main
dozens 2024-02-03 10:04:05 -07:00
parent 109ceac031
commit 538957e043
6 changed files with 108 additions and 5 deletions

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@ -94,7 +94,11 @@ See `justfile` for more examples
- [x] Add types/enums
- [x] ~~tui?~~ run `just new`
- [x] add Update to CLI
- [ ] CLI flags mode
- [ ] refactor edit/update search functions
- [ ] rename Update to Log or Session Log?
- [ ] change Recent Games from 'recently created' to 'recently updated' ?
- [ ] add Date to update menu. sometimes i add the session log after the session has happened!
## Resources

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@ -15,7 +15,8 @@ db="db/games.rec"
function main_menu {
cat<<EOF
Main menu:
== Main Menu ==
1. [U]pdate
2. [N]ew Game
3. [E]dit Game
@ -149,7 +150,8 @@ esac
function update_menu () {
cat<<EOF
Find game to update:
== Find Game To Update ==
1. [R]ecent Games
2. [S]earch
3. [M]ain menu
@ -170,7 +172,8 @@ esac
function edit_menu () {
cat<<EOF
Edit existing game:
== Edit Existing Game ==
1. [R]ecent Games
2. [S]earch
3. [M]ain menu

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@ -1199,3 +1199,32 @@ Id: 75
Created: 2021-05-02
Game: 0
Text: My original long running D&D campaign with my original gaming group. Calling it 'on hiatus' is generous. It's dead in the water. We haven't played in a year. But I just can't let it go.
Id: 77
Created: Sat, 02 Feb 2024 09:51:47 -0700
Game: 47
Text: Good sesh. Largely dealt with The Aftermath of the previous session. Jolly (me) and Diablo spent a lot of time just trying to find everybody and get caught up on what happened.
+
+ We also spent a lot of time digging in the rubble trying to save some of the victims of the bombing + collapse. Diablo was dead set on finding a child to save because that would be the most heroic thing. The first whimpers and faint cries we investigated turned out to be an old man whose legs were pinned under a beam. Diablo was greatly disappointed. We tried to free the old man by lifting the beam, but we are both weak and injured, so we accidentally drop the beam on the old man's chest, crushing him and killing him instantly. Oops! I try to replace the rock that had concealed him originally, but I am too weak and cannot hide the body. So it remains shamefully on display for all to see. We investigate another cry and find another old man. We don't kill this one, and Diablo perfunctorily stabilizes him and sets him aside and keeps digging for a child. I leave at this point because I am too weak even at my best to lift rocks. I go to find Dakka, because I heard his voice coming from the announcer's booth, and he's the only party member whose whereabouts I have a lead on.
+
+ Diablo finally finds a child in the rubble and cannot wait to save it so that everybody can see how heroic he is. He cradles the child in his arms and walks out to the center of the arena so everybody can see. The Double Lunar Eclipse ends just at the right moment to bathe him in otherworldly light. "Look! I saved it! I saved the child."
+
+ The child lightly protests.
+
+ "Shhh. Hush, I'm your mommy now."
+
+ "Have you seen my grandpa? His legs were crushed under a beam. He's all I have left."
+
+ "No," Diablo says, not even considering telling the nameless, genderless child that he had just crushed and killed its only living relative. "Hush. I am saving you."
+
+ Having delivered the child to the center of the arena for maximum views and likes, Diablo sets the child down and leaves to go find the rest of the party.
+
+ Lucia had gone back to confront Kale, head of the ghostflame syndicate. I think they each kind of were trying to shake the other down. So Lucia went Flame On and turned into a fire demon and maimed one of his guards. And then when Dakka showed up as backup, Kale went Panic Mode and tried to set off one of the bombs and go kamikaze, taking out himself and everybody else, including the innocent child Broccolini. Lucia was able to lunge forward and burning hands the bomb and melt it at the very last second, heroically saving everybody at the very last second. And then she coup de grâce him with what is now considered her signature move: a small stone magically catapulted through the skull.
+
+ So everybody finally gets back together for the first time in probably a couple of hours in game, but what is also probably over a month out of game. We have killed all of the major power players in town: Martok the ruthless despot, Valtor the violent traditionalist, and Kale the head of the evil and chaotic Ghostflame Syndicate.
+
+ In the aftermath, there is a little bit of chaos and looting in the streets. So we assemble a few parties of thri-kreen, the surviving gladiators, and the loyal mull to go stamp out the remaining loyalists and calm everybody down. Everybody else gets assigned to rescue efforts in the arena.
+
+ We put our support behind Henrietta, a completely random NPC, and her plan to create a new democratic ruling council, and then we go to Martok's manor in the town square to get the city charter so that the new council has the authority to govern the city.
+
+ Martok's manor is the place we saw in one of our collective visions. The place where some of us are killed by the place's traps and wards. Jolly cautiously enters to seek out and disable any physical or mechanical traps, followed closely by Lucia who is on the look out for any magical traps she can disarm. We sidestep several obvious traps. And then Lucia sneaks off by herself to check out a room, and is disappeared by some kind of phantasm.

