game; docs, schema

feat/cli
dozens 2022-10-27 08:51:05 -06:00
parent 1787960ce5
commit 344d34cbdd
4 changed files with 131 additions and 12 deletions

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@ -33,6 +33,26 @@ What kind of stuff am I interested in keeping track of?
- Length: One-shot, adventure, campaign?
- Crew: Who did I play with?
## Schema
You should probably just read the recfile because that will always be the source of truth, but at the time of this writing, the schema is as follows.
```
%rec: Game
%doc: a ttrpg game I have played or am playing
%key: Id
%type: Id int
%type: System,Module,Format line
%type: Updated,Started date
%typedef: Role enum DM Player
%typedef: Length enum Campaign Adventure Oneshot
%typedef: Status enum Ongoing Complete Hiatus Dead
%auto: Id Updated
%mandatory: Id System Module Format Notes Updated Started Role Length Status
```
Note: `Notes` (arguably the most important field) does not have a type because there is no valid type for multi-line entries in recfiles. Thus is remains untyped, uncheckable by recins, and undocumented in the schema. I consider this a bug of the recutils.
## Learnings
check out [doc/learnings.md](doc/learnings.md)

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@ -2,11 +2,13 @@
%doc: a ttrpg game I have played or am playing
%key: Id
%type: Id int
%type: Updated date
%type: Started date
%type: System,Module,Format line
%type: Updated,Started date
%typedef: Role enum DM Player
%typedef: Length enum Campaign Adventure Oneshot
%typedef: Status enum Ongoing Complete Hiatus Dead
%auto: Id Updated
%mandatory: Id System Module Format Notes Updated Started Role Length Status
Id: 0
System: Dungeons & Dragons
@ -49,7 +51,7 @@ System: Troika!
Module: 13 Story Bizarre
Role: DM
Format: Play By Post
Length: One-Shot
Length: Oneshot
Status: Complete
Started: 2021-04-29
Updated: 2022-05-12
@ -97,7 +99,7 @@ System: Troika
Module: Cocaine and Alligators: Florida Man Sphere
Role: Player
Format: zoom
Length: One-Shot
Length: Oneshot
Status: Complete
Started: 2021-05-23
Updated: 2021-05-23
@ -122,7 +124,7 @@ System: Mausritter
Module: Honey Rafters
Role: Player
Format: Foundry/Discord
Length: One-Shot
Length: Oneshot
Status: Complete
Started: 2021-06-07
Updated: 2021-06-07
@ -333,7 +335,7 @@ Format: discord
Length: Oneshot
Status: Complete
Started: 2022-02-10
Notes: okay so first of all this is a historic game because after years of inviting her to join me in my hobby, this is the first time baba agreed and actually joined. bittersweet: she did not have fun.
Notes: okay so first of all this is a historic game because after years of inviting her to join me in my hobby, this is the first time pete agreed and actually joined. bittersweet: she did not have fun.
+ nor did i, to be honest. this was a very challenging game to run. i felt stressed out and frustrated the whole time. the clues were super vauge. it was hard to understand a new system, and the mystery, and also stay on top of helping people play their character. There was also a bunch of the game that I should have just thrown out because it was not applicable/appropriate for a one-shot. Also all of the clues are objects. There's no way to have a clue come up in conversation without the person running away so they could find an object, or somehow describing the object for some reason.
+ I had two players (pete and ari) who had never played a game before, pete was kind of lost. i should have thrown out abilities and had a straight 2d6 roll.
+ that said, it was a great group. a real convergence of spheres.
@ -595,3 +597,32 @@ Notes: <https://www.drivethrurpg.com/product/356977/Plasma-Torch-A-OnePage-RPG-o
+ two thumbs up, would play again!
+
+ tibbius said he'd be interesting in adapting the system to some kind of fantasy dungeon crawler, and i agree that would be fun.
Id: 37
Updated: Wed, 26 Oct 2022 20:47:24 -0600
System: Brindlewood Bay
Module: Good Buy, Cruel World
Role: DM
Format: discord voice, jamboard
Length: Oneshot
Status: Complete
Started: 2022-10-26
Notes: Boy I struggle mightily with Brindlewood Bay. It is such a challenging game to run. There's no guidance for how to play the characters. The clues that pop up lead the fiction in weird directions, and as the facilitator you're left holding the bag trying to give your players what they want when following up with questions. And at the end, there are so many red herrings and clues that don't add up, and just.
+
+ The ending, the Theorize Move, is the most interesting and fun part of the game. But it rarely creates a narratively satisfying ending.
+
+ I also don't know how to create tension or stakes in this game.
+
+ Don't get me wrong, it's fun.
+
+ I just feel like I gotta find a different system to run these characters and this story on.
+
+ BTW there's no written evidence of this anywhere, but the second BB game we played was in March of this year. The first was in February. And this is the 3rd, seven months later in October
+
+ Anyway, the module was Good Buy, Cruel World by Michael van Fleet, and it was great. Everybody seemed to love mallwalking and being in the mall. This is the 2nd game i've played by van Fleet, the first one being *Moon's Shot*, a oneshot for troika.
+
+ <https://signalstation.itch.io/good-buy-cruel-world>
+
+ Here's a character sheet if you want to use it.
+
+ <https://docs.google.com/spreadsheets/d/1fbzZnOhHlsuuxDGkroHHpZJgLPIPydOGyKI3Knv9P9w/edit#gid=2144772881>

