - 4 = fail.
+
+2. resource die: if you fail, roll d8. 1 - 2 = step down your resource die to d4, and your resources are depleted. if you fail on a d4, you die, or whatever.
+
+running the game looks super easy. there are tables for generating rooms and complications as you explore the derelict ship.
+
+i think the resource die is a fascinating way to represent health and death and resources and depletion all in one handy little mechanic.
+
+during the game, my character (Naylen, a rugged ex-convict with a crowbar) sneaked in through an airlock onto an abandoned, derelict pleasure cruiser to find some loot. they struggled a little bit to get the airlock to work, but then made their way into the hallway and down into a medical bay. (which was locked, but Nalyen guessed the password; it was 1234.)
+
+inside the medical bay, he was confronted with some kind of tentacular eldrich horror / medical experiment. it crushed him and ripped his space suit, but he bopped it with his crowbar and got away.
+
+and then we had to stop
+
+two thumbs up, would play again!
+
+tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
+ ]]>
+
+
diff --git a/dist/index.html b/dist/index.html
index e5cc314..9794409 100644
--- a/dist/index.html
+++ b/dist/index.html
@@ -174,6 +174,8 @@
+
untitled (plasma torch)
+
untitled is a game of plasma torch that I started playing 2022-09-30
+as a Player. It is a discord live text Oneshot and is currently
+Complete.
doing stuff: roll d6. +d6 if your background applies, +d6 if you
+can use your equipment. 5 - 6 = success, 1 - 4 = fail.
+
resource die: if you fail, roll d8. 1 - 2 = step down your
+resource die to d4, and your resources are depleted. if you fail on a
+d4, you die, or whatever.
+
+
running the game looks super easy. there are tables for generating
+rooms and complications as you explore the derelict ship.
+
i think the resource die is a fascinating way to represent health and
+death and resources and depletion all in one handy little mechanic.
+
during the game, my character (Naylen, a rugged ex-convict with a
+crowbar) sneaked in through an airlock onto an abandoned, derelict
+pleasure cruiser to find some loot. they struggled a little bit to get
+the airlock to work, but then made their way into the hallway and down
+into a medical bay. (which was locked, but Nalyen guessed the password;
+it was 1234.)
+
inside the medical bay, he was confronted with some kind of
+tentacular eldrich horror / medical experiment. it crushed him and
+ripped his space suit, but he bopped it with his crowbar and got
+away.
+
and then we had to stop
+
two thumbs up, would play again!
+
tibbius said he’d be interesting in adapting the system to some kind
+of fantasy dungeon crawler, and i agree that would be fun.
+
+
+🎲🎲
+
+
Boneheads (Adventure
Skeletons)
Boneheads is a game of Adventure Skeletons that I started playing