34
dist/feed.xml vendored
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@ -1080,4 +1080,38 @@ See more at <https://tibbiusgames.itch.io/2-bit>
]]>
</description>
</item>
<item>
<title>DandD - Tales of Athas</title>
<link>http://tilde.town/~dozens/gamelog/index.html</link>
<pubDate>Sat, 02 Feb 2024 09:51:47 -0700</pubDate>
<description>
<![CDATA[
Good sesh. Largely dealt with The Aftermath of the previous session. Jolly (me) and Diablo spent a lot of time just trying to find everybody and get caught up on what happened.
We also spent a lot of time digging in the rubble trying to save some of the victims of the bombing + collapse. Diablo was dead set on finding a child to save because that would be the most heroic thing. The first whimpers and faint cries we investigated turned out to be an old man whose legs were pinned under a beam. Diablo was greatly disappointed. We tried to free the old man by lifting the beam, but we are both weak and injured, so we accidentally drop the beam on the old man's chest, crushing him and killing him instantly. Oops! I try to replace the rock that had concealed him originally, but I am too weak and cannot hide the body. So it remains shamefully on display for all to see. We investigate another cry and find another old man. We don't kill this one, and Diablo perfunctorily stabilizes him and sets him aside and keeps digging for a child. I leave at this point because I am too weak even at my best to lift rocks. I go to find Dakka, because I heard his voice coming from the announcer's booth, and he's the only party member whose whereabouts I have a lead on.
Diablo finally finds a child in the rubble and cannot wait to save it so that everybody can see how heroic he is. He cradles the child in his arms and walks out to the center of the arena so everybody can see. The Double Lunar Eclipse ends just at the right moment to bathe him in otherworldly light. "Look! I saved it! I saved the child."
The child lightly protests.
"Shhh. Hush, I'm your mommy now."
"Have you seen my grandpa? His legs were crushed under a beam. He's all I have left."
"No," Diablo says, not even considering telling the nameless, genderless child that he had just crushed and killed its only living relative. "Hush. I am saving you."
Having delivered the child to the center of the arena for maximum views and likes, Diablo sets the child down and leaves to go find the rest of the party.
Lucia had gone back to confront Kale, head of the ghostflame syndicate. I think they each kind of were trying to shake the other down. So Lucia went Flame On and turned into a fire demon and maimed one of his guards. And then when Dakka showed up as backup, Kale went Panic Mode and tried to set off one of the bombs and go kamikaze, taking out himself and everybody else, including the innocent child Broccolini. Lucia was able to lunge forward and burning hands the bomb and melt it at the very last second, heroically saving everybody at the very last second. And then she coup de grâce him with what is now considered her signature move: a small stone magically catapulted through the skull.
So everybody finally gets back together for the first time in probably a couple of hours in game, but what is also probably over a month out of game. We have killed all of the major power players in town: Martok the ruthless despot, Valtor the violent traditionalist, and Kale the head of the evil and chaotic Ghostflame Syndicate.
In the aftermath, there is a little bit of chaos and looting in the streets. So we assemble a few parties of thri-kreen, the surviving gladiators, and the loyal mull to go stamp out the remaining loyalists and calm everybody down. Everybody else gets assigned to rescue efforts in the arena.
We put our support behind Henrietta, a completely random NPC, and her plan to create a new democratic ruling council, and then we go to Martok's manor in the town square to get the city charter so that the new council has the authority to govern the city.
Martok's manor is the place we saw in one of our collective visions. The place where some of us are killed by the place's traps and wards. Jolly cautiously enters to seek out and disable any physical or mechanical traps, followed closely by Lucia who is on the look out for any magical traps she can disarm. We sidestep several obvious traps. And then Lucia sneaks off by herself to check out a room, and is disappeared by some kind of phantasm.
]]>
</description>
</item>
</channel></rss>