30
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@ -297,7 +297,7 @@ See more at <https://tibbiusgames.itch.io/2-bit>
<pubDate>Thu, 10 Feb 2022 21:07:12 -0700</pubDate>
<description>
<![CDATA[
okay so first of all this is a historic game because after years of inviting her to join me in my hobby, this is the first time baba agreed and actually joined. bittersweet: she did not have fun.
okay so first of all this is a historic game because after years of inviting her to join me in my hobby, this is the first time pete agreed and actually joined. bittersweet: she did not have fun.
nor did i, to be honest. this was a very challenging game to run. i felt stressed out and frustrated the whole time. the clues were super vauge. it was hard to understand a new system, and the mystery, and also stay on top of helping people play their character. There was also a bunch of the game that I should have just thrown out because it was not applicable/appropriate for a one-shot. Also all of the clues are objects. There's no way to have a clue come up in conversation without the person running away so they could find an object, or somehow describing the object for some reason.
I had two players (pete and ari) who had never played a game before, pete was kind of lost. i should have thrown out abilities and had a straight 2d6 roll.
that said, it was a great group. a real convergence of spheres.
@ -549,4 +549,32 @@ tibbius said he'd be interesting in adapting the system to some kind of fantasy
]]>
</description>
</item>
<item>
<title>Brindlewood Bay - Good Buy, Cruel World</title>
<link>http://tilde.town/~dozens/gamelog/index.html</link>
<pubDate>Wed, 26 Oct 2022 20:47:24 -0600</pubDate>
<description>
<![CDATA[
Boy I struggle mightily with Brindlewood Bay. It is such a challenging game to run. There's no guidance for how to play the characters. The clues that pop up lead the fiction in weird directions, and as the facilitator you're left holding the bag trying to give your players what they want when following up with questions. And at the end, there are so many red herrings and clues that don't add up, and just.
The ending, the Theorize Move, is the most interesting and fun part of the game. But it rarely creates a narratively satisfying ending.
I also don't know how to create tension or stakes in this game.
Don't get me wrong, it's fun.
I just feel like I gotta find a different system to run these characters and this story on.
BTW there's no written evidence of this anywhere, but the second BB game we played was in March of this year. The first was in February. And this is the 3rd, seven months later in October
Anyway, the module was Good Buy, Cruel World by Michael van Fleet, and it was great. Everybody seemed to love mallwalking and being in the mall. This is the 2nd game i've played by van Fleet, the first one being *Moon's Shot*, a oneshot for troika.
<https://signalstation.itch.io/good-buy-cruel-world>
Here's a character sheet if you want to use it.
<https://docs.google.com/spreadsheets/d/1fbzZnOhHlsuuxDGkroHHpZJgLPIPydOGyKI3Knv9P9w/edit#gid=2144772881>
]]>
</description>
</item>
</channel></rss>