33
dist/index.html vendored
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@ -3,13 +3,15 @@
body {
max-width: 80ch;
margin: 0 auto;
padding: 3rem 1rem;
}
h2 {
border-bottom: solid 1px black;
margin-top: 3rem;
}
</style>
<h1>Games!</h1>
<h1>Gamelogs</h1>
<p>All the roleplaying games I've played.</p>
<li>src: <a href='https://git.tilde.town/dozens/gamelog'>https://git.tilde.town/dozens/gamelog</a></li>
<li>dozens webring: <a href='https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&amp;dir=prev'>previous</a> <a href='https://tilde.town/%7Edozens/webring/dozens/index.html'>index</a> <a href='https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&amp;dir=next'>next</a></li>
<li><a href="feed.xml">rss</a></li>
@ -864,6 +866,35 @@ Gliftwirp continues quietly to himself, under his breath, &ldquo;Robble robble,
<p>An over-excited fan shakes her hourglass in the stands, and blows several rows of seats to kingdom come, and also blows a hole in the side of the arena. Disastrous. But also the only unintended explosion after recovering two dozen something bombs?</p>
<p>And that&rsquo;s where we ended. Now you&rsquo;re caught up on a little over a year of D&amp;D.</p>
<h3 id="u77">Sat, 02 Feb 2024 09:51:47 -0700 <small><a href="#u77">#</a></small></h3>
<p>Good sesh. Largely dealt with The Aftermath of the previous session. Jolly (me) and Diablo spent a lot of time just trying to find everybody and get caught up on what happened.</p>
<p>We also spent a lot of time digging in the rubble trying to save some of the victims of the bombing + collapse. Diablo was dead set on finding a child to save because that would be the most heroic thing. The first whimpers and faint cries we investigated turned out to be an old man whose legs were pinned under a beam. Diablo was greatly disappointed. We tried to free the old man by lifting the beam, but we are both weak and injured, so we accidentally drop the beam on the old man&rsquo;s chest, crushing him and killing him instantly. Oops! I try to replace the rock that had concealed him originally, but I am too weak and cannot hide the body. So it remains shamefully on display for all to see. We investigate another cry and find another old man. We don&rsquo;t kill this one, and Diablo perfunctorily stabilizes him and sets him aside and keeps digging for a child. I leave at this point because I am too weak even at my best to lift rocks. I go to find Dakka, because I heard his voice coming from the announcer&rsquo;s booth, and he&rsquo;s the only party member whose whereabouts I have a lead on.</p>
<p>Diablo finally finds a child in the rubble and cannot wait to save it so that everybody can see how heroic he is. He cradles the child in his arms and walks out to the center of the arena so everybody can see. The Double Lunar Eclipse ends just at the right moment to bathe him in otherworldly light. &ldquo;Look! I saved it! I saved the child.&rdquo;</p>
<p>The child lightly protests.</p>
<p>&ldquo;Shhh. Hush, I&rsquo;m your mommy now.&rdquo;</p>
<p>&ldquo;Have you seen my grandpa? His legs were crushed under a beam. He&rsquo;s all I have left.&rdquo;</p>
<p>&ldquo;No,&rdquo; Diablo says, not even considering telling the nameless, genderless child that he had just crushed and killed its only living relative. &ldquo;Hush. I am saving you.&rdquo;</p>
<p>Having delivered the child to the center of the arena for maximum views and likes, Diablo sets the child down and leaves to go find the rest of the party.</p>
<p>Lucia had gone back to confront Kale, head of the ghostflame syndicate. I think they each kind of were trying to shake the other down. So Lucia went Flame On and turned into a fire demon and maimed one of his guards. And then when Dakka showed up as backup, Kale went Panic Mode and tried to set off one of the bombs and go kamikaze, taking out himself and everybody else, including the innocent child Broccolini. Lucia was able to lunge forward and burning hands the bomb and melt it at the very last second, heroically saving everybody at the very last second. And then she coup de grâce him with what is now considered her signature move: a small stone magically catapulted through the skull.</p>
<p>So everybody finally gets back together for the first time in probably a couple of hours in game, but what is also probably over a month out of game. We have killed all of the major power players in town: Martok the ruthless despot, Valtor the violent traditionalist, and Kale the head of the evil and chaotic Ghostflame Syndicate.</p>
<p>In the aftermath, there is a little bit of chaos and looting in the streets. So we assemble a few parties of thri-kreen, the surviving gladiators, and the loyal mull to go stamp out the remaining loyalists and calm everybody down. Everybody else gets assigned to rescue efforts in the arena.</p>
<p>We put our support behind Henrietta, a completely random NPC, and her plan to create a new democratic ruling council, and then we go to Martok&rsquo;s manor in the town square to get the city charter so that the new council has the authority to govern the city.</p>
<p>Martok&rsquo;s manor is the place we saw in one of our collective visions. The place where some of us are killed by the place&rsquo;s traps and wards. Jolly cautiously enters to seek out and disable any physical or mechanical traps, followed closely by Lucia who is on the look out for any magical traps she can disarm. We sidestep several obvious traps. And then Lucia sneaks off by herself to check out a room, and is disappeared by some kind of phantasm.</p>
<center>🎲🎲</center> </article>
<article>
<h2 id=48>Spelljammer (D&D) <small><a href="#48">#</a></small></h2>

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@ -62,6 +62,7 @@ html:
body {
max-width: 80ch;
margin: 0 auto;
padding: 3rem 1rem;
}
h2 {
border-bottom: solid 1px black;
@ -73,7 +74,8 @@ html:
## BEGIN: INTRO ##
cat<<EOF
<h1>Games!</h1>
<h1>Gamelogs</h1>
<p>All the roleplaying games I've played.</p>
<li>src: <a href='https://git.tilde.town/dozens/gamelog'>https://git.tilde.town/dozens/gamelog</a></li>
<li>dozens webring: <a href='https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&amp;dir=prev'>previous</a> <a href='https://tilde.town/%7Edozens/webring/dozens/index.html'>index</a> <a href='https://tilde.town/%7Edozens/webring/dozens/index.html?name=gamelog&amp;dir=next'>next</a></li>
<li><a href="feed.xml">rss</a></li>