50
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@ -174,6 +174,9 @@
<nav id="TOC" role="doc-toc">
<h2 id="toc-title">Index</h2>
<ul>
<li><a href="#good-buy-cruel-world-brindlewood-bay"
id="toc-good-buy-cruel-world-brindlewood-bay">Good Buy, Cruel World
(Brindlewood Bay)</a></li>
<li><a href="#untitled-plasma-torch"
id="toc-untitled-plasma-torch">untitled (plasma torch)</a></li>
<li><a href="#boneheads-adventure-skeletons"
@ -273,6 +276,43 @@ id="toc-so-youve-been-thrown-down-a-well-troika">So Youve Been Thrown
Down A Well (Troika!)</a></li>
</ul>
</nav>
<h2 id="good-buy-cruel-world-brindlewood-bay">Good Buy, Cruel World
(Brindlewood Bay)</h2>
<p>Good Buy, Cruel World is a game of Brindlewood Bay that I started
playing 2022-10-26 as a DM. It is a discord voice, jamboard Oneshot and
is currently Complete.</p>
<p>Heres how it went!</p>
<p>Boy I struggle mightily with Brindlewood Bay. It is such a
challenging game to run. Theres no guidance for how to play the
characters. The clues that pop up lead the fiction in weird directions,
and as the facilitator youre left holding the bag trying to give your
players what they want when following up with questions. And at the end,
there are so many red herrings and clues that dont add up, and
just.</p>
<p>The ending, the Theorize Move, is the most interesting and fun part
of the game. But it rarely creates a narratively satisfying ending.</p>
<p>I also dont know how to create tension or stakes in this game.</p>
<p>Dont get me wrong, its fun.</p>
<p>I just feel like I gotta find a different system to run these
characters and this story on.</p>
<p>BTW theres no written evidence of this anywhere, but the second BB
game we played was in March of this year. The first was in February. And
this is the 3rd, seven months later in October</p>
<p>Anyway, the module was Good Buy, Cruel World by Michael van Fleet,
and it was great. Everybody seemed to love mallwalking and being in the
mall. This is the 2nd game ive played by van Fleet, the first one being
<em>Moons Shot</em>, a oneshot for troika.</p>
<p><a href="https://signalstation.itch.io/good-buy-cruel-world"
class="uri">https://signalstation.itch.io/good-buy-cruel-world</a></p>
<p>Heres a character sheet if you want to use it.</p>
<p><a
href="https://docs.google.com/spreadsheets/d/1fbzZnOhHlsuuxDGkroHHpZJgLPIPydOGyKI3Knv9P9w/edit#gid=2144772881"
class="uri">https://docs.google.com/spreadsheets/d/1fbzZnOhHlsuuxDGkroHHpZJgLPIPydOGyKI3Knv9P9w/edit#gid=2144772881</a></p>
<p>
<center>
🎲🎲
</center>
</p>
<h2 id="untitled-plasma-torch">untitled (plasma torch)</h2>
<p>untitled is a game of plasma torch that I started playing 2022-09-30
as a Player. It is a discord live text Oneshot and is currently
@ -606,7 +646,7 @@ unique to the kinds of game i usually play.</p>
</p>
<h2 id="story-bizarre-troika">13 Story Bizarre (Troika!)</h2>
<p>13 Story Bizarre is a game of Troika! that I started playing
2021-04-29 as a DM. It is a Play By Post One-Shot and is currently
2021-04-29 as a DM. It is a Play By Post Oneshot and is currently
Complete.</p>
<p>Heres how it went!</p>
<p>Originally supposed to be a really quick adventure with my core
@ -794,7 +834,7 @@ Bay)</h2>
Complete.</p>
<p>Heres how it went!</p>
<p>okay so first of all this is a historic game because after years of
inviting her to join me in my hobby, this is the first time baba agreed
inviting her to join me in my hobby, this is the first time pete agreed
and actually joined. bittersweet: she did not have fun.</p>
<p>nor did i, to be honest. this was a very challenging game to run. i
felt stressed out and frustrated the whole time. the clues were super
@ -1054,8 +1094,8 @@ class="uri">https://www.drivethrurpg.com/product/331670/Acid-Death-Fantasy</a></
</p>
<h2 id="honey-rafters-mausritter">Honey Rafters (Mausritter)</h2>
<p>Honey Rafters is a game of Mausritter that I started playing
2021-06-07 as a Player. It is a Foundry/Discord One-Shot and is
currently Complete.</p>
2021-06-07 as a Player. It is a Foundry/Discord Oneshot and is currently
Complete.</p>
<p>Heres how it went!</p>
<p>Fun game! Surprisingly spooky. Quite lethal. Cursed sunflower =
corrupted bees and candy cultists. Played with FKR discord folk.</p>
@ -1072,7 +1112,7 @@ class="uri">https://mausritter.com/</a></p>
<h2 id="cocaine-and-alligators-florida-man-sphere-troika">Cocaine and
Alligators: Florida Man Sphere (Troika)</h2>
<p>Cocaine and Alligators: Florida Man Sphere is a game of Troika that I
started playing 2021-05-23 as a Player. It is a zoom One-Shot and is
started playing 2021-05-23 as a Player. It is a zoom Oneshot and is
currently Complete.</p>
<p>Heres how it went!</p>
<p>Fun pick-up game from Melsonia discord. The game hilariously involves